How SaberSim’s MLB Model Works

How SaberSim’s MLB Model Works

Transcript

Jordan:
All right, what is going on everybody? Welcome back to another edition of SaberSim’s strategy sessions here. I’m joined by Matt and Wil today. We’re going to be talking a little bit about our baseball model, really kicking into full gear here in the baseball season as we’re getting into the heat of the summer. So I know there’s been a lot of questions, a lot of interest on the baseball side of things lately, especially as it relates to the model. So wanted to put this together for you guys to talk about a little bit.

Jordan:
But if you’re new to these strategy sessions, we host these live every Thursday here at 2:00 PM Eastern, and we are doing these live for a reason. So we want engagement from you guys. We want questions. If we say something that’s kind of confusing or you’re not totally clear on, or you just have something to add to the conversation, throw it into YouTube chat, or throw it into our Office hours channel on Slack and we will get right to it. So without much further ado here, I know we got a lot to talk about, but, Matt, Wil, how are you guys?

Matt:
Doing good.

Wil:
Yeah, doing pretty good.

Jordan:
Good, right on. Well, I’ll go ahead and just let this get kick off here, Matt. Do you want to just kind of start with maybe a high level of how our model works and how our simulator is working for baseball?

Matt:
Yeah, for sure. So kind of a background, basically I’ve built SaberSim with just baseball. So that was like 2015, I think. I started writing a baseball simulator. So baseball is kind of our home base. I always considered that like my baby with SaberSim. And I think we’ve gotten really strong a lot of the other models, but it’s exciting to talk about MLB right now because that’s where it started. And I think we have a really strong model and even stronger now.

Matt:
But yeah, basically how it works for those, especially for those that are new to SaberSim, that Sim part of SaberSim is not just the name. We actually simulate all of the games for the day thousands of times. And the way that we do that is we basically analyze the past 10 years of play-by-play data from the MLB, from AAA, AA, all the Minor Leagues, we analyze all of that data and we kind of put it into this really complex model that takes all the factors, from ballpark to umpire, to batter and pitcher, to all this other stuff. Then we come up with basically probabilities for all of these different factors that go into the game. And we have all these probabilities for the factors and then we plug that into the simulator. And so we’d say, “Let’s simulate this game play-by-play thousands of times.” So we’re not just doing this theoretical Sim, we’re actually simulating the game. We’ll take these probabilities and we’ll say, “All right, let’s choose a random event based on these probabilities. It’s going to be a single. Now there’s a guy in first, let’s do the next play.”

Matt:
And so we’re really getting the most accurate results possible. And in terms of not only the average projection, but the full distribution of events. So yeah, we analyze all that play-by-play. We simulate the games and then the result, the projections that you see on SaberSim are basically just the average of all of those simulations. But when you run builds, it takes into account all of the distributions, all of the different results that can happen in the simulations. So we’re not just looking at the mean projection. When you’re running lineups, you’re looking at all of the different simulated outcomes.

Jordan:
Right yeah. And I think that’s part of really is what is so powerful here. And we talk a lot on Office Hours about looking at some of those ranges of outcomes when you click the player name. Can you talk a little bit more about how we leverage those using Smart Diversity, for people that maybe aren’t so familiar?

Matt:
Yeah, for sure. So basically how Smart Diversity and how the builder works is, we essentially bin the simulation. So we kind of group them randomly. So we’re taking random samples of different groups of simulations and how big those groups or bins are changes based on the Smart Diversity setting. So a simple way of explaining it is, when you have Smart Diversity all the way at zero, then every lineup is using the full range of simulations to build an individual lineup. So we’re just taking the average of all the Sims, which is just the same as the projection.

Matt:
When you have Smart Diversity at the very other end at 10, at the maximum setting, then every single lineup is looking at one simulation. So those are the ranges of that setting. And that’s obviously a huge range because one of them is just taking the average, that’s just the mean projection. The other one is taking every single lineup is looking at one simulation. And so in that sense, when you run a build with maximum Smart Diversity, what you’re doing is saying, “Give me the optimal lineup from, however many, 1,500 different simulations of this slate.” And that’s a really cool way of thinking about it, because especially for something like showdown or small slates, where you really need to get the optimal in order to win, in order to get first, that’s what you want to do. It’s like you’re saying, “I want the optimal lineup in a particular outcome of these games.”

Matt:
All those middle values are between zero and 10 or between one and nine if there’s more diversity, or just different ways of adding like a smart, that’s what we call Smart Diversity. It’s adding this smart randomness where it’s not just random variance between lineups, it’s actually the true variance of the players. And that variance is also correlated. If you’re taking bins of say five simulations at a time, if in those five simulations the Yankees score an average of 10 runs, then all of the Yankees are going to have higher point values in that Sim. So we’re the only builder that does this, where our randomness is correlated and it’s using real distributions, not just random, just like a random integer added or a normal distribution. It’s like the true distribution of outcomes. So, that’s how our lineup builder really leverages the simulator to kind of create lineups in a way that no one else does.

Jordan:
Right, cool. Yeah, no, I mean, it’s obvious, it’s a big advantage to actually look at real possible outcomes instead of applying this randomness to your projections. I think it’s clear that the strength of Smart Diversity rests on the strength of the model itself then in terms of actually being accurate there. And I know that you’ve been doing a lot of work on kind of digging in this season to test that accuracy. And can you talk a little bit maybe about some possible biases we’ve uncovered in the past and what that looks like and what our manual review process looks like for finding those?

Matt:
Yeah, so a big reason we wanted to jump on this session today is to really talk, Wil and I’ve been working really closely over the past, this whole season really, and before the season on improving the MLB model. And one of the main reasons kind of coming into the season, that one issue I would say, or bias that I wanted to address was how we handled Minor Leaguers. So for many years we’ve included this Minor League data into our model, but I think often I’ve noticed, and in some analysis I’ve noticed that we were not really accounting for Minor League statistics in the best way. Sometimes we would overwrite players that had really, really excellent Minor League numbers. Or we would underrate players that had really bad Minor League numbers. I think it’s the reason is because it’s very difficult to make that comparison when a player gets from the minors to the majors, because when they’re in the minors, they’re mostly just facing Minor League pitchers that we don’t really know how good their opposition is. We only know their stats in the Minors.

Matt:
So what I really wanted to do was kind of work on a better way of translating Minor League statistics to the majors. And it’s not as simple as just taking their Minor League stats and saying, “All right, let’s multiply by 0.9, and that’s our new stats.” Because the way the models works is it’s taking all of this play-by-play data, and it’s going one play at a time through every single game, we have tens of thousands of games, maybe hundreds of thousands. So, Wil and I really worked a lot on talking high level theoretical about how to fix this bias of kind of overrating, good Minor Leaguers, underwriting bad Minor Leaguers, and Wil can talk a little bit more about how we did this. But that was sort of the bias that we found and we wanted to address.

Matt:
The other thing kind of separate from that is just, for the past few years before this year, pretty much everything about SaberSim was automated and there was very little manual input into the model. And that’s what we wanted. That’s what I intended. Because whenever you add a manual intervention, there’s the possibility of adding your own personal bias, right? And adjusting things when they shouldn’t be adjusted. But one thing that we’re doing a lot differently is we’re trying to identify spots where, okay, the model isn’t perfect, no model is perfect, but so it’s going to have some biases and we want to identify those and make those adjustments so that we’re getting the most accurate results, but we’re doing it in a objective way.

Matt:
So we know like, “Hey, this park moved their fences back 10 feet this year, we’re going to apply a park adjustment. Or we know that the ball, the pitcher, the sticky substances ban is now going to be affecting strikeout rates. We’re going to apply an adjustment to the model to account that because that’s not something that any model is really going to be able to do on its own.

Matt:
So, and then stuff like pitch counts where a pitcher might be coming back from injuries on a pitch limit. We’re doing a lot of more of that little manual intervention that’s still based on objective data, but it’s really improving the Sim where the model isn’t necessarily perfect. But yeah, I mean, maybe Wil can talk more about in terms of like the Minor League stuff that I was talking about and more of the specifics of how we improved the model based on that.

Wil:
Yeah. So our biggest challenge was like Matt said of basically, how do you take a Minor Leaguer who has a really great home run rate in AAA or something like that. And how do you adjust that for them facing better pitchers, but also pitchers that are throwing harder and different parks and like how the fences are different or fences are closer for the back and everything like that. So our approach ultimately kind of came down to analyzing how the leagues have interacted before. So how players that have both AA and AAA experience and how they’ve shifted, like how their stats have adjusted throughout there. And figuring out basically how we can project and how we can adjust each of those stats to a different league.

Wil:
So if we have a AA prospect, we can say, we can confidently, and maybe not confidently, we can estimate what his stats would look like in AAA. And if we can do that, then we can estimate what the sets would look like in the Major League. And so we have basically all of these different things is how Clayton Kershaw, AA, would be unhittable, but who is the, Wander Franco who just came up? We might have been a little bit more bearish on him than others might have been just looking just at their Minor League stats, because there’s an adjustment, there’s more home runs hit in the Major Leagues, but the contact rate is going to decrease for batters that are coming up from a league where they’re facing worst pitchers.

Wil:
And their strikeout rate is probably going to increase because they’re facing part of the hit stuff. So, that’s the bulk of what we did. We tested a lot of different methods and I’m really happy with not only the implementation that we have, but also the results that it’s gotten.

Jordan:
Yeah, speaking on those results. I know we’re not really just applying these fixes and waiting for future results to come in or looking just at anecdotal data. We’re actually doing some rigorous backtesting here to test our findings. Do you want to talk a little bit about what that looks like?

Wil:
Matt, do you want to take that one, or?

Matt:
Yeah, so basically we just really last night and this morning, we kind of finished up a really big round of improvements. We’re just doing some less tinkers on the model. Not that this is the final thing, we’re still working on stuff. But we pushed out kind of a new version of the model a couple of days ago. And then last night and this morning we ran basically a back test of this entire season. So we re-simulated every single game of the season using the updated model improvements that we’ve been talking about. And so then we just did some results on comparing our game projections to Vegas lines, and it’s pretty remarkable improvement. So before with kind of the current simulations we were actually slightly negative, comparing our closing line moneyline performance to Vegas, which honestly is like, that’s kind of expected, right?

Matt:
So Vegas closing lines are basically as accurate as you get in terms of predicting the outcome of a game. It’s very difficult to be more accurate than closing lines because they’re accounting for all of these really sharp betters that are putting money on these lines. So being slightly negative, I think is fine. And I’m not actually, I wouldn’t have been worried about that, but we rerun all these Sims. And we’re now way, way up looking at our game projections versus closing lines, which is amazing. It’s just really, really thrilling. I think we saw these results and we’re like, Wil and I were, kind of our jaws dropped. So it’s really cool. We’re still kind of running some more analysis, not just on moneyline, but on the total bets, on run line bets. And then we’re going to really look into individual statistics and kind of look at, do we still have any biases? It seems like we still kind of have a bias towards the under for a lot of games.

Matt:
And so we’re going to look into, well, do we need to adjust certain statistics to get a little bit closer to the total and not be under? But there also might be a legitimate reason to be under, I think. I know I’ve talked to Andy, our CEO about this before, but there’s actually just a bias in general for the lines that unders tend to be better bets than overs overall, because people like betting overs. And so more money tends to be on the overs despite them, so that kind of moves the lines up a little bit. So I think there’s a little bit of a natural edge in betting unders. We might still be a little bit too far under, so we’re still kind of continually looking at the results, but even so, we’re way up on even under bets, on over bets, on moneyline. All of these backtests are looking amazing based on all of these improvements we’ve done.

Jordan:
Yeah, that’s awesome. I know we had Max here on the show for our first strategy session actually, where we were talking about sports betting and he mentioned the same thing with betting unders and how he found that those were some of his best bets overall in baseball in particular. So I am interested, I know you had mentioned about this manual review process and how, when you first started putting together SabreSim that you wanted to avoid manual intervention to avoid personal biases from leaking in, can you maybe expand a little bit on what the manual review process is looking like and how we’re avoiding kind of leaking some of that personal bias in? Or what kind of things are we using for indicators that maybe something does need a little bit of intervention?

Matt:
Yeah. So the main things that we’re looking at right now for that manual intervention, so first thing is pitch counts. So what we’re doing now is we’re kind of taking the pitch counts in the Sim, like in the morning runs at the Sims, and we’re comparing that to basically the industry. And then just looking for places where we’re, like our pitch counts are off from the rest of the industry or off from prop bets. So we’ll look at a lot of sportsbooks that have prop bets for number of outs recorded. And that’s a good sense of the innings pitch for pitchers. And not that we want to be exactly matching Vegas props, because they’re pretty inefficient.

Matt:
But if there’s a really big difference, then that’s something where we can look into pitcher game logs and see, “Looks like this pitcher hasn’t gone in over a month, he’s coming back from an injury. We might look into a beat writer article that says, “Hey, this pitcher threw 50 pitches in their last rehab outing.” That’s not something that’s going to be easily available. Statistically you kind of have to have a little bit of a manual review that just looks at those pitchers and says, “This is somebody that’s not going to go as long as it says.” Or on the other side of things, maybe last time the pitcher was just coming back from injury, but now they’re fully stretched out and we want to bump up their pitch count because we know maybe the manager said, “Hey, they’re good to go. They’re not on the limit.”

Matt:
So the pitch count thing is really big. I think, especially for the DFS projections, that’s going to really help the accuracy of that. It’ll help with the bidding as well. But with the projections it’ll really just dial those in. The other thing is, just looking at Vegas lines and kind of seeing where our projections differ from Vegas, and not just that, but how Vegas is moving. So, a really good indicator of edge I guess in a line is which direction the line is moving. So if the moneyline for a team starts at minus 150, and then later in the day it moves to minus 120, that probably means that there’s a lot of sharp money on the other side of that bet.

Matt:
And so if we’re moving in the opposite direction of how the line is moving, that generally means, “Hey, maybe we’re missing something about this game. Maybe there’s some key injury for a player or a pitcher is, his velocity has dropped a lot or there’s this sticky substances thing where he’s actually expected to be performed worse. Or there’s just some factor that we’re missing,” because the Sim and the models are not perfect. We’re going to miss something sometimes. And so having that indicator that’s like, “Hey, maybe there’s something off here and we can kind of make some adjustments to account for that is, that’s how that part of it works.

Jordan:
Gotcha. Yeah, it makes a lot of sense. And the goal here ultimately is that we are providing projections that are as accurate as possible as the user when you’re building your DFS lineups. But I guess in the, while we’re thinking about this of things, speaking as a SaberSim user, are there opportunities that I could do a little bit of this on my own or possibly use some of these signals on my own to add some value to my DFS process?

Matt:
Yeah, Wil, you want to take that one?

Wil:
Yeah. So I mean, there’s basically, Matt’s covered most of the events that would trigger us to manually intervene on them. And so I think most of the time it’s just, we’re going to basically in those situations usually just move towards Vegas. That’s typically, if we’re sure we know that this is likely a result of decreasing striker pitch out rate, your pitcher strikeout rates or something to that effect. And so if you disagree with that assumption or something to that effect, I think that’s a great place to impact that. So specifically, I remember the Giants changed their park recently. And so if you have a different view on how that affects maybe certain handed batters. So it’s like if we may apply a global home run, decrease there or increase there, but you may want to boost right-handed batters or something to that effect where you might be able to dial in more if you have sort of a different view than we do there.

Jordan:
Gotcha. And assuming I was tackling a slate, maybe it’s a big 14 or 15 games slate, and I only have so much time to prepare and research for the slate. Are there indicators that I could use to pick certain games or teams that maybe require a little bit of extra research? Would it be separation from Vegas or would you look more at the trends of the way the lines have moved? Or how would you recommend somebody go about finding maybe a couple of different spots to make some changes on a big slate?

Wil:
Matt, you want to go?

Matt:
Yeah. I mean, it’s definitely tough when you have a huge slate, because there’s so many teams and so many pitchers that you don’t want to spend all day. And really, I mean, we’re all the stuff that we’re talking about is like, we’re doing that work for you. So I want to start off with, to be clear, that you don’t have to do that research. You can use the work that we’re putting in and you’ll have good results. That said, there are ways that you can add value. I think one thing, yes, looking at the spots where we differ from Vegas, or especially where you notice that the line has really moved in one direction and that direction is kind of farther if we’re in the opposite direction. So say the line has moved way towards the Red Sox and we, our team total for the Red Sox is way under the implied.

Matt:
Maybe something is we’re missing there and we didn’t pick it up in our manual intervention or maybe we decided, “Hey, actually I think we’re right here.” But you might think, “Hey, Vegas is probably right.” So you can kind of adjust the team totals on the main page to get closer to what Vegas is. In terms of pitchers I think one way that you can really find some differentiation and find some edge is looking at some more detailed stat cast data, looking at pitchers that have maybe add in new pitchers or their velocity has changed a lot. Or maybe their spin rate. With someone like Gerrit Cole, where it’s like, “Oh, his spin rate’s a lot lower without using the spider tack or whatever it’s called.” Maybe that’s someone to target, to stack against for a contrarian play. I think there’s lots of stuff like that, that we’re doing our best to account for that kind of thing. But there’s always room to add to the model by looking at those detailed stats.

Matt:
I wouldn’t look big picture at like, “Oh, well, this guy has a high ERA, or this batter makes a lot of contacts or he’s hit a lot of home runs recently. Because that’s something that the model is really good at doing objectively. And I’m not going to be able to add value there as much as anybody else, just like anybody else, because I’m not a computer. I built SaberSim a long time ago and Wil’s add a ton of value to it. And it’s this very complex algorithm and the things that it does account for it does it really, really well. But when there’s other factors that might not be part of that model, I think that’s something where you can add some value. But yeah, I mean, on a big slate, maybe you just, you take a look at a few pitchers where you know that something might be up. Or you look at a few teams where there’s a big difference and you try to add some value there. You don’t have to go through every single player on the slate or every single team on the slate.

Jordan:
Right. Yeah, it makes a lot of sense. And I think overall it’s kind of reassuring to know that this manual review or at least a second look is taking place here for these things that are outside of the control of the simulator itself. So definitely good to know that one level of review here is kind of already taking place anytime you open up the app and pull up a slate that day, so. But there’s definitely some additional value that you can find there. I think there are some questions that have rolled in here now that we maybe can get to. I think this one came in, Matt when you were kind of talking about your high-level overview here.

Jordan:
This came in from [Materio 00:26:21] on Slack. And he asks, “Are your simulations pitcher-based or batter-based? The problem with creating an event, for instance, a strikeout pitch is both the pitcher and specific hitter probably influenced the probability of this pitching outcome.” I know, kind of maybe getting in a little bit deeper into the details here. But yeah, I mean, looking at a pitcher that has their own strikeout rates and a hitter that has their own strikeout rates, how are we going about kind of parsing that and coming up with probabilities?

Matt:
Yeah, that’s a really good question. And a very … It’s not a simple problem to solve, especially because it’s not just pitcher and batter, right? Those are not the only two factors when you’re determining what’s the probability of this plate appearance ending in a strikeout. You have the pitcher and the batter, you have the umpire, you have how hot is it out? Which park are they in? You have, what does the wind look like? What’s the temperature, I already said temperature, but there’s all these different factors that influence how the event happens. So it’s not pitcher-based or batter-based. What we do is we just have a formula that takes in all of these different factors. It can take between one and unlimited really number of factors. And they all have their own probabilities that this event occurring.

Matt:
And those probabilities are based on all of this past data and how high variance the status. So, some factors are going to be very stable where it’s like, we know that this is the probability for this certain factor. For other ones we don’t really know, so it would be really regressed towards the mean, but we take all of those factors and we basically just plug it into this formula. And it outputs the probability that this event will occur based on all of those factors and the league average. So the simple answer is, it’s not pitcher or batter-based, it’s based on all of the factors that go into the game and into a specific plate appearance. And so that’s where, I mean, I think that’s what makes it so powerful is that it’s not just any one thing and you can’t really get to the same conclusion just by looking with your eyes, because there’s just so many different steps that go into it.

Jordan:
Yeah. It makes a lot of sense. I mean, when you’re watching the baseball game, literally with your eyes exactly as you said you think you’re watching this binary relationship between the pitcher and the batter and who’s going to win. In reality we have all these other factors that are coming into play and we’re taking into account, which I think is really a lot of the strength of the model and part of what makes it so cool here. I did see another question here that came in also from Materio, and this is an interesting one. He asked, “Can we backtest the new simulation model within the client ourselves for previous slates, or is the new model only applied to upcoming events?” I’m actually genuinely curious about that too. If you were to go back to a previous slate just for review and simulate it and build lineups, are you using our new model or is that retroactively?

Matt:
Yeah, it is using the old model, so we didn’t overwrite the results. And the reason is just, we don’t want to mess with previous builds. If you do a build on a previous slate using specific projections, we don’t want to overwrite those and make it seem like we’re changing our projections after the fact. So I think it’s just, we don’t want to change the projections and seem kind of sketchy that way. So it’s only on upcoming slates. We have run the backtest for all the previous Sims that are just not live on the site, but this is live right now. The projections for tonight are using the new model.

Matt:
And really we’ve been using, it’s not like this is one new and improved model that we suddenly put into place. We’ve been iterating and improving on this for the past few weeks, or really just throughout the entire season. But I think especially the past few weeks we’ve really made the big gains. And so really today is just when we’ve finished this whole backtest, but the model has been improving and we’ve been seeing a lot of those changes throughout the past week or two especially.

Jordan:
Gotcha. Yeah. And definitely want to stress that this is a 100% an iterative thing, right? This isn’t just our one big splash here where the model is what it is, we want to continue to improve on this over time. You mentioned here at the start that we are looking at maybe a potential minor under bias here, are there any other things that we’re looking at for some possible near-future improvements as we continue to get a little bit better here?

Matt:
Yeah. Wil, you want to talk about the decay rate stuff a little bit? Because I think that’s one area that we’ve been working-

Wil:
Yeah, so the couple of things that we’re really focused on currently after this big update of Minor League adjustments is the decay rate first of all, which is basically, how strongly are we going to weight recent stats versus their historical stats? So, if a batter has been in the league for 10 years, how much do we want to weight their 10-year sample size versus how much do we want to weight their last year or their last couple of weeks? And so that’s a problem that isn’t just, there’s no answer to that. So that’s just something that we have to explore, test, and improve on.

Wil:
And I think some of the other things that we’re doing is looking at any park-specific biases, as well as another route that we’re looking to improve on and see if there’s something that we’re missing, I think a big part of that could just be with parks changing. And so analyzing both recent [inaudible 00:32:11] and long-term historical performances, how can we improve our accuracy there?

Jordan:
Gotcha. And when is the big BVP update coming in to start incorporating that heavily?

Wil:
Never.

Jordan:
Oh, okay. Gotcha. Cool. Let’s see. I see another question came in from Andrew here on YouTube. He asks, “When the score of a team is six, is Smart Diversity optimizing to find the best lineup that achieves that specific score while simultaneously finding the best co-stack? And then he followed that up by saying, “I’m mostly wondering if a team score caps the focus of games, Smart Diversity pulls from at the nine or 10 setting? I don’t want to completely disregard outlier games where a team goes off.”

Matt:
Yeah, I can, do you want to answer that, Wil?

Wil:
Yeah, it sounds like Graham is-

Matt:
Yeah.

Wil:
So basically when you adjust, I think what you’re saying is that adjusting a team total, like setting it to a six. Yeah, so that’s not going to remove the outliers of Smart Diversity. What it’s going to do is essentially sort of shift the mean of your distribution. So, if we were projecting the team as a mean of five runs and you set it to six, you essentially shift the distribution more to the right, but you won’t completely get rid of the outliers.

Jordan:
Gotcha. Cool. And that’s a good question. That’s one that I was curious about too. So great question, Andrew. Let’s see, saw another question come in here. I don’t know if this is as uniquely related to the model here. Giant Cobra asked, “One question I have, can we add DK and fan to a contest to see who took down the contests in the game centers?” Maybe a future feature there?

Matt:
I think we’re thinking about that. I think it’s not going to be anytime soon, but we’re definitely looking at ways to add a little bit more review of specific contexts rather than just looking at your lineups, kind of looking at, “Well, how do my lineups do in this contest?” We see, do some analysis of actual contest results, but it would probably be pretty far off, but we’re definitely, it’s in our minds.

Jordan:
Gotcha. Yeah, I guess another question I have here too, I don’t see any others from our users here in YouTube or Slack for the time being. So if you guys have questions, feel free to fire them off. But I mean, an interesting question I have is, we’re obviously very focused around baseball right now, it’s right in the middle of baseball season. But as we start to look forward to football and NBA coming back in the fall, what have you guys kind of learned throughout this process here in the past couple of months? Are there some lessons that we’ve learned that maybe could be applied to other sports and improve the product overall? Or following baseball, what are some things that we want to take from this and apply it to our football model and our basketball model and so on?

Matt:
Yeah. I mean, I’ll let Wil answer after me if he has any thoughts there, but one cool thing is all of the other sports use very similar models as baseball does in terms of how that works. So we’re, for all of the different sports we’re taking all of this play-by-play data from all of the different leagues and we’re taking it from the past 10 years or however long we have, and putting it into this model where we come up with the probabilities and then sticking that into a simulator.

Matt:
So a lot of the lessons we’ve learned will directly apply. So if we have football stats from, right now we’re not accounting for, we’re not really pulling in much college stats, but we definitely, those stats are available. We can pull those in and use similar methodology as we do for the Minor League stats for football and even just stuff like the decay rate that Wil’s talking about, we’re looking at how do we incorporate recent stats versus historical stats. A lot of those lessons, a lot of the stuff that we’ve been improving on in baseball is totally directly applicable because all of the models are using a very similar methodology. There’s obviously differences because the sports are so different, but the kind of high-level way that they work is very similar.

Wil:
Yeah, I’m definitely excited to take a look at, trying to control for college football and new drafts and lots of very cool things in my mind about that, that I’d love to dig into. I think a big part of what we’ve done really and specifically in the last couple of weeks with this final push to get this backtest going and everything like that is, we’ve really sort of deconstructed the whole model and put it back together. We’ve just completely taking it apart, looked at all the pieces, figured it all out. So I think that we’re in a really good place to make improvements on it and we know exactly, at least for me, still kind of new, really figuring out how it all works together in my head and everything like that. So I know it’s like, if I want to control for this or isolate these out, it’s all really interesting stuff that I think directly applies to the other models.

Jordan:
Yeah, it’s really exciting. It’s been awesome hearing about the work you guys have been doing on baseball recently. And I can’t wait to see how it translates into some of the other sports. Another question I had that I wanted to talk about, the user pulls up the SaberSim app and they see not just one set of projections, but two in the form of ownership. Can either of you guys talk a little bit about what that ownership model looks like, how those numbers are being generated, and maybe even some ideas for what we have going on behind the scenes for improvement there?

Matt:
Yeah. So ownership is really cool. I think different how a lot of places do it. So our ownership projections are actually using a simulator as well in a way, it’s not the play-by-play sport simulator. But what we do is we take our projections and then other factors from just the industry. We take all our projections and all these other factors and we essentially simulate the contests. So Wil simulate kind of a big GPP contest using these projections and build actual lineups. And the ownership projections are essentially just the exposures of the simulated contest. So we’ll build thousands of lineups and then look at, okay, what does each player owned in these lineups that we build? And that’s what the ownership projections are.

Matt:
And so one, it’s nice because you get ownership projections that they all add up to the right amount and they make sense with each other. We’re looking at the actual lineup construction. So there’s a position where there’s only two viable players or there’s a really expensive pitcher on the slate that everybody’s going to play. That means the rest of the batters that are expensive might be lower owned. We’re going to kind of account for all of that because we’re making actual lineups, but there’s really a lot to improve upon there. So, there’s way more factors that we can incorporate into the ownership projections. We’re still doing it fairly simply, because I think it works pretty well, but there’s a lot of different other factors that we can pull in and kind of incorporate into that same process where we’re simulating the contest essentially.

Matt:
And then I don’t know if you specifically said what users can do to add to them, but I’ll just touch on that as well. I think, one thing is looking at because our actual projections are kind of part of what go into ownership because we think, we have really good projections that kind of mirror a lot of what the industry … When we project a player really high it’s likely that other people are going to see that as well and other projection sources are going to be similar.

Matt:
But if there’s somewhere where you think that we’re off, we may be over projecting ownership in areas where we’re way higher on a team or a player than the rest, than other sources are. So one source of values you can maybe increase ownership where we’re really low on a team or a pitcher compared to the field and vice versa if we’re really high. And just when there’s kind of this hype factor that is maybe beyond projections, where someone like Wander Franco, who he’s men price batting second.

Matt:
And is like the top prospect of the past five-year, well not get the … I mean million flat, but he’s a very top prospect, expected to do very well. I think we had him below 10% projected ownership. Other sources that I was looking at also had him below 10%, he came in at like 22. And that’s a place where it was pretty obvious I think if you looked at it like, “Hey, this guy is going to be owned because he’s known he’s this hyped prospect and people are going to want to play him.”

Matt:
So, that’s definitely a way to add value where you can say, “Hey, I think,” I mean, hopefully you didn’t increase his ownership because he ended up doing really well and then you would have had less of him at the higher ownership, but that’s a good place to add value where I think intuition actually can play a stronger role in ownership projections than it should in normal projections. Because when you’re doing ownership, you really you’re predicting what other people are going to do. And just using intuition about that, I think can often just based on experience of like, “Hey, I’ve played at DFS before. I’ve seen these contests. I think this guy is going to be high-owned.” For me I think that often ends up helping just based on like, “Hey, I know what other people are going to do based on my experience.”

Wil:
Yeah, I think that’s a big part of it where it’s a double-edged sword in that predicting human behavior is harder for a model, but easier for a human, because it’s exactly like you said. I mean, if I go to play a contest and it’s like, I look at the prospect that I’ve seen 47 articles written about on Twitter, I know he’s probably going to get some ownership just from virtue of people hand building or people that just, he’s been touted. People want to have him in their lineups, and I’ll just go ahead and increase his owner ownership percentage. And that’s just something that an automated model probably won’t get without incorporating a ton more factors.

Jordan:
Yeah. It’s almost as if the ownership model is trying to estimate what people should do given the inputs, and rather than what they actually will do. I see, I mean, pretty often I think ownership condenses a little bit more than the model might expect. But I mean, the way it is set up right now, part of what makes it really cool and really useful, at least for me, is that because we’re doing this dynamically and actually creating real lineups we have ownership projections for smaller slates, things like turbos and night slates and showdowns in a way that actually mimics the way people are going to have to build lineups for that contest where maybe some other models that are out there, the heavy manual components of that. And they can’t possibly have ownership projections for all those different slates and contest types and things like that, so.

Matt:
Yeah, I would say that there’s probably, I don’t play too many of those really small slates, but I would guess that there’s a lot more edge in using those ownership projections for those smaller turbo night slates, because they’re not as readily available elsewhere and we’re really mimicking, like you said, we’re kind of mimicking how people actually have to build those lineups. So I bet you can kind of get more, even more value out of the ownership projections, looking at them for those smaller slates.

Jordan:
Yeah, it’s been working out for me. Those are some of my best contests, some of those other smaller slates, so. Let’s see, another question came in here through YouTube says, “I’m still not sure how I can add value to the model that’s not already being considered in the model?” And this is kind of like the question that comes in almost every day here on Office Hours. And Nancy Drew Guy, I don’t know if you’re joined in here a little later or just caught some of that beginning section. We did talk about this in a little bit more detail, but really just maybe for like a quick and dirty answer to this. And I don’t know what the right word is here, as not mathematical as possible. What’s one thing maybe you guys would both say that somebody can do that can step in where they’ve only got limited time and impact their lineups in a way that is positive EV for that slate?

Wil:
Yeah, I think for me it would just be comparing outrun totals to implied run totals on Vegas or taking a look at the betting page and seeing what tips we have strong unit bets on. And if it feels wrong, or if I just, I don’t want that much exposure to the team just bringing their run total closer to Vegas. There’s nothing, like a stand doesn’t need to be a 100% or 0% on a player or a team. There’s really nothing wrong with going just a bit over or a bit under a team that’s still taking a stand, that’s still generating a difference. So I think that’s the, if I was just going in there with five minutes before a build, that’s where I would go to.

Matt:
Yeah. For me, I think what I mentioned before was getting into the Statcast data and stuff like that. I think while that’s true that you can add value there, it is hard for someone that is new to this, or doesn’t really know how to interpret that sort of data. And honestly, I don’t really do much of that myself.

Matt:
I really trust the model a lot. And I essentially use what it tells me. I will say how I, this isn’t exactly adding input into the model itself, but where I had my most manual intervention is in the step three exposures page after the build runs, where I’m looking at where my highest exposures are, both in individual players and in team stacks. And I’m kind of adjusting those partly based on intuition where I just see, if I see a player that’s really high, especially if they’re way higher than the ownership projection I might want to … Sometimes I want to just take a stand there. Other times I think I can get a lot of leverage out of playing 50% of a 10% owned player without having to have a 100% of them.

Matt:
Other times I just want to diversify my stacks a little bit, or I look and I see a play that looks, a team or a pitcher that looks, I have less exposure to that than I want that maybe it’s someone like, say like Fernando Tatis against Trevor Bauer last night, where if you’re just running a build, you might not get much of him because he’ll be low projected, because he’s going against a top tier pitcher. But I might look at my exposures. See, I have, maybe I have 2% of him and think, “He’s got really high upside, especially if I’m going to be fading Trevor Bauer, or I’m going to be having less of that pitcher then I want, I’ll try to bump up maybe a star player that goes against them because I’m trying to take advantage of the leverage from bending that pitcher, something like that.

Matt:
So long story short, I think that I’m adding a lot of my value and my manual intervention really in managing my exposures after the fact, rather than necessarily altering projections beforehand. And I know that’s different than what Max and Danny Steinberg have talked a lot about adjusting their projections beforehand. And so there’s a lot of different ways to add your own input, but that’s just the way that I prefer to do it or how I intend to do it.

Jordan:
Yeah, I do a lot of my work on the exposures too, rather than the projections as well. So these questions are always kind of tough because a lot of it’s just going to hinge so much on a slate-to-slate basis. So, I mean, I guess the last thing to just kind of wrap this up is, you mentioned it earlier, Matt. I mean, we don’t want to give the indication that anyone should be hitting the app on any day, pulling up the slate, and feeling like they must make a change to be effective, right? We’re already putting a lot of time and our own review process into these. There are opportunities to add value at times, especially on different slates or certain situations, but no one should feel like they need to go in and start moving numbers around to make a difference.

Jordan:
It seems like there was some interest here in that conversation about ownership. We had a couple of questions trickle in here. So I’m going to pull some of these in. This was another question from Slack here. Is there a chance that SaberSim could determine ownership projections for different entry fees in the future? I know this question does come in sometimes. It also, we hear this question in the form of, could you project single entry ownership versus 150 max ownership or cash games ownership versus GPP ownership? I have a few thoughts on this too, but anything that you guys want to mention here?

Matt:
Yeah, I mean, I think it’s a good idea. I think it would be a cool new addition to ownership. And we have a lot of cool features that we’re working on right now. So that’s probably not something that we’re going to be able to do in the coming months or weeks. But I think I would love to have different ownership projections for different size contests and different entry fee contests so that you’re really able to differentiate. But yeah, I mean, in the meantime, feel free to change the ownership projections as well, based on the type of contents that you’re entering, and the high stakes, a 100-man contest or whatever that there’s just going to be way more concentrated ownership. Whereas I think our ownership projections probably lean towards more of the low stakes, big contests, where they’re not quite as sharp as the bigger ones, because they’re a little bit more spread out than sometimes those big contests tend to be. So yeah, long story short, we should absolutely do that and I think it’s a good idea.

Jordan:
Yeah, I was going to echo kind of what you just said. I think particularly, I know less maybe about this question from the form of an entry fee standpoint, but we do talk in Office Hours pretty often for people that are playing single entry or three max or things like that. You see a lot of that ownership condense on what the field perceives to be the best plays on any given slate. I always recommend, if you’re a single-entry player and you play a lot of single entry and you’re familiar with how ownership kind of condenses, that’s definitely a spot you can add value by just making adjustments to the ownership model, because yeah, I think we are kind of mimicking a large field why GPP with ownership getting pretty spread out, so.

Jordan:
Let’s see, another question here came in, pull this up. This is an ownership question as well. “Since the ownership model is based on a slate sim in the builder … Wait, but since the ownership model is based on a slate sim, does the builder function as a slate sim? Or does it only build based on the outcomes of the games and ignore the potential contest the lineups are being played in? I think I know the answer, but just wanted to ask.”

Matt:
Yeah. So the builder just, well, it’s a little bit complicated to answer, right? If you have ownership fade at zero, so you’re not incorporating ownership at all, then it is just looking at the outcomes of the games and is not accounting for ownership at all. If you have the ownership slider on, we are trying to mimic, I would say that what we’re trying to do is similar to mimicking a slate sim, we’re trying to build lineups that have the highest expected value given that they’re being played in these tournament structures, right? So the entire point of accounting for ownership and fading high-end players and boosting low-end players, all that stuff that the ownership fader slider does, the whole point of that is to build lineups that have a better chance of being in the top 1%, the top 0.1% of a contest.

Matt:
We’re not literally doing a slate sim where we’re trying to find the lineups that actually placed the best in the slate, just because it’s very, very resource-intensive. I think Wil and I have both looked at that on our kind of personal use of like, “How can we analyze this contest? How can we find lineups that have the highest likelihood of placing well in contests?”

Matt:
But it’s been more of like an analytic thing, but not really something that’s possible to incorporate into the builder, just in terms of how much processing power it would take to, we have to build all these contests lineups, which we can kind of do with the ownership, but then we have to simulate all of them and rank them and then decide how do our lineups place within these lineups. So it’s just, it’s a very complicated problem. And I think the purpose of the ownership fade slider is to solve that problem in a faster, simpler way, if that makes sense? So really that’s what we’re trying to do is essentially build lineups in a way that mimic the results of what a slate or contest simulator would do.

Wil:
Yeah, and I want to add to that, that the default settings for each of those tournaments, if you input what kind of tournament you’re playing and how those sites generate, those are generated from an analysis of seeming a contest like that and looking at sort of what level of ownership is required. Like is typical, or how much upside do we need to try and capture? And so like-

Matt:
That’s a really good point, yeah.

Wil:
Yeah, so it’s like, I can run a slate sim and I’ll get back to you in nine hours when it finishes about what the actual optimals are, whereas this can build all the lineups in one or two minutes and gets you almost all the way there. So that’s-

Matt:
Yeah, to expand on that, we’ve actually done, I think, Wil, you kind of mentioned, but we’ve literally done backtests. We created these defaults by running hours and hours. One of our developers literally would kick this off every single night. It would run all night and it would be testing every single possible combination of slider settings on all of these different contests and came up with these defaults that are back-tested as kind of the highest EV.

Matt:
And that doesn’t mean they’re necessarily always perfect for every single contest. And we’re still working, iterating those. And they still depend on what the field is doing. If the field changes and everybody starts not stacking, or everybody starts 100% stacking, things are going to change. And if people start playing way more of the [inaudible 00:56:09] players, things are going to change. So it always changes. But yeah, I do want to clarify, the defaults are created from that sort of slate sim. It’s just the lineup builder itself is not a slate sim or a contest sim.

Jordan:
Yeah, that’s a great point. That’s really interesting. It’s a great question too. Thank you for asking that. Let’s see, another question here, getting close to the end here. Another feature request it looks like. “Can you all please add a study lineup to see how the top players construct their lineup?” Definitely another feature I’ve gotten requested here on Office Hours before of kind of maybe a review of past slates. I can definitely see how that would be useful. Do you guys have any thoughts there?

Matt:
I mean, I think I mentioned this already earlier if somebody asks something similar, that’s definitely something we’re thinking about. I would caution you, just from a theoretical perspective it can be dangerous to, you can run into small sample size issues where you’re studying a single slate or even a week of slates. And you see, “Hey, this player did really well. They won $100,000. They won a million dollars by playing these players and playing these stack constructions.” And there’s a lot of danger in kind of overfitting and taking signal from these results when there’s just noise.

Matt:
The other problem is that I think a lot of, especially, I mean, even pros have these heuristics that they use where they’re going to always set five three stacks, or they’re always going to play batters that are next to each other in the batting order. And a lot of the reason that they do this is because they don’t have the tools that do it for them. These are heuristics that they know work and create winning lineups, but they’re not the necessarily optimal, perfect way of playing. And so I think you can get us to dangerous territory of like, “Oh, I’m going to only play five three stacks because that’s what I see the pros doing.” When really it’s, they’re only doing that because that’s the easiest way to kind of fit stacks into their optimizer. And it’s not necessarily the best lineups to be playing.

Jordan:
Yeah, that’s a great point. I completely agree. I mean, I think sometimes another question I get here on the show sometimes is, somebody runs a build and they say, “Why am I not getting all five stacks?” Almost the heuristic or the rule that exists, because it’s hard to account for correlation with the traditional optimizer has now become the defacto only way to play the contest. And now when given an optimizer that kind of takes into account correlation and ownership and upside dynamically and builds lineups on its own, it gets flipped on its head. Like why isn’t this doing the thing that is the heuristic? So yeah, I think that’s a great point.

Jordan:
I don’t see any other questions roll in, in here. We’re getting close to the end of time. Thank you, everybody, who took the time to watch this, either the folks watching live or everybody that’s watching the recording back of this later. I will get this recording up this afternoon and will have it timestamped if you want to come back and review a certain question or anything like that again. Thank you, Matt and Wil for being on here today. Did either of you guys have any other final thoughts before we hop off?

Wil:
Nothing else from me. Thanks for having us as well.

Matt:
Yes. Thanks, Jordan.

Jordan:
Cool, yeah. I’ll be right back here tomorrow for Office Hours, 2:00 PM Eastern. We’ll pick this right back up again next week on Thursday with another strategy session. If you guys have any thoughts at all of something that you think would be interesting for us to dive a little deeper into on a Thursday, always feel free to shout it out in Slack or in email, whatever works for you guys. And we’ll see you soon.

Matt:
Thanks, everyone.

Wil:
Catch you later.

How to Get an Edge in Sports Betting

Transcript

Andy:
All right. Hey, everyone. Welcome to our first strategy session as part of the Monday through Friday office hours that we’re doing. So this is something that we’re experimenting with, but we’re going to be hosting these at the start of every Thursday’s office hours where we’ll get a handful of different people in from our team, from our players, just all over the place, who can share some thoughts on different parts of DFS and betting strategy.

Andy:
We’ll still do Q&As while we’re doing this, but we thought this would be a good way to just do some deeper dives into areas that can help you level up your game. So what we’re going to be doing in this video is covering sports betting. So I’ve got Jordan with me as well as Max, and we’re going to be just diving right in. The first thing, I guess, to talk about is actually just the SaberSim betting tools. This is where we’re going to spend a decent amount of our time, but really what Max especially is going to get into is everything around betting strategy and how SaberSim fits into that, for sure.

Andy:
But there is a lot of other information, a lot of other places you can look to improve your betting results. So that’s what a lot of this will be. But yeah, let me just share my screen. All right. Then we’ll get it added here. Okay, perfect. Our betting product right now is very simple, and that’s kind of by design. We’re not trying to just overwhelm you with a bunch of information. We want to show you, just get right to the point and show you the most valuable information that we have.

Andy:
These are things that we’re going to be building on in the future. We can kind of touch on some of those improvements that we have coming down the pike in a bit. But, for now, let’s just talk about what you see. You’ll see all the games here, start time, who’s pitching. If it has a check mark, that means the pitcher has been confirmed. And then-

Max:
It means the lineup has been confirmed too.

Andy:
Yeah, exactly. So we’ll know the order of the batters as well, which does matter. That is an important thing. Max will definitely touch a bit on that, about how to get edges by looking at when things change from what’s expected. But pretty much we’ll pull in the odds from different major books and then compare those odds to the results of our simulations and say whether or not we think the bet is a profitable bet. So we think for this one, that there is a 1.1 unit edge on Colorado for the money line when the odds are +112.

Andy:
A couple things to point out here, we consider a unit to be 1% of your bankroll, and this is calculated using a quarter Kelly, the Kelly criterion, which is a great way to manage your bankroll, minimize the risk of ruin, and maximize the growth potential. The other thing to touch on is that the odds matter a lot. This is something that you’ll get from casual gamblers a lot. They’ll just say, “Who do you like?” That’s part of the question, but what really matters is, at what price? Because we could give you odds on any team, any game that make it unprofitable.

Andy:
So you want to make sure that the odds you’re getting, if they don’t match, they’re close to it. But also, Max will touch on this in a little bit, that you’re finding the best odds available for the different bets. So we just analyze all of these games, show you which bets we think are profitable according to our data, and that’s really how this tool works at the face level right there. We also have a prop betting tool that allows you to look up different prop bets and put in the odds.

Andy:
We’ll tell you if, again, according to that simulation data if we think there is an edge there. Something to touch on as well before we dig in more is just what makes SaberSim so well-suited to this is really those simulations that we’re running because betting all comes down to accurately determining the frequency of an outcome because that’s what odds are. To break even on a -100 bet, you need to win the bet 50% of the time, and the odds go up and down from there.

Andy:
So what a lot of other models are doing, they’re kind of using spreadsheets. They’re using averages. They’re trying to say, based on this historical data, how often are they going to beat this line? That can work, but they don’t have the advantage of getting a massive data point, a massive set of data points for the game that they are betting on right now. Whereas, when we’re simulating out each of these games thousands of times, we can just count literally how many times does this outcome happen? How many bases does this hitter get on average across these games? How frequently do they hit that number?

Andy:
That’s why we’re able to calculate really good ceiling numbers and distributions for the DFS side of it, and that’s why we believe there’s significant edge on the betting side of it. But that’s really the basics of our tools. What I want to really jump into is Max’s betting strategies and just kind of talking to him to hear how he approaches this. Before we do get to that though, there is a video on YouTube that Max and his brother, Danny, put out two Super Bowls, just showing how they used our prop betting tool to wager $70,000 in Vegas and came out, I forgot the exact number. But you won tens of thousands, right?

Max:
I think we won about 20.

Andy:
Okay, all right. Not a bad day.

Max:
Yeah. It was super fun.

Andy:
Not a bad weekend.

Max:
Yeah. We’ve been doing it every year, so it’s really fun.

Andy:
Yeah. So let’s talk a bit about that, Max. I know you and Danny as well both do a good amount of betting. What sports do you focus on? What are you looking for? Just what are your thoughts in general there?

Max:
Well, I would say our bread-and-butter sport is baseball, and that’s mostly due to SaberSim. I think it’s our best model. It’s just something that we’ve both been doing for the last few years. We do quite well. I actually think that especially if you’re not trying to put down thousands of dollars on a game, like we’re trying to do, or you’re in a regulated market, like New Jersey or Iowa or wherever, where you have access to a lot of different sports books, you can make really good and really easy money using the SaberSim model, in my opinion.

Max:
A lot of people don’t have access to something as sophisticated as this, and it makes life a lot easier when you’re actually using the fundamentals of sports betting that make it easier for you. So I would say a couple things that people who are newer to sports betting, I think that they do wrong is a few things. One is not betting early, betting just maybe like an hour before the game’s start, not taking advantage of those early lines, not shopping for lines, just sort of saying like what Andy said earlier in this video, saying, “Oh yeah, I like the Marlins today.” Well, I mean who likes the Marlins any day?

Max:
“But I like the Marlins today, so I’m just going to go to this one sports book and go bet it.” That’s not what you should do or even saying … I mean, our model, we have tested and it does … Over the past few years at least, the time we most recently tested, it did beat closing lines. So you can sort of do that and probably grind out a small profit. But you may have a lot more of an edge line-shopping, actually looking and trying to get the best line and saving -5 or -110, something like that. The difference between -110 and +100 can be a lot, especially in a money line.

Max:
And then also just betting props, I don’t bet props that much, except save for the Super Bowl where you can get down a lot of money, because most of the time I can get down $100 or something. Sports books usually limit me really fast. But if you’re betting 50 or $100, these can be really, really high-edge bets and we have a great tool that helps you make those bets. So there are a couple things that I think if you’re playing it right, you can have a really, really big edge.

Andy:
Yeah. Honestly, Max, when we were talking about this before, one of the things that I immediately thought about was the bankroll management and contest selection video that we put out maybe a month ago for baseball. What we say is to maximize the growth of your bankroll, figure out how much you’re able to safely wager on any given slate. And then, from there, determine the contest to play. So if you’re going to be betting 20, 30, 40, 50 bucks in DFS, you probably shouldn’t be putting that into one of the 150-max $15 contests.

Andy:
If you just want to gamble, that’s fine. That’s going to have the best sweat for a massive payout. But if you’re trying to grind up some profits, that’s just not the best place to do that. You should be looking at how you can get your money down at the places where it has the most edge. For betting, that’s going to be prop bets, but they will have lower limits. Again, if you’re not betting thousands a day, even then, if you have access to a book in a regulated market that doesn’t limit too fast or you just have a handful of books you can pick from, you could definitely get down thousands a day in prop bets for a little bit at least.

Andy:
But those bets are just going to have much more theoretical edge because of how the books work. Without going into a super deep analysis of what’s going on behind the scenes, I mean a book maker, they act as a market maker. What they’re doing is they’re not trying to perfectly balance action on both sides. Oftentimes, that will get close to happening, but that’s not really their ultimate goal. What they’re trying to do is they will put out their best number that they could come up with, but what they really want to do is put that number up, hang that number up, and let the market test it and get information from all the bettors to see which side should we move to.

Andy:
Back in the day when there wasn’t much information on the bettors, they were acting more like just trying to stay in the middle. That still would work pretty well, especially when you have vig on your side. But now, the online books especially have so much information about all the players betting, that they can profile those players and they can know how sharp or how square those players are and adjust the lines accordingly. They’ll know like, “Okay, we might be getting hammered on this side, but it’s kind of from fishy bettors. So we’re going to move it a little bit just so we don’t have ridiculous exposure, but we’re not going to go too crazy with it.”

Andy:
When you look at spreads in NFL, when you look at money lines in baseball, these popular full-game markets, they get an insane amount of action, and that makes it relatively straightforward for the books to set pretty good odds. Again, when they do have the vig on their side, they don’t have to be perfect to still come out ahead time and time again and give you bad prices. So the less frequently a market is bet, the more edge there is theoretically there because they don’t have enough information to set it perfectly.

Andy:
So that’s why, Max can correct me if I’m wrong, but that’s basically why you believe the props are the most specific bets you can make. They’re the smallest limits because they don’t get a ton of action. And then as you move up from there, the limits will go up. They’ll get more action, and the lines will get sharper. Is that a fair summary?

Max:
Yeah, absolutely. I mean anything that is small limits, it means they’re not taking that much time to figure out what the proper line is and it’s not getting that much action, so they can do that. So some of these baseball games, especially the money lines, a lot of sports books will take tens of thousands of dollars for one bet. When you have a market like that and you have big players who are willing to bet a lot of money on it, by the time the game actually starts, the line’s going to be pretty good.

Max:
If SaberSim is saying one way and the line’s a different way and it’s right before the start of the game, that’s a signal to me where I’m saying, “Okay, when I’m playing with my daily fantasy lineups, I’m going to move this team over towards that Vegas line because this is a real signal for me.”

Andy:
Yeah. And it’s also, we’ll talk more about the DFS side of it, but it’s like the bigger the predicted edge, the closer you are to lock or to the close of that market when the game starts, the more skeptical you should be. Just because you could blindly bet all of those picks and come out ahead doesn’t mean it’s going to be the way to come out the furthest ahead. What we really do when we’re betting ourselves using SaberSim is we’re not blindly betting it.

Andy:
It will be, by far, the biggest signal we look at is that’s our starting point. That’s where we’re looking at to get the information, but we’re going to do some research. We’re going to dig in to like, “Okay, what’s happening here? This is a big edge on this bet. Is this something that I agree with? Do I think this is something that SaberSim is off on? What could it be?” So, Max, you want to talk a little bit about when it comes down to actually betting baseball, what your process at a high level looks like?

Max:
Yeah, absolutely. So I think there’s two key times for me or maybe three actually, depending on what’s going on. But I think the first key time is when the lines become available, which is usually going to be the night before. There’s some sports books that open them actually about now.

Max:
But, essentially, the interesting thing about sports betting and what we’re talking about in terms of these sports books being able to see the markets, see who are the big players here betting is as time goes on and as the game gets closer and closer, the book maker is going to have more of an edge setting the line because they have people like me, people with different models, people who are smart who are betting this line, and they have to weigh that information.

Max:
So when they have the least information is the night before. But we have the same information the night before and the morning of as long as lineups are out, and we have our model.

Andy:
Right. When the line first gets posted, no bets have come in. We have the same information.

Max:
Right. But we have our model, right?

Andy:
Exactly.

Max:
So if you look at these overnight lines which, for me, again, sometimes I’ll actually avoid it because I don’t want to move the market. I’m going to wait till the morning, where I can bet more. But if I didn’t care about that, I would just start betting overnight. If I could bet as much as possible, I would because that’s going to be the time where the lines are going to be the most off and when SaberSim is very different than the signs or maybe even a little different and there’s just one reason or another you like the game.

Max:
That’s where you should really be having your process of sports betting. Your biggest focus is the night before looking at SaberSim, looking at the matchups, doing whatever research you should do, and then, as we recommend, price shopping, looking at different books, seeing if you can get that vig down to as close as possible to nothing. I can get into what exactly that means if you want me to go into more detail. But, basically, try to get the best line possible.

Max:
If you do that and you’re SaberSim, I actually almost guarantee you’re going to make money as long as you’re not being a complete idiot.

Andy:
In the long run.

Max:
In the long run, right? I mean, yeah, trust me, in the long run. I’ve had bad runs with baseball. Trust me. Baseball is a killer sport to sports bet because you can have really bad runs. You can have really good runs. So you have to be willing … This is why what Andy is saying is one unit, 1% of your bankroll. You are not going nuts because of a two-unit bet. But over the long run, you definitely can pretty … Honestly, I don’t want to make it sound too easy, but it’s like you can pretty easily make money if you know what you’re doing and you’re really actually shopping these lines.

Max:
So I would say overnight is a really key time. I think another key time, especially if you’re on it and you’re doing daily fantasy and you happen to catch your notification, is when lineups come out. So you could be looking at the lines. You know what SaberSim is handicapping these games and what probabilities they’re signing. And then you see, for example, the Angels lineup and Mike Trout’s not in it. If you’re available for that and you already saw that we were favoring the under in that game, well, suddenly, I would just go to whatever sports bet you can find online and bet the under as soon as possible because that line is going to move and especially towards the end of season or maybe there’s a late-night game.

Max:
Sometimes you can find these lineups that really punted, where there’s just not a lot of good players in it and you can get a really big edge by just being in the right place at the right time and seeing that lineup come out and the line just being way off because it wasn’t expected.

Andy:
You say there was the third part. Is that just basically …

Max:
I would say the third is literally on a-

Andy:
Right before the first pitch.

Max:
Yeah. Well, no, no, no. I wasn’t saying. I mean you could do live as well, but I was thinking the first part is literally if you’re looking for the sports book the very moment they open their lines because those are going to be the worst lines. Sometimes I honestly do that.

Andy:
Right. It’s like truly as soon as the [inaudible 00:18:32]-

Max:
You’re refreshing the page. But yeah.

Jordan:
Max, you had talked about how important it is, the line-shopping component of your process. Can you expand a little more on what that looks like, what you’re looking for when you’re shopping lines?

Max:
Yeah, absolutely. I think the common thought with this is you want … Let’s say, for example, you had a game, like National/Reds, and it was Nationals -110, Reds -110. That’s the vig. They’re taking a rake. As long as they get equal bets on each side or they’re on the right line, they’re going to make money. But if you have access to a lot of different sports books, you can find situations where one book has the Nationals +100 and Reds -110. And then another book has Reds +100 and Nationals -110 or 120.

Max:
In that case, you essentially are having a game where there’s not actually any vig, which translation means there’s no rake. It would be like playing on draft games and they’re not raking anything. As long as you’re an iota better than the field, you’re going to win money. The same way if you can just find any edge possible to play this line slightly better than what the book maker has it on either side, you’re going to win money. So one of the real important things in sports betting is finding that situation.

Max:
When I see a bet that I like, I don’t just go to one sports book and look at it. Let’s say I liked the Rays/Royals under today. I wouldn’t just go to one sports book and look at it. I would say, “Okay, let’s look at every sports book I have access to. Let’s see if there’s an over/under that’s maybe eight and a half instead of eight or maybe it’s eight under -105 instead eight under -110. If I can’t find that all the books are uniform, I honestly might wait because the thing is is that maybe I’ll wait till lineups come out or I’ll wait till maybe there’s some market that’s moved because that says to me, “Okay, this number could be right.”

Max:
But if I can just get a situation where I can still bet this number where another book has gone down, I’m going to feel better about that bet because that’s a signal that this bet is good. So we’re trying to balance all the information that we can find to find these bets aren’t just good because SaberSim is telling us they’re good or that we’re telling ourselves that they’re good, is the market is also telling us it’s good. If the market’s telling us it’s good and we’re getting that rake down a little bit in theory, then that’s going to be a really profitable bet.

Andy:
Right. It’s kind of like a weird concept to wrap your head around because it’s not as though one book is offering you those two sides. It’s not as though one book is giving you that big free bet, but it doesn’t actually matter. As long as there is that artificial market, there are those two sides that exist that you could actually bet on both sides. You want to make sure that it’s a book that people can bet on and can get a good amount of money down on because it’s one thing if there’s a book with a 10,000 limit on a money line and another that just has a really local shop and you get down 100 bucks.

Andy:
Those are comparable unless you are just truly betting $100, and then you can consider that. But a book actually, one sports betting book that’s actually good, there’s a ton of just junk out there. A lot of the books you can get some decent information from. But the best book I’ve read in the last five years, I thought solid through and through, is The Logic of Sports Betting by Ed Miller and Matthew Davidow. They talk in-depth about this artificial market component.

Andy:
This is something that it’s hard to overstate the importance of because if you can just figure out whether you’re in Vegas and there’s sites that will show the live odds from all the different books, or whether you are in a jurisdiction where you have access to a lot of different books, that alone if you’re diligent about shopping for the best lines can be enough when combined with a basic model, not even the best one, just a decent model. That can be enough to give a significant edge, and it’s something that no one on the casual side of it really, really thinks too much about.

Max:
Yeah. I mean I can’t recommend that book enough. But I mean just to hammer this point, I listened to a podcast recently where there’s a guy on who is a professional sports bettor and he straight-up does not have a model. He doesn’t have a model for any sport, but he can actually make money by just looking at the sharp books, looking when the lines move, and doing what’s called steam chasing, which is basically looking at a book that you think takes really sharp action, seeing them move the line and then betting at a different book.

Max:
So there is I would say honestly almost just as much edge to be had line shopping currently and finding lines that are good just as much as having a good model. So if you can master those two things, you can really find a very, very good edge.

Andy:
Yeah. One thing to keep in mind is that this steam chasing and that sort of thing is not as easy as it used to be. It used to be in the beginning of especially online betting the books were, frankly, bad. It wasn’t clear who the best books were, so they were kind of all setting their own prices. A big bet would come in on one site and the other ones were either slow to react, wouldn’t react, whatever it may be. If you did some research and were able to figure out which types of books take the sharpest action, you could get a good amount of action down with real edge.

Andy:
If you see at Pinnacle or something like that, it goes from -110 to -115 or 120. You can be pretty sure that someone sharp is hammering that side of the bet. If someone else leaves up the lines still at -110, you would want to take that. But this is where you do want to be careful if you are betting on regulated books is that they don’t like that. The ones now that are slow to move their lines are the ones that are quick to ban anyone that they think have an edge.

Andy:
So one of the questions we get a lot is just, “What book should I bet with?” So one, as many as you can because that’s how you’re going to get access to the best lines. It might seem tedious, and it is. But that is, again, as Max said, one of the biggest parts of being a profitable bettor. But, two, we just strongly say wherever you can bet legally. I won’t pretend there aren’t reputable offshore books, and we are familiar with some of those. We’re not going to explicitly recommend them. But I would say if you are looking into some of those offshore books, there is a site called Sportsbook Review.

Andy:
Go to them and, frankly, I would only bet on any book at probably A+, and there’s a handful of those, maybe A. But in the offshore market, they’re banning people. They’re not paying people out. You just have to be really careful with those. So you don’t want to go too far with getting access to all the different kinds of lines and pick books that aren’t going to pay you if you win. So that’s why you just have to kind of straddle that. It used to be a lot easier than it is now. But there is definitely still a lot of edge there.

Andy:
I think as more and more states roll out regulated betting and also just as more and more books come up because of that, I think it’s going to get better in the upcoming future as well. So it’s something definitely to keep in mind. Max, are there other points that you want to touch on? You’ve talked about line shopping. You’ve talked about choosing when to bet. But when you’re actually using SaberSim, what is going through your head when you’re determining which edges to actually pursue, which bets? You’re not just blindly betting the board. How are you deciding which ones are worth it?

Max:
That’s a good question. I would say I mean can we actually put up the sports betting page again? Because I really want to highlight something that is something that I look at too.

Andy:
Yeah. I can get that in a second.

Max:
Because I mean I think you can use it for two things. You can use it from a model perspective, and you can use it from a line shopping perspective actually too. So I’d say the first thing is so one thing that I discovered through betting quite a bit and I mean there certainly is a reason why this is and we can get into it. But over the course of my history betting, the most money I make is on unders. I think the reason for that is despite the fact that these book makers don’t try to have a bias one way or another is baseball games are not normally distributed.

Max:
What that means in real time is is if you have a game that’s an over/under of eight, you’re going to have a lot of outcomes that are five. The total will end up like 3-2, 4-2, 5-3, 5-2, so on and so forth. And then there’s going to be those games that are 18 total runs, 15 total runs. So if you’re trying to imagine the distribution of these games is you sort of have a clump that is that these low run total numbers and then it sort of tapers off. But it raises the average runs because you’re going to have some really blowout games.

Max:
Because of that, unders … By the way, this was also true during juiced ball seasons. Literally, in 2019 or 2020, I forget which one it was, but during seasons where overs were crazy, home runs were way up, I was still making money on unders. So one thing that I’m always looking for is when is SaberSim telling me that an under bet is good? Because given my history, that’s the ones that I’m trying to favor. Usually when SaberSim likes an under, I usually see line movement towards it as well.

Max:
So I’m sort of looking through this to just see if I can find any under bets, basically. That’s the thing that I’m really focusing on. Danny and I also love looking at Statcast data. So we’re looking at different things. We’re looking for velocity increases or decreases with pitchers. Sometimes Danny just is looking at data and he tells me, “I really like this pitcher.” I say, “Okay, I trust you. You’re very smart.” So there’s some things that outside of SaberSim we’re just having sort of favoritism for.

Max:
But so we’re looking through this. And then, let’s say we find a bet on the under. So actually, this is a bet we didn’t scrape for because it’s a double header seven-inning game and it’s confusing to do it. But one game that I actually bet the under on today was Robbie Ray, Jordan Montgomery, Yankees/Toronto for the second game of the double header. That was a game that Saber, if you have the total of the teams, we’d say it’s about seven runs. I like both of those pitches.

Max:
So it was just sort of a bet that I just liked. And then I went and line shopped, found a lot of the books were seven under -110. I found one that was seven under -105, bet it, and that was the process that I went through. But so one thing that you’re really looking for is you find that you’d identified a bet you might like. And then what I like to do is let’s say you have something that’s Milwaukee/San Diego where on Pinnacle we have the over/under is eight and a half, and let’s say you want to bet the under of that game.

Max:
Well, for that game, we have about 0.2 units for under eight and a half, -115. But if you go to, let’s say, Bovada and you look at the game, they have under eight, -105. I don’t know if you have this up. I’m just looking at this on my screen. But if you went to Bovada, they have the total’s actually eight and it’s -105. We recommend zero units on the bet. So what that says to me is, okay, it’s not that clear at face value is which is better, under eight, -105 or under eight and a half, -115?

Max:
Well, according to our numbers and looking at our simulations, which is information that not a lot of people will have, that eight and a half over/under line is actually a little better. So I’m going to then, if I have access to both these books, bet on the Pinnacle line and make a little theoretic money on betting the better line. So that’s something in my process as well.

Andy:
This is actually something that I can’t give a timeline for when it’ll be ready because it’s weirdly more complicated than people might think. But we are going to be allowing for people to change the odds. We have a strong date source for the odds, so they’re very quick to update. But still, lines can move faster than we can update. So you want to make sure that we are … When you are betting based on one of our projections, that you’re looking at how we evaluated it against the odds that you actually have access to.

Andy:
As part of that, we’re also going to allow you to change the total so you can see how that changes things because, one, different books will have different totals, at least temporarily. But, two, a lot of books will also have alternate lines that you can bet. They’ll put it, especially at a book like Pinnacle, but also on DraftKings and other books, they will have … For this, they’ll have eight. They’ll probably have eight and a half. They’ll probably have seven and a half as well.

Andy:
They’re going to have different odds for that and you can see which one is the best bet because they’re not all going to be the same. Max, I’m curious. Do you think the edge on unders, is it purely a market thing, like people don’t like betting unders? Or do you think there’s more to it than that?

Max:
I think people don’t like betting unders. I think that these books might skew it a little bit and people don’t realize. I think maybe people have model bias because they’re looking at some model or they’re looking at something and they are looking at averages instead of actually the distribution. Since we have access to just actual distributions or simulated distributions, I think it has something to do with that.

Max:
It really surprised me because even in years where scoring was up, it was still the case. So I think that’s that. I guess the other thing which I think is really important is usually the things that can go wrong in terms of what happens leading up to the game is to the downside is you can be projecting an over/under for a Yankees game and then Aaron Judge might not be playing. There’s a surprise to the downside. Usually, the lineups when they come out, they come out in a worse way than you’re expecting. So that’s something that I’m looking for too is a lot of times in these double header games, you have the first game of the double headers.

Max:
These games play their normal lineups. And then the second game, they just punt their lineup. So that’s something I’m looking for too is trying to predict, “Hey, when is this team going to actually come out with a worse lineup than people might be thinking?” That’s going to be a really good time to bet the under.

Andy:
Because almost no model, no book is going to put up that original line based on just a shitty lineup.

Max:
Right.

Andy:
They’re going to assume it’s going to be at least average.

Max:
The normal lineup, yeah.

Andy:
Yeah, exactly.

Jordan:
Max, is this under trend that you’ve noticed something that’s baseball-specific, for the most part, or is this something that you’ve seen successful in other sports?

Max:
I have not betted enough in other sports to know. I have enough of a track record in baseball and I’ve spent enough time tracking it that I’m very … It’s like I can’t believe it. It’s every year. It’s always the case.

Andy:
Just to clarify as well, this is not Max saying, “Bet every under.”

Max:
No.

Andy:
It’s that you’re going to be more likely to find edges on unders than on overs. He’s specifically looking for those, but he’s not just going out every day and hitting the under.

Max:
No. Not at all. That’s absolutely not.

Jordan:
Another question we get pretty often here while we’re looking at the board is how to handle some of these split bets. I don’t think we see any here, but sometimes you’ll see a suggested bet on the money line for one team and on the spread on another, or on Pinnacle I noticed we had a couple points on the under for the full game for the Padres/Brewers, but a tenth of a point on the over for the first five innings.

Andy:
Yeah, I think-

Max:
Sorry. Andy, you can go.

Andy:
Yeah, no. I’m curious to hear your take on it too. But just having worked a good amount with Matt and now with Wil on the model and following it a lot myself, this is you’re getting SaberSim’s opinion a lot of times on the bullpen. Also, because we’re simulating every game out, in those simulations, we have logic to determine when a pitcher’s getting pulled, how often that happens, and what happens after they do get pulled. So that’s part of it is that we are actually looking at how all these things can shake out and what happens when they do.

Andy:
So the first five bets are going to just be much more head-to-head evaluation of the two starting pitchers. There’s nuance, but that’s a good idea of what it’s actually measuring. Beyond that, it changes a lot, if there’s pinch hitters coming in often, how people manage their bullpens and a lot of that. So that’s what can cause that theoretically. But then in practice I mean, again, these markets move independently as well. That’s something that I know some bettors … Max talked about people being profitable bettors without a real model.

Andy:
A lot of it can be steam chasing, but another way of doing it is just what they call derivative bets is they’re saying, “Okay, this full game line is moved X. That means the other lines for the first half or whatever should move Y, or the other way around.” They’re trying to find when different bets, different types of bets get out of sync with each other. The reason there can be edge there is because the books almost always move bets independently.

Andy:
So if they take a massive bet on the money line, they’re probably not moving the total. They’re probably not moving the run line. They’re probably not moving the first half money line even. In extreme cases, they will be. But it doesn’t happen that frequently. So the different bets can just get disjointed. So I wouldn’t read into it a ton unless it’s a pretty big unit bet on both sides because it is very common that you’ll see 0.1, 0.2, and it’s a one side for the first half, and then one unit on the other side for the full game.

Andy:
Yeah, I wouldn’t read into that a ton. But if it was bigger bets on both sides, then that’s something where you can be a little bit skeptical and do your own research to see is there a reason that SaberSim has this view that makes sense? Is there a narrative I can think of that plays out this way? Or do I just think SaberSim’s off on this?

Max:
Yeah. I mean I would just add I think our best, the biggest advantage of our simulations are going to be probably the full-game simulations. So with first five, you’re going to be making a bet where people are evaluating a very straightforward situation, which is starter versus starter. It’s the easiest, much easier than trying to evaluate a full game. So I love first five bets, but I usually am betting them having nothing to do with something I’m seeing on SaberSim, just having to do with my own personal bias about specifically liking the starters versus the bullpen.

Max:
Usually I’m going to bet those as soon as they come out because usually what these books do is they open first five the same as the full game line and they might not be understanding that the full game line is the way it is because of a team’s really strong bullpen or something like that or the home field advantage or whatever.

Andy:
Does that make sense, Jordan?

Jordan:
Yeah, yeah. Absolutely.

Andy:
All right. I’m trying to see. Are there any other questions we should get to?

Jordan:
Chris chimed in in our office hours channel and he asked, “What type of bets would you recommend for someone who’s just dipping their toes in and hasn’t bet before?” I know we get a lot of crossover users that are pretty familiar with the DFS side and just trying the sport betting add-on for the first time. What’s a good starting point for users like that in terms of types of bets?

Andy:
I think prop bets.

Max:
Yes. I mean 100% prop bets, especially if you’re playing daily fantasy because I assume if you’re playing daily fantasy you’re not just looking at our tool. You’re doing research. You’re looking at what smart sharp people are saying on Twitter. You’re having your own opinions. You’re looking at matchups. You’re really going into it. If you’re really going into it, then you can, beyond the numbers that we’re already giving you, you can use your own judgment and use that information.

Max:
You can pretty easily dip your toes and make some good money. And again, that’s another thing to favor unders is you like the under of some sort of prop, that’s probably going to be a better bet. When I’m doing props, I mostly am betting unders.

Andy:
One word of caution on prop bets is that … I hope this doesn’t get too theoretical. But to Max’s point on there being more potential edge on full game versus first half bets or first five bets, I think part of the reason is the first five in baseball specifically is an easier matchup to measure. So the average bettor is going to be relatively sharp. Even if we evaluate it better than them, there’s only so much better we can be. But when we are looking at all the other factors that can come into a game, that’s where a sophisticated model like SaberSim can really differentiate from that.

Andy:
So that’s part of it. But I also just think when you’re looking at higher-level bets, so when you’re looking at entire games, it’s easier for not even biases, but just wrong assumptions to average out. Whereas, when you get down to the micro level, when you get down to how does one individual player perform, sometimes wacky things can happen. We’ve really dialed in our models and in the next few weeks, we’re going to start talking about how every day as a team we go through, evaluate the place for the day, tweak things, and just get it even more dialed in.

Andy:
But you just have to be a little cautious on the prop bets because while the odds aren’t going to typically be that great from the book side, they’re going to be favorable for you. If you just see a massive bet, like a 10-unit bet or a seven-unit bet, you want to be skeptical of just maybe there’s something. Maybe this pitcher’s limited and Saber hasn’t fully accounted for that yet. Or maybe this batter has significant pinch-hit risk and we don’t think SaberSim’s accounting for that.

Andy:
These are all things that we do account for, but just one wrong assumption will have a much bigger impact on a prop bet when you’re literally betting on the outcome of one single player versus averaging all that together for an entire team. So, broadly speaking, it’s the same thing as saying, “Yeah, I would play single-entry contests below $3 if I had not much to wager on DFS.” For betting, I would play the most inefficient markets, which are props, but I would always recommend exercising some caution so that you’re not just finding yourselves trapped in something where it’s like we weren’t picking up on the right thing.

Max:
Yeah. I’d love to add to that too, which is essentially if I had a choice and the choice was I had a prop bet or a bet that SaberSim recommended that either recommended one unit on and another bet that SaberSim recommended two units on, the bet that SaberSim recommended one unit on made a lot of sense to me. I got the logic. It was early in the day. I believed in the bet myself for other reasons, just even intuition, just considering it for my own intuition.

Max:
I would rather bet that bet than bet a two-unit bet that I didn’t understand or it didn’t make sense to me because it’s just sort of that Bazian thinking that we want to be doing is you say, “Okay, if I have two sources that are confirming that, okay, this is a good bet, it’s a lot better than just having one source, that it’s going to increase the probability that that bet is a good bet.”

Andy:
Yeah. So there’s a few questions I’m going to try to knock out quickly. So Gun Ranger on YouTube asks, “I found the most successful tool in MLB and NHL. Is there any specific reason why it’d be better in those sports?” Honestly, baseball is, at this point, our strongest model. So that’s probably one reason there. For NHL, I would just guess it’s the least efficient market out of the major sports. It doesn’t get a ton of action.

Andy:
So if you’re able to do some line shopping and not just blindly bet it all, I think you can find better spots just because the markets aren’t as efficient. Do you think there’s anything I could be missing there, Max?

Max:
No. I mean our company’s called SaberSim because of sabermetrics in baseball. So I agree with the baseball one. It’s our strongest model. The hockey point is very good. NFL gets a ton of betting. It gets a ton of action. There’s really sharp action. NHL is definitely a lesser market, so I could imagine that we might be good at it, although I don’t do it myself.

Andy:
And then this is a good one from Marpren that I don’t know if we’ll actually know the answer to. “The Cincinnati/Nationals game is seven innings. If a pitcher pitches all seven innings, will that count as a complete game on DraftKings?”

Max:
Yeah. The answer is yes, I’m pretty sure.

Andy:
Interesting. Okay.

Max:
Although I mean I don’t know this. But I guess is in a seven-inning game the team as probably more willing-

Andy:
You have a shorter leash.

Max:
Yeah. They’re like, “Well, we only need …” After five innings they might say, “Okay, we’re going to our bullpen. We don’t need this.” Especially Washington and Cincinnati, which I think is not a double header.

Andy:
Correct, right. Jordan, were there other questions that people had submitted earlier that we should get to?

Jordan:
No. I think that puts us in a pretty good spot in terms of questions we’ve gotten so far. I know one thing that a lot of users ask about pretty often, on the DFS side, are there signals that we can use from the sports betting app and our sports bets to improve our DFS process?

Andy:
Yeah. That’s actually as we shift into the DFS topic there’s a few points I can hit on broadly. And then Max can get more into the details of what he actually does because he plays much higher volume and higher stakes than I do. But, to me, the fastest way … I’ll share my screen again. So the fastest way to figure out what games and players to adjust is going to be looking at the betting tools. So for games, we actually don’t have this information on our site, but it is something we plan to add.

Andy:
FantasyLabs, they are one of our competitors but they have some great free data. You can get this information without logging in. They have what’s called the implied total, the implied score. You can compare that to what we are projecting each team’s run total to be. If you see us being way off and, again, you can’t find a reason to explain that and you want to play it safe, you can move it towards Vegas. What I typically recommend people do is rather than just assuming Vegas is right is split the middle between them, is figure out, okay, SaberSim might pick up some things that Vegas isn’t and more the other way around.

Andy:
So let’s split the difference and move it towards Vegas without going all the way. So this is just a really quick way of seeing what teams are we out of line on. In the betting tool itself, it won’t show you the exact implied run total, but you can just see any teams that we have a significant bet on probably have two units or above on the totals of the over/under. Those are ones I’d be looking into and checking what the implied total is to potentially raise or lower it.

Andy:
But it doesn’t look like there’s too much discrepancy. Maybe this Arizona game, I’d look into that-

Max:
Can I just add a thing too?

Andy:
Yeah.

Max:
Is you’re looking for if something where it’s both the over/under and the money line. So I’d say Detroit is one, is we have some money-

Andy:
True. Right, right.

Max:
… obviously, on the over and almost a unit on Detroit. So that would say to me, okay, maybe we’re a little low on Detroit, which actually surprised me because Shane Bieber is a beast. But hey, that’s very interesting that the sports book landed on a bigger number there.

Andy:
And then the other thing for players is what I’ll be looking at is Pinnacle is one of the sharpest books just across the board. What they will do is if you go, you don’t have to log in or anything. You don’t need an account. But they have props on everything. DraftKings, for regulated books, has great props. Most of the regulated books have decent props, but there’s one I haven’t found elsewhere and it’s for pitchers. Let’s think of a good one. Who did we say is starting for a game coming up later? Let me look at this one.

Max:
How about White Sox, Dylan Cease?

Andy:
Okay. So we’ll find the game right here. You click over here to open up all the other bets. Go to player props. And then you can find Dylan Cease. What’s really interesting to me is this pitching outs. This is a simple approximation of it. But I’ll say, “Okay, the total’s at 15.5. Divide by three.” So this is saying the middle is going to be about 5.2 innings, but there’s a lot more on the over. So Vegas is saying this is significantly above, probably closer to six innings is reasonable.

Andy:
So then you can go over into the app and see … Let me get to a slate with it, and see what we have as the innings pitched.

Max:
I didn’t even realize you could do this. So I’m going to be using it.

Andy:
Yeah. If you go to view detailed player projections, you’ve got Dylan Cease right here. Innings pitched is about 5.95. So that’s kind of spot on with what Vegas is projecting or at least Pinnacle is. They take a good amount of action on props, so you can trust the number relatively. But if that was way off, if we were at five or we were at six-point something, you could use that as information to just quickly dial it in. We talked about reviewing and adjusting projections.

Andy:
That is going to be one of the fastest ways of doing that. You can sort by value and see if there are any players that we have exceptionally high value that you are surprised about, research their props, and check that out. But, Max, on your own, what does your adjustment process look like when it comes to this sort of thing?

Max:
Yeah. I think if you’re paying enough attention to the lines, that this can be really valuable. Something that I’ll do is let’s say Arizona and St. Louis is something that stood out to me because we have over a unit on the under there. Let’s say in the morning you saw the stat and the over/under was nine and we had a unit and a half on the under. And then it comes an hour before game time and the over/under’s 10. I would say, “Okay, there is a lot of strong action on this over. I don’t believe this is accurate for one reason or another.”

Max:
So then I would look to adjust up the hitters of a team or just use the tools that we have where you can just adjust the run totals and we’ll do that for you. So essentially, I’m just looking for, okay, if I was looking at this line and we had some units on a bet and there’s just real strong line movement towards the other side, that’s where I’m saying, “Okay, I want to take this into account quite a bit.”

Andy:
Yeah. This is actually one of the questions I see is that, how do I know if SaberSim being different from Vegas is a sign to edit projections or it’s potentially edge on the field? There’s no surefire way to always know this without doing your own research. Even that’s a pretty vague answer, but it is helpful to look at how a line is actually moving over time, how we’re changing over time, and use that as a sign.

Andy:
The further Vegas gets away from us, especially as it gets closer to the close, the more skeptical I would be unless I can pinpoint why I just disagree with the market and why I think they’re not getting it right. But I think, yeah, the line movement is something Max and I haven’t touched a ton on. But seeing those trends is incredibly valuable of knowing what to trust. If you don’t have that much of an opinion, that’s okay. You could still look at these as signals.

Andy:
I think the good rule of thumb is the closer it is to lock, the closer it is to the game starting, the more you can trust Vegas, especially when it’s the larger, the projected unit bet is on one side or the other. That’s just how I would think about it. But it’s always important to add your take as well.

Max:
Yeah. I mean if you’re following it closely, it can be a really easy and high-value way to change the projections in a way that is going to be helpful to your lineups.

Andy:
Are there any other tips we want to cover on using betting for DFS? I know I kind of ran through it quickly, so did you. But I do think we got the important stuff out there. But is there anything else you think we should add there?

Max:
I don’t have anything. I mean it just really is as simple as just paying attention to the … If you’re just paying attention to the information that these markets are giving you, what you described, Andy, is very clever and I’m sure with the Pinnacle props, I’m sure not a lot of people do that. So finding ways to just incorporate that into a model that doesn’t incorporate that. We’re a completely independent model, which is very valuable, especially for daily fantasy because that means we’re going to be different than the field in ways that are going to be very valuable to you.

Max:
The edge in daily fantasy is not just picking the best team, picking the team with highest run projection. It’s picking the team that has a combination of they’re going to be low-owned. They have high up side. Their prices are good, all those things. So that’s very valuable and you can add to that value by just actually locating the places where we might be a little off.

Andy:
Yeah. I think there’s a couple of questions. They’re not specific to DFS. We’ll just try to hammer out quickly. And then, Jordan, let me know if there’s anything we missed. But so one was just, “Should I cash out bets I’m winning early if I can make a profit?”

Max:
No. No, I mean the reason they offer that to you is because they want you to do it. If you’re that risk-averse, I would just bet less.

Andy:
I think that’s the important part is you should be … It all goes back to bankroll management. For sports betting, following Kelly criterion and probably not a full Kelly, we can post some links later. But just Google Kelly criterion and Kelly calculator. I recommend a quarter Kelly as a safe balance. But if you’re betting within your bankroll and it’s not some … I guess I could see a case where it’s like some wild long shot and you were betting a right amount. It’s money that would make a material difference to you.

Andy:
Then, sure, cash that out. But, as a rule, it’s not good value. That’s not what you want to be doing. I’d rather bet less, something I can just let it ride. And then-

Max:
Yeah. I see a lot of … I was just going to add, I see a lot of people making the mistake where they’ll do these real long shot parlays and then it will have a lot on the line in the last game and they’ll want to cash out. I’ll just say to them, “Why are you doing this parlay if you don’t want to win the full money from the parlay? You’re just lighting money on fire.”

Andy:
If you get surprised when you actually get there like, “Oh shit, this is too much.”

Max:
I mean like you said, if the money really matters to you, it’s like, sure, cash out. But I just would recommend just making a smaller parlay or something like that and not just making a horrible bet and then trying to cash out when it wins. That’s just a recipe for disaster.

Andy:
You’re capping your up side and that’s not a good thing to do because a book’s not going to let you buy out if you’re losing.

Max:
That actually made me think of one other thing to add, which is there is a little edge. Sometimes you can find parlays that are correlated. One thing that is correlated in baseball in particular, and this is just a fun little tip, is the home team and the under because if the home team wins, it means that you play eight and a half innings instead of nine innings and that means the game is a little more likely to go to the under.

Max:
Some books won’t let you do that parlay. A lot of books will though. So if you have a situation where you’re betting on a game and you like the home team because of the pitching basically, that’s a spot where you could make it get a little bit more of an edge as long as that parlay’s not being raked too hard by just parlaying both the home team and the under.

Andy:
Yeah. One of the questions that comes up a lot is, should I parlay bets that SaberSim likes together? Broadly speaking, no, because you’re going to get worse odds for doing that. But the exception to that is when there is some correlation between the bets and it’s a strong enough correlation where it overcomes the hit that you’re getting to the theoretical odds. The reason that is the edge is because the parlays are priced as individual, independent events.

Andy:
So they might say, “Okay, these two events are 50% likely to happen.” So that would mean that the actual odds of them happening are 25%, but the book is going to price it as though it happens 30%, something like that. So you’re losing money versus that. But when events are correlated, what that means is that if one of the events wins, they’re not independent. If one of them wins, it’s significantly more likely that the other will as well, and that’s not being accounted for in the parlay pricing.

Andy:
So, generally speaking, someone says, “Should I parlay all these bets?” The answer’s no, but you can get smart with it by finding some spots, like Max said. If you just want to de-gen and you truly just want to put down 10 bucks and have a sweat on a Sunday, that’s fine. I’d rather you do that with bets that Saber likes because I guess you have better odds of hitting it, but it’s not a winning strategy.

Max:
Yeah.

Andy:
I think, yeah, we’ve touched on specific sports where there’s more edge in betting and the smaller the markets, the smaller the action, the more edge there is. But something to keep in mind is that those bets almost always have much larger vig and much lower limits and that’s how the book is going to account for the fact that they don’t have a full-time CSGO trader on staff. So, yeah, those odds are going to get out of whack a bit. But they’re definitely going to be softer than a major market.

Jordan:
One other question that came in in Slack more on the app side, Jay was asking about when we might expect to have game totals for the DraftKings book.

Andy:
Yeah, that’s a weird thing from our data provider. We are going to be either switching or adding, in addition to our current provider, adding another provider who has faster and more accurate data from all the regulated books. Frankly, it hasn’t been a major priority because it’s not that straightforward to do. We’ve been focused on some other aspects. But I’m optimistic that by football season we’ll have that in.

Jordan:
Awesome.

Andy:
I’m trying to think. Anything else we should go over? I feel like we covered a lot. I hope it wasn’t too much of a brain dump, but I think there should be some value in there. If anyone has any questions at all, don’t hesitate to reach out. We’re always happy to answer your questions on strategy, really about anything. That’s what we like to do to stand apart from the rest of the market is we know there’s a lot of questions that come up about what to do, why to do it, how to do it, all that kind of things.

Andy:
We want to be there to help. So if you have any questions on betting, DFS, you can always reach us at [email protected] or right in the Slack channel. If you have any suggestions on other strategy sessions, other topics we could really dig into, let us know. I think we’ll have some on smaller slates for NBA coming up either in a week or two. But anything else you can think of, just let us know. But, otherwise, thanks for tuning in everybody.

Jordan:
Thank you.

Andy:
See you guys.

How to Beat NBA Playoff DFS in 2021

Transcript

Andy:
All right. Hey, everybody. Thanks for joining us for another weekly strategy session. This time Jordan and I are joined by Danny and Max Steinberg to dig into a topical subject, which is the small slates for NBA. Specifically, the playoff slates right now. There’s definitely some unique considerations to have for these contests. Frankly, I was kind of surprised to see how big they’ve been. I think there’s a lot of good opportunity out there at the high buy-ins, but even at the smaller stakes. There’s still some really good contests with good payout structures and I would definitely give these some thought. What we’re going to do is just be pretty quick on some high level thoughts that we have around how to approach these contests. Then, for the most part, we’re just going to go into your questions. One of the big things I know Jordan has talked a lot about in our office hours sessions is, we’re doing this live for a reason.

Andy:
We really want to get some dialogue going. If we give an answer that doesn’t make much sense or it begs another question, ask those questions. Let us know. We’ll be keeping an eye on Slack and in YouTube, so that we can see everything that’s going on and get a good idea of where we need to expand. We’ll do best as we can to get to everything. To do that within the hour, let’s just jump right into things.

Andy:
I’ll actually kick it over to you, Max. I know you have some thoughts on how to philosophically approach these slates or at least what not to do. Can you talk a little bit about how you think about these kind of slates? First, I guess, just to clarify, what we’re talking about is really the three, two, and one game slates. I guess the four game slates, if there’s some thought about that, as well. The pool is a bit bigger on that, so it’s a bit different. For these smaller slates, how are you thinking about them, Max?

Max:
Yeah. I would say that my general philosophy in these small slates, that’s a little different than a bigger slate. You really want to make sure that you’re taking a stand in some way. You need to do something more than just projecting every one as correctly as possible and just building lineups. The issue is, you’re going to get probably pretty similar lineups to the field. As a lot of you may or may not know, having a duplicated lineup can be really, really bad in these tournaments, because you end up splitting the top prize with a lot of people. It makes you not have that much upside to make money. There’s a few ways to go about that I’ll just say off the top of my head. One, you can do that with a pure salary lineup construction approach, where you’re leaving salary off the table. Making it so you have a lineup, because it’s leaving $1,000 or even $2,000 at the salary table, then it’s going to be unique.

Max:
You can take a stand on a player that might be a diamond in the rough. A lot of times, during these slates, I’ll hunt for projections for some of these low minute guys that are the cusp of being value plays. Then, go to a site like Popcorn Machine and do some research. Say, okay, is there some way that some of these low minute guys who are high output players could get more minutes? If they get more minutes, that means they actually could be the play of the slate that’s going to win you a tournament.

Max:
Then, the last thing is choosing someone to fade. A lot of the slates will have players that get really, really high ownership, like 50%, 60%, 70%. There’re some situations, especially if they’re value plays, where they’re going to really fail and just screw someone up. If they do that, then that’s a huge advantage for you. I’d say the same thing in a show down slate with the captain’s spot, right? Let’s say, tonight I have [inaudible 00:04:04] captain as LeBron. I don’t know that’s going to be the case, but if Anthony Davis gets ruled out, that might be the case. If we think, well, Lebron has been injured and he could have a really bad game, that could be a huge advantage, too. He’s going to be a popular captain and you can end up getting a huge advantage by just completely fading someone like him, throwing someone else in and having those games where LeBron they get thrown out and LeBron’s just like, “Screw this.” I think those are the basic locks that I’ve gone for when looking at these slates.

Andy:
Before we jump into questions, I’m curious if you would mind walking through a bit of your process around finding some of those low minute, high upside plays, where you could take an aggressive stand on? I think that’s where it’s not going to be as intuitive for people.

Max:
Sure. Do you want me to [crosstalk 00:05:01]?

Andy:
Yeah, if you don’t mind. I think for the others, it’s leaving a lot of salary on the table, the smaller the slate, the more you want to leave. It’s a blunt weapon, but it works to eliminate the likelihood of dupes. Fading high on plays. It’s not completely straightforward, but I feel like this last one you mentioned is where there’s a bit more nuance.

Max:
Right.

Andy:
If you just want to share your screen, I can toss it up here.

Max:
Okay. Let’s see.

Andy:
All right.

Max:
Is it working?

Andy:
Yep.

Max:
Okay. Let’s just start. We have the main thing that maybe some of you are not aware of, where you can actually look at the components of what makes players projections. We project, literally, everything. That’s what goes into these fantasy player projections. Something that I like to do is just look at some of these lower projected plays and see who has a high projection compared to their minutes. People who are standing out here are Paul Milsap is someone, Marcus Howard. Maybe someone like Marcus Hall. Those are just three that really quickly stand out. Maybe Monty Morris, as well. You look at them and you say, these are a couple players that could be very good value plays, if their minutes go up. I then just go to Popcorn Machine. Someone like Paul Milsap really stands out to me, right? He has a 16 fantasy point projection and only 15 minutes. He’s a really high output player. For some reason, there’s some signal to me that Paul Milsap could play more minutes; that he could be a really interesting player.

Max:
I think, actually, what’s interesting … just thinking about this is, Denver and Portland did play a double overtime game. While Portland is … this is an elimination game for them. For Denver, it’s not. It is interesting to say is maybe they will ride some of these guys who didn’t play 43 minutes two games ago. I think someone like Milsap could be a really interesting play. Right now, we’re just projecting him at the minutes that he’s getting recently. It’s 12, 14. He doesn’t play a lot, but because it’s a special situation … I’m sorry about this. In playoffs, especially, you can get these situations where given the momentum of the playoffs, if a team has lost a couple games and they make a change up, like Dallas with Boban Marjanovic, they started. You’ll see these changes happening as the dynamics of the seven game series goes on. I think that’s a really interesting one. Just basically by looking at that and looking at Popcorn Machine, you can uncover these plays.

Andy:
Let me know if I’m off base here, but the way I’m wrapping my head around is that it’s not as though you couldn’t find low minute, high side plays on larger slates or find other areas like this to take a stand. It’s just that you don’t really need to. There are enough opportunities on a bigger slate where you can find edge without complicating things or without really digging deep. As the player pool goes down, you have to find something to get that edge to overcome the [inaudible 00:08:41].

Max:
It’s just way more important, right?

Andy:
Yeah.

Max:
I’m not touting here, I’m just saying. I haven’t even looked at the slate, so I just literally was thinking about this as we were going through it. If you’re going to uncover a play where some guy is predicted 16 points and he really should be 17 points because of the dynamics that are going to be really hard to take into account when you’re using a model based on the circle data. If you can change him to 17th, that could raise his ownership from 20% to 80%. It’s a really important thing. On a bigger slate, raising someone’s projection a point could be completely irrelevant. You might not even be considered anyway. In this, every player can be such a pivot point, because a point or two in projection can lead to quite a bit more ownership for your lineups.

Andy:
Danny, I know you do a lot with messing around with the salary cap. Just broadly speaking, how are you looking at that? How aggressive do you get by lowering the maximum? What are the rules of thumb that you would apply there?

Danny:
Yeah. As Max was saying earlier, I think having a lineup that’s going to be unique or having as few dupes as possible in these top heavy tournaments is really important for your expected value. With something like baseball and football, I tend to be more aggressive with lowering the max salary, because there’s so many ways that players can fail, whether they have a bad game or they get injured. Football injuries happen all the time. There’s a lot more variance in those sports. With basketball, there’s not a lot of variance or it’s the least variant sports. People don’t get injured as much and people don’t have absolutely horrible games as much, unless there’s foul trouble or something. There’s more of a balance there. I think with something like small slate basketball or showdown, I may leave $500, $600 on the table to give myself a higher chance to having a more unique lineup. I don’t want to do it so much that I have a lineup where it’s too much of a trade off and a lineup is projected too badly to really have a good shot at winning.

Danny:
You want to find that sweet spot where you have a lineup that you think has a high chance of being unique or little duped and also you think could easily have a chance of winning the whole slate.

Andy:
For sure.

Jordan:
With you guys talking about how the edge can be a little bit harder to find in some of these show downs and smaller slates, is this something where you would recommend or you typically find yourself adjusting your contest selection strategy or bankroll management strategy in terms of how much you guys go at these slates?

Danny:
For sure.

Max:
Yeah. Yeah. Yeah.

Danny:
I think one of the cool parts about these small slates is if you feel really strongly about one player, that can be a big source of edge. Often, you’re not going to have one player that you think is massively under or over projected in a really small slate. I think when that’s the case, play the contest under $3. Limit the amount of entries you’re doing and the amount of lineups you’re doing, because there’s only going to be so many profitable lineups you can make for a two game slate or a showdown slate.

Max:
I think that’s such a great point. It depends on what you’re thinking. If you go through the slate, don’t even enter contests until you’ve taken a look at the slate. If you see something and you go, “Oh my god, I think this is just amazing. I found an amazing play.” Okay. Well, then enter more contests, take more risks. If you look at the slate and you go, I don’t have any thoughts beyond what I’m seeing [inaudible 00:12:52]. It seems like everything rigged, everyone seems on the paly that I’m like. Everyone on Twitter is talking about it. Just don’t enter very many contests, because you know that your edge is not going to be as high. Right?

Danny:
Right. I think for basketball … an example if someone’s played horribly and gotten in foul trouble every game for the past five games and you see that he’s permanently under-projected, that’s the situation where maybe there’s edge or maybe there’s some other motivation angle. Some angle that where they coach has said this guy’s going to get really involved or I’m going to play him a lot and the projections haven’t picked up on that. That can be a source of edge, too. There’re definitely times where you can find a player who can be really misvalued.

Andy:
Getting a little specific, is there ever a time where you would be maxing out a showdown? Obviously, if the pricing just seems horrible across the board, sure. In most situations, for NBA, would you ever consider maxing out a showdown?

Danny:
If I had a super good angle, a super high-

Andy:
No, no, if it was … I feel like those angles, the price is relatively good. In the playoffs, there’s not a ton of surprises. I just feel like the edge is going to be smaller. From a standard slate, unless something exceptional comes out, would you be maxing it out or would you just be-

Danny:
No, not at all. If there’s a ton of overlay, that’s a time where maybe you max it out. If there’s not overlay, then, no. Chances are you’re not going to be able to make 150 profitable lineups for a showdown basketball contest. It’s probably going to be more like 20 or something like that.

Andy:
Yeah. Do you agree with that, Max?

Max:
Yeah, I agree with that. The only exception is in the NFL. I think that when the sport is more high variance, you’re going to find better edges. Basketball is not that high variant. I would say every other slate I look at and I go, I don’t really know what direction … what kind of stand I would take here. It just all depends, but yeah.

Andy:
I think that’s an important point to hammer home. If you’re just looking for a gamble, you just want to put some money in and have some break even-ish EEV, that’s fine. You just want to sweat, play the showdowns; just don’t go crazy with it. If you are really playing this to get a consistent edge, you have to go in with the idea that not every slate is going to be profitable for showdown basketball. I think as more games get added to slates, when you get to two and three, you can usually find some edge. All those times, don’t just go in and max everything out. Don’t just go in and assume that you’re going to be able to put in the same number of lineups. Take some thought to that. Yeah, go for it Jordan.

Jordan:
Yeah, I’ll just jump in there, too. We’ve talked a little bit in office hours, too. If losing every lineup you enter that night is going to make you feel bad at the end of the night, then NBA showdowns are not the contests for you. Right?

Max:
Yeah.

Jordan:
When you’re finding those edges and pushing an edge on maybe a low-owned minutes, upside guy, if he doesn’t get into the game, you’re going to lose. It doesn’t meant that those lineups were built or constructed in a poor way for that contest.

Jordan:
On the contest selection thing, too, one thing I’ll add is play some of those single entry contests. Play some of those three maxes that are at your appropriate dollar range. Under $3 is even better. The small edges you might find in some of the big multi-entry contests are going to be exaggerated in the single entry. Maybe taking a stand on the higher projected on play of the night is going to go a lot further in a contest where everybody only has one lineup to play with.

Andy:
On that note, we’ve definitely gotten a good amount of questions about single entry contests. This is something that I know you’ve covered in office hours. I think we’ve had a few videos on it, as well. There’s going to be some nuance to single entries, but I frankly think the average player overcomplicated and thinks they’re building entirely different lineups for these single entry contests, versus a 20 max, versus a 150 max. Sure, if you were to look at a winner take all satellite versus a flat single entry, the lineups are definitely going to be a bit different. For small slate NBA, I don’t think the lineups are going to be dramatically different, no matter the size of the contests, just because there aren’t that many combinations you can make. There’s not a lot you can do there. I was curious if you guys had any thoughts on the single entry aspect? Are there any things that you think need to be noticeably different for that, versus a standard, higher cap contest?

Danny:
I don’t think so. I think it’s mostly the same. There’s very small nuances, like the field’s going to be a little bit softer, the ownership’s probably aren’t going to be as concentrated. It’s mostly the same. I think it’s not important to think about those nuances.

Max:
I would just say, the only thing that I keep in mind is to not do anything. Just still treat it like it’s GPP, because I feel like some people, they get in single entry and they just get risk averse, for some reason, which is the opposite of what you should do.

Andy:
They’re putting their cash line up.

Max:
Right. They’re just not smart.

Jordan:
No. Yeah. That’s reflected in the default sliders, too. You’ll see very subtle differences between the single entry slider settings and the 20 max and the 150. A good basis there to work from.

Andy:
Yeah. We did get some questions about just adjusting the sliders or trusting the defaults. Frankly, I think this is something where if you aren’t as familiar with our product, we have settings that incorporate correlation, ownership, and a smart diversity into your lineups. We adjust those defaults for you based on the size of the slate and the contest that you tell us you’re playing. It’s almost one of those things where if you’re asking if you should adjust it, the answer’s probably no. There is more nuance to that. I would almost never start by trying to mess with the sliders. I know Max, especially, you do make some tweaks here or there. On these smaller slates, are you making any adjustments to the sliders? If so, can you just elaborate on what might cause that?

Max:
On the smaller slates. The slider that I’m always most likely to make adjustments to is the ownership slider. That’s mostly because it depends on what I’m doing. If I’m taking a stand on someone, then I’m not worried about getting as much ownership fade, because I already feel like I’m getting the ownership fade that I need. If I’m going to do that and then I might just lower the ownership fade a little.

Andy:
Just by excluding a highly owned player, that’s-

Max:
Right. Exactly. It’s sort of doing it doubly, when I don’t want to do that. If I have no angle at all, I might just raise it more, because I want to fade somehow so let’s see what this [inaudible 00:20:36] algorithm is going to do. I think also, these small slates, I love once market [inaudible 00:20:43] is very high, especially towards the top. A three game, because A, it’s going to get me diversity and, B, it’s going to get me those lineups where in very specific game outcomes, if we’re basing these lineups on one simulation or a few, that they’re optimized for specific outcomes. I think raising that slider, I’m pretty sure if I’m looking at the defaults, it’s one from the top. I know already it looks like the default is literally at the top. I’m definitely very happy about that, because that’s something that I want to do.

Andy:
On a similar note, someone had asked, should I take more aggressive stands with locks and full phase of players on smaller slates or try to spread out and get exposure to everyone? We pretty much already address that, but say there is that play you’re taking a stand on. Maybe you don’t literally lock them in, but they’re in 80% of your lineups or something like that and the field has them 20% of the time. Are you thinking about diversifying the rest of it … the lineup around that or it’s not a big factor in your decision, other than that stand?

Max:
I am not that risk averse. I think it just depends how risk averse you are. It’s not like I’m going crazy on these slates. Especially on a showdown slate, I’m not risking a very large portion of my bankroll. It’s a very small portion of my bankroll on something where it’s like, if I lose, I don’t care. It doesn’t really matter. You’re applying these showdown slates and, for example, you zero … you do not catch an [inaudible 00:22:28] and that’s upsetting. I’d play less, because it’s something you’re going to risk. For some people, it’s fine. It would really be heartbreaking if I went 80% on this player with that one lineup that did really well. I think it can make sense to focus on diversifying. We’re also going to do that a little bit for you, because of smart diversity being so high. I don’t really worry about it.

Andy:
Mm-hmm (affirmative). That makes sense. We talked last week a bit about Vegas and sports betting, in general, but also how that can apply to DFS. Jordan, do you want to share the question that came in around that?

Jordan:
Yeah. Yeah. We had talked last week about some of the signals we can get from Vegas and using some of the trends of the way lines are moving throughout the day to influence some of the projections. We had a question come in earlier this week about when applying that to NBA, are you more or less likely to adjust projections based on Vegas trends when you’re looking at just a single game or a very small NBA slate, compared to something like a more traditional 12 game regular season slate.

Danny:
Sure. Yeah. I think it’s maybe easier to take the line movements into consideration on a smaller slate, because you don’t have to research as many teams. In general, with line movement, you just want to follow the steam. Basically, most of the betting that’s going on these games are smart people betting. When they move the line, it’s because a smart person has bet the other side. As far as taking Vegas up into consideration, you want to look at whether the line is moving towards the over or the under or whether it’s moving towards the team. Basketball’s really straightforward. If a team is scoring more points, does better offensively, and is doing better defensively, they’re going to get more fantasy points. If the steam is heading on or towards the direction of one team, let’s say … theoretically I don’t know what the line movement is. Maybe I can just look at it really fast.

Danny:
If you saw the line movement moving towards the Lakers tonight, strongly … like it moved a few points, let’s say. I would want to probably raise some Lakers players and maybe lower some Phoenix players. If it’s moving towards the over, you can raise people in both games. If it’s moving towards the under, slow paced, that’s worse for fantasy points. There’s less opportunities, so maybe you would lower people.

Andy:
It’s not necessarily a counterpoint, but I’m curious, when it comes to taking a stand, it seems like this could be a place to take a stand. I wouldn’t do it blindly, because I think you are right that most of the time you’re going to follow the steam. That’s the smart money. I guess, how would you think about that, Max, if you have any thoughts, too, when it makes sense to take a stand. Taking a stand, in general, that’s what’s valuable on these smaller slates. Are there spots where you might go against Vegas, not purely to be unique, but how would you look at that?

Max:
I get what you’re saying. I would say, specifically in playoff basketball, I think there can be motivation stuff that might change the lines. That’s going to be hard for us to take into account. I think more than ever, you can trust the line movement, but I get what you’re saying. I know there’s a lot of times during the regular season where there’ll be Brooklyn versus some other high powered offense. It’ll be like Wizards, Nets or something and the over/under will be like 245 and it’ll move to 250. In that case, a lot of times, everyone is aware of this. They’re like, this is going to be a high scoring game. People are betting that it’s going to be a high scoring game. That’s a place where you might be able to take advantage and say, I’m not going to value these players as highly, because I think their ownership’s going to be up. I feel like it’s almost better when it’s subtle, there’s sort of a sweet spot. In general, if that happens, if it probably is going to actually be a high scoring game and so there’s a balance.

Max:
I get what you’re saying. If it’s a line movement and the line movement is in agreement with the public and the daily fantasy Twitter, then maybe that’s a sign where I’m not going to do anything here, because I actually feel like their players have a good over/under.

Andy:
Yeah. You touched on this a little bit in that example, but what are some of the differences between the regular season games and playoffs for NBA? Either of you.

Max:
I just think the difference is these series are different because their star players are playing 40-plus minutes. In the regular season, that’s more of a wild card. You don’t know what’s going to happen. There’s more regression to the mean or maybe teams are not taking it as seriously. In these playoff fights where we know LeBron James might, legitimately, in some situations, play the whole game. He’s done that in the past. I remember some finals where the Cavaliers kept being favored against the Warriors and it’s literally because they did not take LeBron out of the game. When you have a situation like that, there can just be differences that are hard to capture in the model, where it might be better to follow basically. It’s more sure.

Danny:
Yeah. I think, going off of what you’re saying, with playoffs, you do see people projected 40, 41, 42 minutes, maybe even 44 minutes. The distribution of outcomes is not going to be a normal distribution. If it’s a regulation game, a person can only get 48 minutes, maximum. These players who have really high minute projections, they’re not actually going to have as much upside as you would think. I believe SaberSim will be able to capture that through the simulations. If this guy has an upside minutes game, he may only get two or three more minutes than we’re projecting. There could be a guy at 25, 26 minutes where it’s possible they get 33, 34 minutes. There tends to be more upside with the lower minutes guys than with the super high minute projected guys.

Andy:
Right. Just to clarify a little on that, with normal distribution, basically, it’s a bell curve. It says an event that, say, someone is projected at a really high minute total, you’re saying that they have the same likelihood of getting 10 minutes above, as they have getting 10 minutes below that total, if it was a normal distribution. However, the floor for me is zero. There’s also a ceiling that is not that far off form some of the projections. That’s where you just have to be aware of what the potential actually could be.

Andy:
Danny, one thing I know you’ve been doing a decent amount of recently, or at least the last few weeks, is late swap. Can you talk a little bit about your late swap strategy, if it’s different than for the regular season? Obviously, with the schedules being a little different, you’re thinking about it slightly differently. What does that look like for you in playoff basketball? If the questionable players are in the last game of the night, how are you building your lineups or what do you think about for late swap?
Danny:

Yeah. As Max said earlier, if someone goes from projected at 13 fantasy points to 15, that may mean you want them in 50% of your lineups versus 0%. Any injury that happens or any starting lineup change can really make a different on what your optimal lineups are. Yeah, I think it’s really impactful. If someone’s starting that you didn’t expect to start, maybe see how SaberSim updates their projection. Maybe project them a little more. Definitely don’t be afraid to do late swap, because there could be a new play that’s really worth playing. That may not even get that much ownership, so it could be a good upside decision, too.

Andy:
Are you building that initial build differently, in the case of having a handful of questionable players in the late swap?

Danny:
Oh, yeah, for sure. If there’s someone questionable and if they’re out, someone’s going to be a really good play. If you’re too heavy on the first game, you may not have an opportunity to put this guy into your lineups or into a lot of lineups. Today with the Lakers is the perfect example. Caldwell-Pope and Davis are questionable. I would lower Denver and Portland players in this situation, because if there is an injury … if both Davis and Caldwell-Pope are out, there’s going to be a lot of really good plays on the Lakers that you’re going to want to play. It won’t be worth playing those borderline guys on Denver and Portland. If they’re both in, then whatever. You still are having good lineups, but you want to give yourself that opportunities to get some really good plays in your lineup, if both those players end up being out or questionable players end up being out.

Jordan:
Yeah. Just adding onto that real quick, too. In the case that those players are in, a lot of times what we’re seeing is that some of these players that go into lock with a questionable tag next to their name, get a little bit less ownership when their game eventually starts, even if they’re playing. Keep an eye on that. A lot of times, players, especially not as sharp players, say, “You know what, I don’t want to worry about late swap. I’m just X-ing this guy out. He’s not going in my lineups.” Then, he plays and that ownership is a little deflated by the time that game comes around.

Andy:
Right.

Max:
That’s a really good point.

Andy:
Yeah. That’s one of the things where late swap can give you a pretty big edge. Just by having coffin set, you can have those questionable players in there, because you know you’ll be able to manage as long as you see them on top of the news and get out from that.

Andy:
We’ve got a couple questions. Two questions we actually answered with the same thing. Matt, from SaberSim via Slack, asked for advice on managing stat correction tilt. He went from winning $100,000 to winning $15,000 on stat correction last night. Then, Clement Davis said if Giant Squid can give us his special recipe, we’ll all be happy. His special recipe is actually the answer to Matt’s question. That is whiskey. That is the answer to handling stat correction tilt. Going to the next one, this is a small slate specific question. Some people think a lot about game stacking. Stacking one game, hoping it goes off or intentionally trying to spread it out across all the games. How do you guys all approach that?

Danny:
Okay. With basketball, basically, there’s an event that causes positive correlation between players and that’s overtime or double overtime. There is definitely some merit to doing a game stack and banking on this game going to overtime and the other game not. Yeah. I don’t know if you want to make every lineup a game stack, but it definitely makes sense, theoretically, to do game stacks sometimes and hope that you get that outcome where there’s overtime. I’m not sure what the probability of overtime is.

Andy:
Right. That’s what I was curious of.

Danny:
I think it’s like 2% or something like that. It’s not that high.

Max:
I think it’s a little higher.

Danny:
I know. It’s interesting math to try to figure out.

Andy:
The outcome is going to vary based on the disparity of the team.

Max:
The spread.

Danny:
Yeah, and the spread, too. It’s an interesting angle, for sure. It makes sense, theoretically.

Max:
I don’t really think about it. I think last year there was a situation where, for some reason, I forget why, there was some reason last year where overtimes were getting bigger or something and were happening more. There was something to that, but I feel like the attention that people go using the game stacking, which we were already going to take into account for you. We’re actually simulating the ends. Just I wouldn’t put any more effort into, honestly.

Jordan:
That’s exactly what I was going to say. With smart diversity at 10 and we’re considering these extremely small buckets of simulations or just even single game simulations. The simulation events where overtime does take place on a two game slate is going to be represented well in your lineup pool anyway. Games where the Nuggets and Blazers go to overtime are going to be games where Willard and Jokic and all these guys all have ceiling outcomes. Those are all represented in a single simulation.

Danny:
Yeah. They’re also events where game stacking is going to … like if there’s a huge blowout, all those players are going to do horribly. You’re not going to have a winning lineup with the game stack in that situation. That’s just another point. There’s a counter argument, which is if you game stack, you don’t get the upside of blowouts.

Andy:
Right. The next question, I just want to make sure we get to it. I think we’ve already covered it, but I just want to touch back on it. When small slates tend to have one obvious chalk high scoring game, what’s the best way to gain leverage without full fading the studs? I think we’ve talking, in the beginning and just throughout, about the different ways you can take a stand. One of the big parts of leverage is truly just minimizing duplicates. The most straightforward way of doing is lowering that maximum salary. Like Danny was saying, in a sport like NBA, where there aren’t a ton of viable choices, you do want to be careful that you don’t lower it too much. If this was baseball, within reason, as long as your guys are in the game, they could all have a good night, especially if they’re against a star pitcher. The leverage is big enough that they could still get their home runs, they could still get their runs, they can get all their extra at-bats, all of that to make it worth it.

Andy:
Whereas, in basketball, you don’t want to be careful. In a showdown, lowering it by 500 or 600 can be reasonable. That’s a great way to do it. It’s also just looking at some of those low minute, high upside plays that Max mentioned, where you’re not honestly directly fading someone, but you’re just trying to find these slightly under the radar plays that you think the field isn’t fully accounting for.

Andy:
Looking at the chat, we also have a question from Tracy-

Max:
Can I just ask you a question real quick?

Andy:
Yep.

Max:
That was at the top and we just missed it from from Randy [inaudible 00:38:15].

Andy:
Yep.

Max:
I think it was on the topic of basically when you’re hunting for value plays and you said what if we would get lost to a three point lead or [inaudible 00:38:22] salary. I think that’s actually kind of clever. If you have someone who’s a value play, who literally is just a huge three-point shooter, especially on draft games, where you get a bonus for that. Those a high variance points, so when you need someone to add about 18 points on these two game slates to possibly even be a winning play, I feel like that’s actually interesting. That’s another thing that you could look at, if you wanted to really hit grand there.

Danny:
Yeah. Just adding to that, I think it seems like there are some players like Damian Lillard, Trey Young, Steph Curry, where if they get hot from three, they’ll just start chucking it up like mad. Those players probably do have a little more upside than other players. I think that can be a decent angle to take, if there’s some three point hotshot who you like.

Andy:
Yeah. Tracy asks, does it make more sense to change percentile or team total or individual projections to adhere to Draft Kings rules? Which has more success at being unique? Just a couple things buried in there. The way Draft Kings works, to be compliant, you have to make changes to two or more players. The easiest way of doing that would be changing a team total or changing a projection, because the percentile, I mean, will impact every player on the slate. That’s one click to meet that rule. Changing a team is going to effect everyone in that game. I wouldn’t take such a blunt tool just to be compliant with them. I think there are going to be ways you can add more value by more fine tuning the projections. If the main concern is adhering to the Draft Kings rule, I would just apply the concepts we’ve talked about to find players you can make some small tweaks to.

Andy:
As far as being unique, again, it’s something where lowering salary is going to help you be unique. Yeah. If you dramatically change a team total and got it further away from Vegas, you would be more likely to be unique. I wouldn’t try to, again, force something in there that dramatically changes the projections, solely to be unique. I think percentiles can be interesting as a way to do that, because you’re still relying on the core underlying simulation results. I think that could be interesting. I’m curious, what do you guys think about, not necessarily just to be unique, but what do you think about using percentiles on these smaller slates?

Max:
I’ve never used them. The reason is, that the percentiles are just an expression of the simulation data, which we’re already using when we’re building a lineup. I think the numbers themselves are very interesting, but for actually building lineups, unless you’re just using the builder in a different way than I do or using the percentiles and not really using the sliders or doing something else, maybe you could do that. I don’t really do that. What I heard in that question is, partly, how is the best way to address my lines? Should I adjust exposures, post build? I mean, maybe this was not the question, but this is how I heard it. Should I adjust exposures post bill, should I adjust player projections, should I use percentiles, should I adjust team projections?

Max:
I think a lot of people use different things. I know Matt, when he uses the builder, he doesn’t touch the projections and he just changes exposures. That’s my understanding of what he does. I like messing with projections a lot, especially because that’s going to make it so my top lineups have the players that I really want. I think it just depends on what you’re comfortable with. I think there’re many ways to use our product that are going to be winning ways to build lineups. It just is versatile. It just depends on what you’re comfortable with and what you want to do. If you really want to focus on balancing your lineups and making small tweaks and making sure you get this stack and then 40% of this game’s stack, and 50% of this game’s stack, which is great, that’s something you’re going to do in the post build process. Maybe that’s what you like to do more. You can adjust review and do what I was suggesting in earlier videos, really hunt for projections that you can change. Change them and then use that to do the majority of your work.

Andy:
Yeah. It all comes down to finding where you can have the most value to the process. Draft Kings obviously does have that limitation that requires you to make two changes. I wouldn’t be trying to find, necessarily, a way around that. I think if you’re following the advice from the videos to even some degree, you’re going to naturally be making a couple changes. I think it’s easy to get overwhelmed by all the possible changes that you can make and by trying to do research on all of these players. That’s why, honestly, some of these smaller slates can be more interesting. There’s fewer decisions to make, but it is important to make a few. That’s the thing, I think for a standard DFS process, the Draft King’s compliance rule really shouldn’t be coming into play, because you should be going in, expecting to make a few changes. I’d recommend checking out some of our other videos on some of the more straightforward ways of doing that, while still adding value. That’s where I would point people, there.

Andy:
On the topic of uniqueness, though, when it comes to the captain for showdowns, some people have talked about just X-ing out the highest projected captain, potentially, from both teams to force more unique lineups. People have looks about going for a high ceiling, about high value, low owns and try to differentiate somewhere else. There’s a lot of different theories there and I’m curious how you guys all think about that.

Danny:
I think X-ing out the highest projected player in the captain is an interesting idea. I think sometimes, if someone is really might higher projected than everyone else, then they truly are the most optimal captain pick and you shouldn’t fade them. God, I don’t know. I mean, just using ownership fade and lowering salary is a good way to do it, for sure.

Max:
I think it really depends on the slate. I think this is why doing a build just right off the bat and seeing what lineups are being produced by SaberSim is really smart. It can help you find the direction to go. Okay. I’m getting 100% of this lowering the captain and I have an ownership fade slider that’s high. That says to me, if you weren’t looking at that, you might just use the heuristic. I’m just going to fade the highest owned captain. That would actually be stupid. Our builder is telling you that you should do the exact opposite of that. I think what can be really interesting is if you do a build and you can see, what types of lineups am I getting? Am I getting any lineups where we’re punting the captain to fit in all these players? Does that make sense? Are we getting a bunch of lineups where we’re just spending up on the captain and do I need to go a different direction to be different? What value points are we getting? I think you should just look at how these lineups are being built to give you some ideas.

Jordan:
Yeah, I really like that point, Max. I like the idea, in general, of approaching these with the test build first, like we do on all of our main slates and just see what the builder thinks is viable. Different games are going to play out differently and there’s going to be slates where maybe 60% of your lineups, right off the bat, don’t feature one of those big name studs as the captain. Maybe, at that point, you can adjust your exposures or tweak some projections there and get 100% of lineups that are using more of a value play in your captain spot.

Jordan:
One other thing I’ll add, too, players that are using a traditional optimizer that’s just going to build lineups based on medium projection, are going to be get more of players that project with a higher medium projection. Looking at the Portland and Denver game tonight, you’ve got Damon and Jokic at the top. Both players that we have almost identical ceilings at the moment and Jokic has a slightly higher salary. The field is likely to get a little bit more Lillard at captain. I think you can find some success there just flipping the script. Those two players have very similar ceiling potential and I think you’re likely to see one player become a little more highly owned, purely because of medium projection based optimizers are going to give players more of those lineups.

Andy:
Yeah, and just to build on that, to give people context a little bit more on SaberSim, if you’re not familiar as much. What we’re doing is looking at all of the simulation results. We’ll simulate every single game thousands of times, play by play. We get a true range of outcomes that could happen in any of these games. We use what we call the smart diversity slider to help sample some of those outcomes and make sure that the possibilities that we’re factoring into your lineups are possibilities that could actually happen, because they occurred in the simulations. Max has a really good video that digs deep into smart diversity. You can find that over on our YouTube channel. I recommend checking that out.

Andy:
That’s also why you can use SaberSim as a bit of an advisor. You can do a test build. All we do for a test build is you put in a middle of the road contest, hit build without making any adjustments, and just see what the exposures look like. To Max’s point, we’re looking at ownership. We’re looking at how variants can impact this specific player and the games that they’re in and all of that and all their correlations to other players. If we’re factoring all that in, if we have a high ownership fade and you’re still getting 100% of that player, there’s a reason for that. Whereas, in a traditional optimizer, where it’s just forcing in the mean projection of all the players, it’s trying to find the best combination of that, you can’t read too much into it, other than this is a combination of the highest average projections that fit under the salary cap. That can be useful, but it just doesn’t teach you much. It’s not valuable as a learning mechanism.

Andy:
That’s why what Jordan was saying is that when you’re able to find … [inaudible 00:49:31] I’m actually not getting much of this high stone guy, because there is another player that’s pretty close to him and SaberSim is getting a good amount in there. That’s where it could make sense to bump them up a bit more and try to double down on that.

Andy:
We just got a question in Slack from Chris. He’s asking, do any of you guys deliberately allocate any of your lineups to specific game scripts? I know that if you crank smart diversity all the way up to the top, which on a show down, maybe in a two game slate, it might be already, you’re kind of naturally building lineups around game scripts. Are you thinking about building lineups around a star injury, a massive blow out? Then his example is something like game one of the finals last year when the Heat got blown out and Kendrick Nunn ended up being the key to the slate. Most people didn’t even have him in their player pool. Is that something you think about? Do you think there is merit to thinking about that? What are your thoughts on that?

Danny:
Yeah. I think, specifically, the blowout angle is really interesting. There are certain players that if there’s a total blowout, may play a lot. There may be a starter who would play in garbage time if they’re a really young player or if a team has a lot of injuries. I think if you can theorize about what players may drastically benefit from a blowout, that could be an interesting angle to take, I think.

Max:
Yeah, just to add on top of that, I’d say if I’m doing that, it’s usually filtering, basically. Just filtering together, seeing if I’m getting [inaudible 00:51:17] with pairs or three rows of players that might benefit together or something. Then, using the filters like that to take into account. Then add lineups or remove lineups that I might not think, intuitively, are as correlated in those situation.

Andy:
Then, Danny, this one’s for you specifically and I think it’s a good fit. When you late swap, do you prefer a single quick swap or a full late swap? Would that change if you were in, say, a handful of single entries and free maxes versus 20 max and 150 max? I know this is something you do put a lot of thought into.

Danny:
If you have time, always late swap. Quick swap is a really good tool where if you see news with two minutes until lock and one minute ’til lock, you can do quick swap really fast and get an injured player out of your lineup. If you have time, do the late swap, because that’s the real quantitative one. Quick swap is just, we’re going to take injured players out of your lineup and replace them with the best replacement, as best we can. Late swap is, we’re going to really calculate what the new optimal lineups are, based on how all the projections have changed.

Max:
I would say the only exception to this is if you are really attached to the structure of your lineups and you do not want to change them, do quick swap. See, a lot of times, it’s actually better not to get too attached because the re-optimization of your lineups using late swap can be really valuable.

Jordan:
Yep. One thing I always think, the more you can adjust your mental image of what your lineups are to … these are the lineups I’m playing from the time that the first game starts to when the second game starts, the better. Even in full NBA slates in the regular season, when you get too attached to those lineups that you put in right at lock and then news breaks for that second round of games, if you’re attached sometimes and you’re doing quick swap or something like that, you might be reducing the overall EV of your lineups, because you’re not appropriately adjusting to the news. Especially when there’s only two slates. If Chris Paul’s out after lock tonight, something like that, that adjusts 50% of the games that are available on the slate. If you fell in love with your lineup constructions early at lock, you might be hurting yourself, overall.

Andy:
Yeah. This is definitely especially true for NBA on the shorter slates, because one big injury, one big change, will have a dramatic impact on the entire slate. You can get a huge amount of edge just by reacting to that and rebuilding your lineups around it. Whereas, on bigger slates or in other sports that aren’t as star centered, especially if you are someone who is going to be really getting everything dialed in just the way you want it, late swap can shake that up a bit. More so than you may want and more so than may be optimal, although it’s probably never bad. On these smaller slates, I think it’s something where you want to be taking advantage of the most recent information, because it just has such an outsized impact.

Jordan:
I do see a question on YouTube from our game stacking conversation that I think we missed. Braden asks, so is it bad to game stack? Guys, correct me if I’m wrong, but I think maybe the message here isn’t so much that it’s bad to game stack, nor is it good to game stack. It’s more of a neutral thing here that you’re going to capture the appropriate amount of game stacks with the-

Andy:
Don’t try to force it.

Jordan:
-highest diversity. Yeah. Okay.

Danny:
Yeah, I think it’s possible that game stacking in basketball could just be bad. I think there is math to be done to prove if it’s good or bad. It’s hard to tell. It just depends on what the chance of overtime is and how much better those players perform, because of overtime. There’re downsides to game stacking, too. Getting blown out means you’re … the times where you have a blowout, the losing team is really, really going to do badly.

Max:
I would push back on that. I think game stacking is a net positive. We could argue about this, but what I was saying more is this is literally the purpose of simulating the games, so we can take this into account. Putting extra effort into it, you probably are going to end up overvaluing it, than valuing it correctly. That’s going to be a net negative, especially for your time. I just wouldn’t focus on it more beyond what we’re doing for you already.

Andy:
Right. By looking at those simulations, literally a game is played out. We can see, this was a blowout, how did it impact the games? Does it make sense to play multiple people from this game? What is the impact there? We’ll do that thousands of times for each of the lineups. That’s where, to Max’s point, we’ll automatically account for it. If it’s good, you’ll get more of it. If it’s not good, you won’t get much of it. It’s something that you don’t want to force beyond that, I think it’s fair to say. Maybe we’ll get Wil to do some math and look into some of the other numbers, too.

Max:
I would also say, if you like game stacking, tonight’s the night, because you’re just going to get them regardless of whether you want them or not. There’s two games. You’d have to put in effort not to get them.

Andy:
Right. Yeah. I think that is, just to hammer home the point, what makes SaberSim so powerful. It’s not that you should just completely ignore these kind of considerations and think you can always click a few buttons. There’s a lot of power under the hood. Because of that, you don’t have to do as much. You don’t have to program hundreds of rules and dozens of groups and all this stuff to get a lineup that makes sense. We’re able to leverage our simulator data to give you that. That’s why it’s so powerful. All that extra time that you get, you can focus on adding value to the process, by looking at the areas that we’ve talked about today. The big ones, just to summarize, are at the highest level, the smaller the slate, the bigger the stand, the bigger the tweaks you’re going to have to make, if you want a significant edge. You just have to do more, because there’s less to work with, especially in a low variance sport like basketball. The easiest tools of doing that is leaving a lot of salary on the table. Danny was saying, generally speaking, again, look at how pricing is. Look at what lineups look like as a test build without making any adjustments.

Andy:
Generally speaking, on a showdown, you can feel safe leaving $600 or $500 on the table. As more games get added, I’d probably knock off $100, $200 as you go up. The other way is just simply fading the high owned plays. Then, the last one that we really dug into was finding those low minute, high upside plays and taking an aggressive stand there. There’s a lot of options out there. Hopefully we’ve covered a lot of those in depth for you. If you have any other questions, though, feel free to keep posting them in the office hours Slack channel or sending them over to us at [email protected]. This was a lot of fun, guys. Jordan, Danny, Max, thank you guys for helping out and thanks, everyone, for attending. We’ll be back next week with another strategy session. If there are any topics you want us to do a deep dive on like this, let us know. We were getting a little list going and this is going to be a weekly thing. We can just keep putting out valuable content to help everyone level up their game. Yeah. Thanks, everybody.

Jordan:
Thanks.

Max:
See you.

Danny:
Thanks.

How to Beat LOL and CS:GO DFS

Transcript

Andy:
All right. We are live with, I think it’s the third installment of our weekly strategy sessions. This week we’re going to be diving into the two most popular Esports, League of Legends and CS:GO. My name is Andy Baldacci. I’m the CEO of SaberSIM. We’ve got Jordan who is still working on the title. We can call him the coach. We can call them marketing strategists. We call him many things, but he’s usually running the show with these office hours.

Andy:
We also have Max and Wil. Max has, you didn’t do a ton of Esports until COVID happened, but you really dove all in and have a pretty strong background for League of Legends, specifically. I don’t know how much you’ve messed around with the other ones. Then Wil is one of the newest additions to our team. He is a full-time data scientist for SaberSIM, works with us to improve all of our models. One of the big things that we got in addition to Wil was when he joined he also brought with him his CS:GO model. This is, I don’t know if, maybe Rog is listening to this, but this is, I would bet anyone, by far the best CS:GO model that is out there. We’ll can talk a little bit more about that.

Andy:
Yeah, that’s the team. We’re going to be just jumping into League of Legends, CS:GO strategy. We’ll start with more of the basics and just work our way up to some more advanced questions and see if we can level up all the way to some of Maverick’s really intense meta stuff. Yeah, do you want to start things off, Wil, a little bit and just talk at a high level, how your CS:GO model works?

Wil:
Yeah, so I only really started getting into Counter-Strike around the pandemic as well, just when there wasn’t much to do. And so the way my model works is actually inspired by, because I’ve obviously been a SaberSIM user for longer than I’ve worked here, trying to replicate a simulation style in a smaller, more condensed setting. In Counter-Strike there’s a lot of different variables. You can’t really simulate if a team is going to run up the middle or run to the right. That that much data isn’t available.

Wil:
The way the model works is by looking at stats and different maps and different win scenarios and different outcomes, and looks at a whole bunch of different variables and then creates different simulations by randomly sampling those variables. For instance, if a really good player, like a S1imple or ZywOo, who’s one of the elite players in Counter-Strike, they may average 25% of their team’s points. But if they have a really good map, they could get up to 35%. If they have a really bad map, they could get down to 15%. It’s just about taking as many of those different complex variables where we know what the average is and how different variations can come together and create a wide range of outcomes and really see how a slate might play out.

Andy:
One of the coolest parts to think about it is you also simulate the picking the maps and the banning and all of that. Can you explain that a little bit more?

Wil:
Yeah, so I actually created …

Andy:
Well, I guess first, can you talk about just what that process is like for someone who might not be familiar with CS:GO?

Wil:
Yeah, so the way CS:GO works is there’s a map pool of seven maps. Each series, they call it, they play a best of three series. First to two wins out of those maps. The way it works is each team gets to ban one map right ahead, so they get to remove their weakest map. Then each team gets to pick their favorite map of the remaining. Then they ban two more. Then there’s the leftover, the last one. And so I thought there was going to be a lot of edge in that when I first started in figuring out not only what maps are likely to be played but also how that affects win probability and how that affects the different players statistics.

Wil:
I’ve created a model that essentially calculates a team strength on each given map. And so with that, I can estimate, there’s 70% probability to win on this map and 55% to win on the next one. With that, we can figure out the likelihood that they’re going to pick their stronger map first over their second map and using that combining their opponent strengths and everything like that, I’m able to get a pretty accurate look at what maps are likely to be chosen and how that might play out for the contest.

Andy:
How [crosstalk 00:04:24].

Max:
Can I also just add, Andy?

Andy:
Yeah.

Max:
Could I just add something really quick is and you can clarify this for me, Wil. Maps are kind of like, it’s like parks in baseball too, as well, right? Some maps are smaller, so teams will be more aggressive on them or bigger or there’s factors that the map has influenced on the team matchup dynamics too, as well, right?

Wil:
Yeah, absolutely. So that’s a big thing. It’s constantly evolving, I think, very similar to League as far as how that meta works. There’s a bunch of maps where there’s certain sites that are harder to try and recapture from your opponent. That usually results in teams not even attempting it, which lowers the kills for the winning team. You have an interesting dynamic of a team that consistently picks a map with higher save rates. They’ll end up getting lower kills despite a higher win percentage. It’s those little nuances that can really impact projections.

Andy:
I mean, this is the perfect person asks this, because you actually just did a lot of work on the park factors for our MLB model. Compared to a sport like baseball where parks have a noticeable, measurable impact, how I’m assuming it’s a bigger impact that the maps have in CS:GO, how does that look? How much does that actually impact things?

Wil:
Yeah, so it’s slightly different in the fact that teams specialize in specific maps. A baseball team, there’s impacts in the park factors, but by and large, they’re usually a similar skill level in all parks. Whereas, a team on their favorite map pick versus their least favorite map pick can be a wildly different game. I mean, they could be an elite best team in the world on one map and look horrible on another, so they’ll just always ban it. They run into certain issues when they face teams that always pick that map or there’s certain game theory in it in figuring out where teams are trying to exploit where their opponents are weakest and where they’re strongest.

Andy:
And one thing, so Jordan, I’m actually going to go call a little bit of an audible on this. I think what will be easiest for people to follow is if we talk about CS:GO for a bit first and then transition into League, I think bouncing back and forth between the two might get a little bit confusing. Just kind of jumping into it, Wil, this is something, I know with our sports, that we have all the simulation data for in the builder and that we’re automatically counted for correlation and variance and everything else, we try to avoid rules of thumb. With CS:GO, we do have simulations powering the projections, but we haven’t fully incorporated that into the builder yet, and so with that in mind, what are you looking for, just at a high level, for what makes a good lineup? Are there rules of thumb that you follow when building your lineups for CS:GO?

Wil:
Yeah, for sure. I’m a firm believer that pretty much regardless of the slate size that you want to at least force one three stack in there. Most of the tournaments nowadays, with the current this summer season, a lot of the slates that DraftKings are offering are two games slates. And so this will be four teams, two games. There’s really strong correlation in Counter-Strike. It’s usually you just want to have teams that win. There’s obviously occasional times that you’ll have a losing player that scored really well, but there’s a really strong correlation in the winning teams and negative correlation to the losing teams. Forcing a three stack is something that I always do. Even from two game slates up to six game slates, I think I always have 95% of my lineups at least have a three stack force in them.

Wil:
I’m a strong proponent also of just running a three-three, which is two three stacks. The total lineup is just two teams. I think those are often overlooked as far as upside in VPPs. People try to get too cute in my opinion. They’ll play two one stacks. Then you’re introducing too many variables. Usually, maybe having a higher ceiling, but they’re sacrificing, they’re like 75th or 85th percentile, which is usually all you need to win a 2,000 or 2,500 person contest.

Andy:
For people that aren’t as familiar with these lineups, yeah, you’ve got, it’s pretty standard what’s for other sports to showdown format where you’ve got a captain and then you have five flex positions. For CS:GO, they don’t, people might have different roles, but in drafting in FanDuel, there’s one position. That’s something to keep in mind. With that weird component to this, what are you looking for in choosing your captain? Is it truly just whoever has the highest projection? Are there different stats you’re looking for that these types of players are better fits? What are you looking for when choosing your captain?

Wil:
Yeah, so I do a lot of different things as captain. I’m usually pretty spread out. I think most often the two, I guess, under owned areas are usually the top person on an underdog. For instance, if there’s like a plus 150 or plus 200 dog on the slate, like today there was a game called Sinners versus Entropic, and Sinners was a plus 175 underdog. Their best player, Oscar, I think he came in at 11% captain ownership. If they win, like they won the first map, he scored nearly 40 points just on map one, which set him up really well. I think plays like that where it’s the top person on an underdog or alternatively, if you want to play the favorites, playing one of the lower projected players on the favorites that often get overlooked.

Wil:
Pricing is typically pretty weak on these and that leads to a lot of crowding around the top players. I took a look at tomorrow’s slate and you can fit in pretty much three of the top five players of Counter-Strike today in one lineup, which is most likely going to be the top performing lineup, but ultimately you can get quite a bit of EV in getting unique and taking a slightly worse player from one of those teams and fading the chalk.

Andy:
On that note, yeah, do you want to? I think we’re going the same direction, Jordan.

Jordan:
Yeah, I was just going to say, I mean, can you talk a little bit more about what your process looks like in terms of assessing what the chalk might be heading into a slate and also how well, you mentioned it a little bit, but how well the field does at finding the best plays and how much ownership condenses on CS:GO?

Wil:
Yeah, so I think there’s a typical, I think people are still underestimating the variance in CS:GO across the board. When I’m building, the way I do it is I simulate each contest for Counter-Strike. I’ll attempt to estimate the actual lineups that my opponents are using. When I’m doing that, I’m basically, instead of using my true skill odds that I have generated to assimilate the map veto or anything like that, I’ll replace those with the Vegas odds, because that’s what drives most of the projection systems that I’ve seen out there, because they have that strong reliance on Vegas. I’ll use those to generate a pool of potential lineups for the field.

Wil:
But from that point on, I assume that they’re going to play perfectly optimally. I assume that they’re operating on the same data that I am, which is probably overestimating the field at least a little bit. But I think it’s safer to assume that they’re going to play it perfectly than try to assume what mistakes they’re going to make. Because I do think that we see the field evolve pretty quickly to changes. I think the biggest thing that they miss is just understanding variance.

Andy:
When you say they don’t understand variance, is it as simple as they don’t think it has much, and that’s why like those plays are good or is there some component to what some of the distributions look like that you focus on more?

Wil:
Yeah. So I think, the biggest thing is that pricing, if people are just going off of a pure projection system, you’re typically going to get the top plays, the top players, like tomorrow there’s a guy named ZywOo who’s been three years running the top player in Counter-Strike. There’s a lot of times where they’ll just be the top productive player and then there’ll be owned 85% or 90% on a two game slate. There’s really only like a 75% chance that he’s going to get you the points that you need, which without looking at ownership, 75% chance of getting those points is fantastic. But he gets put in so many lineups that there’s quite a bit of EV, if you can build a solid lineup without him and just get that 25% dice roll that the field is typically missing quite a bit

Andy:
On a similar note, when it comes to unique lineups, that has to be a major component, especially for a lot of these are smaller slates and there’s just not, there’s not big teams, so there’s just not that many possible combinations. What are you doing to try to encourage unique lineups? How do you find the trade-off of, okay, this lineup is unique, but it’s also viable? What are you looking for there?

Wil:
Yeah, I think it gets a little bit tricky. I think that it goes back to what I mentioned on captain, where if you’re playing an underdog, playing the top projected players from the underdog, because it’s unlikely that a team is going to pull off an upset if their two best players are awful that day. It certainly can happen, but they’re the keys to success. I think the other flip of that coin is on favorites, the people that are lower projected, they typically have worse roles on the team. They’re typically just sent in to gather info or they just run out and die instantly. They definitely have their games where they go out there and they kill everybody before they die, and so they have those high ceilings and they can score more points than than their projection might lead most people to think just because their averages are so low.

Andy:
Okay, and what I’m trying to figure it out …

Max:
I …

Andy:
Yeah. Go for it.

Max:
Sorry. I’d love to button with the question, which is you know, and I’m not as familiar as CS:GO as I am with League of Legends, but I feel like it has the same dynamics, which is that correlated, like he said, the correlations between players on the same team, it’s really high, way higher than baseball, way higher than football, way higher than basically any sport that if you only play the big four that you’re going to be familiar with. This is true for League of Legends. I’m pretty sure it’s true for CS:GO.

Max:
So in terms of, if we’re playing a GPP, what is the thing that we’re heuristically trying to do? I heard you mention, these teams where they’re underdog and they end up winning. You can have some really high upside games. Is that something that you’re looking for where you’re just basically looking for the most under the radar team that could win and that win would propel you to first? How are you looking at that? How’s the variants work in real time? It’s League of Legends and I think CS:GO as well, the win-loss dynamic is really big, right? If a team wins, it can make a player one of the best players on the slate, whereas his projection might be very low, so could you explain that a little bit?

Wil:
Yeah so I think it definitely, it hits on a lot of those same beats. Pretty much the top three players of a winning team are going to be being viable. I think that’s a product of, right now countership contests, they’re typically 5K to first and sometime between 1,700 and 2,500 entrance. It’s a GPP with a nice big prize pool, but it’s not hitting all of the possible combinations that are out there. There’s typically 100 or 200 lineups that would beat the, what ended up being, the winning score that day just by virtue of different ways that you match them all up and people aren’t covering them.

Wil:
I think it’s, for me, I typically just trust my process with looking at who the top players are on those underdogs. I typically have my highest captain exposure is typically either the best [inaudible 00:17:12] and underdog or the fourth, third best player on a favorite if I happen to like both favorites more than Vegas. That’s typically times that I’m overweight on them. I think I’m typically just going for getting the wins and hoping that chalk busts in some manner. I think that’s the easiest path to victory and the one that most commonly comes up when I assume the slate. We’ll get something where it’s 2% probability that a lineup will win, which is pretty nutty considering a hundred thousand possible lineups. It’s just a factor of pricing being really weak, and all that sort of.

Andy:
One thing I just want to touch on there is that with your model, to be clear, you are not pulling in Vegas factors into the model directly.

Wil:
Mm-hmm (affirmative).

Andy:
Whereas, I would, I’m very confident saying that other projection sources for the, especially for the non-major sports are based on heavily on Vegas numbers, probably on salary as well. And so what I think you see naturally is that you’re going to get a lot of clustering, especially when pricing’s off and everyone is pointing towards Vegas, you can get a lot of clustering around those players and just by having a model that is independent of that, you’re going to get some uniqueness just from that alone. Is that fair to say?

Wil:
Yeah, absolutely. Yeah, the only time that I pull in Vegas is just for calculating ownership, so it doesn’t impact any of the projections or anything outside of the ownership pool of lineups that I look at. I do think, yeah, I can’t think of another model that is using something that’s not just directly pulling in Vegas for those win probabilities.

Andy:
One question we got in Slack that’s more direct where it’s saying you can have, I know you have a more thorough process for how you’re building lineups and all that, but if you were to give rules of thumbs, do you think that leaving salary on the table makes sense for CS:GO? Is that something you’d recommend doing? If so, how would you think about specifically what to leave?

Wil:
Yeah, so the specific number I think would be hard to come to, but pricing is just bad for CS:GO. I don’t think DraftKings has a lot of reliable data, especially on slates like today’s slate and yesterday slate where it’s really small teams, say it’s a tier two Russian tournament. And so, you know, DraftKings just doesn’t really know how good these players are, so they’re all like 6,500 to 8,000 salary. You can pretty much if you know, which players are good, so we have years of data on these players. We know what their role is, and we can also regress them towards the stats of their traditional role. There’s lots of different data that I don’t think DraftKings is using to make their salaries, and so I don’t think that you need a high salary floor at all. I mean, I’ll run mine ups like at 38,000 salary, because it’s almost not even just to be unique. It’s just because sometimes that’s a good lineup at DraftKings’ price hit.

Max:
Just to clarify, 38,000 would be leaving 7,000 on the table or leave 2,000 on the table?

Wil:
12,000.

Max:
12,000, okay. You feel like you can make optimal lineups that leave 10,000 on the table.

Wil:
Sometimes, yeah.

Max:
Okay.

Wil:
I think there’s, obviously, if they’re pricing the top player on a dog really well, like I think tomorrow there’s a plus 120 dog and their best player is at 10K or something like that. Obviously, that’s going to raise your salary cap quite a bit. But there’s definitely slates where they’ll just completely fluff pricing and you can leave a lot on the table.

Andy:
That’s reflected in our default sliders too or default settings in that case or minimum salary here, if you’re just going in to run something on defaults, it’s down at 20K for TK. It leaves you a ton of room to build some lower salary build.

Wil:
Yeah, and I think you won’t naturally get too many that low because they just won’t project very well. But it’s definitely not something where I think you really need to impose a salary floor of any kind.

Andy:
Right, it’s not going to be like a basketball where the market’s pretty efficient, pricing is usually solid, and unless there’s some big injury, you should be wary of leaving a ton of money on the table on a bigger slate. For this, it’s that they frankly don’t put a huge amount of effort into their pricing and even if they do just the way that if they were to, they’re just not, unless they hired, they poached you from us, I guess, on the one way to get better pricing. But it’s just not something that, unless they have someone who all they’re doing is Esports pricing, I don’t see how they can get that good at it. And so it’s just not their core competency, so you can almost throw it out the window. [crosstalk 00:22:14]

Wil:
Yeah, and I think they’re also obviously very reliant on the Vegas odds for it. Vegas itself is just super inefficient for Esports. I think that’s something that you’ve touched on in the past. There’s low limits. There’s not a lot of interests, so the lines are just set and move around in that area without, like they’re definitely not, I think, reaching the true mean.

Andy:
One other point I just want to touch on in this, is that in these contests, how are you thinking about how many entries to put in? Do you just go ham and max everything out?

Wil:
Yeah.

Andy:
Do you think that’s a viable strategy? How would you recommend it, is that something you’d recommend to everyone if the bankroll supports it and they think they’re plus EV to put in 3% of the entries, whatever DraftKings allows, or do you think there’s merit to taking a more conservative approach there?

Wil:
Yeah, so for now, I see a lot of EV in Counter-Strike. I think they’re really soft contests, I think, especially with my model, so I max it every day and I’ve done so for the past couple of months. I think that building your process, you shouldn’t do that. I wouldn’t just say if somebody hasn’t played Counter-Strike before, but has the bankroll for it to just come in, max the entries and go hit the build button.

Max:
Don’t do that, please.

Wil:
Yeah, don’t do that. I think it would be good to throw in 10 or 20 entries and play around with the stack rolls, play around with what the model looks at versus Vegas, and that sort of stuff to figure out what their process would be for it. But I definitely think that it’s really soft and there is a lot of room to go hit it. Because I mean, in the 180 today, I think there’s two lineups that are duped to combine like 120 times or something like that. They’re not even that good of lineups. I think they’re just some projection systems optimal, so there’s plenty of EV to go around, in my opinion.

Andy:
That makes sense. For listeners as well, Wil is playing the bigger contests with, I think, it’s like $10 buying is simply the biggest prize [inaudible 00:24:23] contest. They’ll usually have $150, two entry max contests, but they also have $1 contest. They have the quarter jukebox, which is 25 cent and dime time, which is a dime. These are contests that are going to be much softer and are going to be really good ones to get your feet wet, so I would recommend doing that before moving up the stakes, even if your bankroll supports it.

Andy:
That’s something that’s really important as you’re experimenting with other sports is that you want to just make sure that you really have a grasp on the concepts before going all in to supplying your standard bankroll management, because bankroll management doesn’t matter if you’re a losing player. You’re going to go broke, and so you want to just make sure that you’re able to get in a good enough sample to be confident in it before moving up. I guess this might be my last question, but if anyone else has anything, jump in, but Wil, what has, not the CS:GO variance within the game, but as a player, what does variance look like? I know that you are at the top of that, and so your swings are going to be different than the average player. What has swings look like when you’re maxing out all these contests?

Wil:
Yeah, so, I mean, I had, I think, Andy, you remember my run in March. It was like I banked, I think eight times in the two and a half weeks or something like that.

Andy:
Yeah, it was [crosstalk 00:25:51].

Wil:
Yeah, that’s not a normal [crosstalk 00:25:53]. Then I think I banked last week, but before that I had a two or three week run where I was maxing every day. I was getting third or fourth or something like that. That definitely brought my bankroll down a little bit, because there is that variance of it. There are still quite a few swings in there, but I think overall it’s obviously been really kind to me.

Andy:
Yeah, and one last question. I’ll just comment on this one. Ben asked on the subject of Vegas odds for Esports in general, how do you think the Vegas lines are? And so one important thing to point out is that for the major sports, DraftKings and in the US-based books have really gone all in on props. And so they are setting props on pretty much every player in the big three, so baseball, basketball, football. Because of that and because of getting a lot of action on that, they’re getting constant feedback on how these individual players will perform, and they’re investing in getting accurate lines up there and that makes their pricing for DFS sharper. Then the market helps get their props sharp as well.

Andy:
For Esports, maybe some of the European books might have some props, but you see a lot of weird props of like map one kills and just things that don’t relate to individual players, but you don’t really have props on individual players, and so that helps the salary be softer, because there’s not a point of reference there. But in general, I’ve done a good amount of CS:GO betting based on Wil’s model. The limits are usually 300 bucks maybe. Sometimes you can get a thousand down at a single time. If I say something’s that plus 150 and you got $300 on it for the MoneyLine, it will very likely go to like, plus 141 or something like that. It’s going to move pretty quick on not that much action. That’s makes it not that sharp of a line, but also means you can’t profit a ton from it. That being said, where I think you can get edge that’s meaningful is all the different bets that they have out there. The main ones are the Moneyline who’s going to win this game. What is actual term for the overall set of three maps? Is it a match?

Wil:
Yeah, I always get it confused. I think there’s, because they also call each game … There’s game, match, set and series, or that might be tennis too. It’s way too confusing.

Andy:
All right, so the Moneyline is who is going to win this set of games. Then you have a spread, which is usually 0.5, so it means, does this team win at least one bad play? Or is it just 1.5? Right, so did they win at least one map? Then you have, so are you saying, are they going to get swept or not or is the other team going to sweep them? And you also have the total, which is over 2.5, and like, what is the chance that this goes to all three games.

Andy:
This is something where the lines aren’t sharp to begin with and they don’t move in tandem with one another. I think you can get a lot of great betting opportunities where just some of the bets just haven’t moved in a while, even if the MoneyLine come down 40 cents, the other ones haven’t moved at all. Because I think casual betters are going to bet the Moneyline. A lot of these other numbers just get stale. This is long-wined answer to say there is edge there for sure. It’s hard to make a ton from it, but if you have access to a good number of books, you can do well with it. League of Legends, I am assuming just by judging from the limits that I’ve seen, it’s pretty similar where, yeah, it just can’t be that sharp. Yeah, that’s how I view it. Max, have you done any League of Legends betting?

Max:
Yeah, I’ve done some betting. I think the limits are probably a little bigger than CS:GO. Sometimes if I do see line movements, I will use that to adjust my, when I’m making lineups, so I think they are they’re valuable information, but yeah, it’s not like these NFL games, you’d bet $100 thousand on them, so they’re huge markets. It’s completely different.

Andy:
Were there any other questions we wanted to cover on CS:GO? I think this was a great crash course in it, but Jordan, was there anything that you saw?

Jordan:
Well, I had one more for myself that was just a clarifying question. When you’re looking at the app on CS:GO, you’ll see the odds for each team. Are we pulling those from Vegas or are those your calculated, I think you said true skill odds, Wil?

Wil:
Those are pulled in from Vegas right now. I know we’re planning on putting up the betting page with the actual outputs for it. But right now that’s just what Vegas has the game at. I think it’ll also be pretty clear from the projections who’s favorite and who’s not, just because there is such a stark contrast in winning versus losing the game that the projections usually just reflect the win probability of the team.

Andy:
Perfect, and on some of these too, I mean, you’ll see some numbers that, like a team will be massively favorite compared to some of these other sports. How do you handle games like that, broadly speaking? I’m looking at today’s and there’s a minus -6638 favorite.

Wil:
I think they’re pulling in the live odds, I think that’s …

Andy:
Okay.

Wil:
Yeah.

Andy:
Gotcha.

Wil:
I think that they’re definitely, especially on some of these smaller slates, they’ve run the past couple of days, you’ll see like a minus 2000 favorite. There’s not really too much you can do about that. The best players from that minus 2000 favorite, they’re going to win and they’re going to score really well, so that’s chalk that’s not really fadable unless like you get the world’s craziest upset.

Andy:
Well, and sometimes also they just don’t play.

Wil:
Yeah, yeah. There is also withdrawal risk that happens sometimes. I know this morning, the Young Ninjas team had two players that just sat down. They brought in one of their old players that they just transferred away and their 37 year old coach to sit in and play for them. There’s definitely, that happens on the smaller tournaments. I think that’s also why the prize pools are smaller for them. Tomorrow is the big Intel Extreme Masters Tournament. They brought back the 5K to first. There’s much lower risk of cancellation or anything like that.

Andy:
Yeah, and that is an important thing for people to keep in mind in all of Esports is pay attention to the league it’s for. The tournament series, I guess, is more what it is in CS:GO. Some of the random ones just get these are third tier teams. There’s very little data on it. A lot, the prizes in DraftKings are bigger than they’re playing for in the actual event. It’s not that there’s match [inaudible 00:33:25] or anything. It’s just, I think there’s not as much motivation. They’ll just want to try new things, swap people out. Those ones you just want to be cautious of, but if you focus on those bigger contests that’s where I think things will be most stable. Just always keep that in mind.

Andy:
Yeah, I think from here, we’ll jump over to League of Legends, but Wil’s going to stick around, so if anyone does have CS:GO questions, feel free to dump them into the chat. I guess, just quickly, someone in the Slack asked, do you use the true skill rating for predicting team strength? It’s basically like ELO, if you’re familiar with chess. It’s a rating system. I think it’s from Microsoft. They developed some of it. That’s basically what it does, is it’s to predict a team strength, right?

Wil:
Yeah, so it’s very similar to ELO except with ELO., they have a standard variance. It’s basically every game is assumed to have the same variance. A true skill model has adapted variance, so it’s based on recent form, time with the team, et cetera. In my opinion, it’s just a little bit more comprehensive. I think it better accounts for the variance that’s in Counter-Strike.

Andy:
All right, and yeah, people want to sweat along with Wil for any of his inevitable banks. Yeah, you’re reformed racer on DraftKings. Yeah, League of Legends, kicking it over to Max. We’ve done some videos on this before. I recommend that people check those out. We’ve had a lot of success over the year as we’ve been building out the model there. Max has led all of that and learned a lot along the way. And so, Max, I guess, just starting from the beginning, can you give just, League of Legends is different than CS:GO. I mean, they’re both computer games. I guess that’s the similarity. They both have a lot of correlation, and so you’re going to get stacks, but League of Legends has positions. They do have a draft with the champions, but it’s not really modifiable. I guess, just in contrast to what we’ve talked about with CS:GO, how would you even think about League of Legends for someone who’s not familiar with it?

Wil:
Yeah, so I would say CS:GO and League of Legends have actually a lot of similarities. You can think about them in similar ways. I think, one thing I’d emphasize is that, and as we said before, that the line of builder that we’re using for these are not, we’re not building it based on simulation data. So having your risk sticks and having strategies around getting players into particular spots in your lineup can be really important. With League of Legends, it’s like a captain style showdown-like thing, except it’s usually a best of three or sometimes the best of one.

Wil:
You’re going to focus on a couple of things. One is getting that captain spot with players who actually have the ability to have really high upside games. A lot of times I’m going to filter out, actually pick my pool of players for the captain spot. Specifically, you would be best served taking out a position like support or team from your captain pool. Those players have just such a low probability of being the top score. It’s usually a really good move to just take them out.

Wil:
Then there’s certain strategies with what positions you want to keep, right? Do you want to, some people only use ADC and mid and more recently jungle. Some people will use top, which these are all positions in League of Legends for the captain spot. It’s sort of like center point guard, shooting guard, small forward. Not a flawless analogy, but there’s positions. Different positions have different roles. That means they’re going to have different upside. ADC is going to be a position that’s going to get a lot of kills, and so that’s going to be a popular captain [inaudible 00:37:23]. But basically, focusing on getting that captain pick right is going to be really important.

Wil:
Then focusing on getting stacks, as Wil recommend in CS:GO. In League of Legends, you can do a four stack. I highly recommend you force a four stack. I would say, if you’re new to League of Legends, even forcing it, doing something where you’re forcing a full four, three stack is probably going to be pretty valuable for you until you got the hang of it, and even when you get the hang of it, some people just only do that. I think it’s a good strategy. Correlations are really high. You’re not going to see the correlations between players can be 0.7, something like that. This is higher than any other sport. If your team wins, you’re probably going to do well, especially as a [inaudible 00:38:11], so that’s something that’s really important as well.

Andy:
In … Yeah, go for it, Jordan.

Jordan:
Well, I was just going to say, so Wil had mentioned on the CS:GO side that the game is more variant than people think, and that ownership condenses and there’s some opportunities to find leverage against the field, fading some of the chalk. On the League of Legends side, do you think that the field does a good job of assessing strong plays and ownership condenses around the best plays similar to something like basketball? Or is this more of a sport like baseball where you can find a lot of leverage against the field fading, some of the highest owned teams in place?

Max:
Yeah, I think League of Legends is the perfect sport for someone who likes to fade, because I have found, doing my own analysis, that teams that are underdogs actually have a little more upside when they win than teams that are favorites. And so when you’re fading that favorite team, sometimes that team is going to, the team that you’re like underdog that you’re playing, is actually going to, when they actually, when I have higher upside than that team, that might be the big favorite. I mean, this also depends on how aggressive the teams are. Some teams are very aggressive. They will risk dying or getting a kill a lot faster, try to engage the other team a lot. Some teams are very conservative.

Max:
That is a lot of upside, but there also is a dynamic where those underdog teams do actually have a little more upside. And so it is a great spot where you’re looking for that diamond in the rough team that isn’t such an underdog that they’re never going to win, but is underdog enough where they’re going to be overlooked and you can use one of their best players in the captain and get a 2%, 3% on captain. That can be a slight winning play.

Andy:
Why is it that you think that the underdogs have higher upside potential?

Max:
The short answer is, I don’t know. My guess is a lot of the League of Legends scoring happens as the game goes on later in the game, because what ends up happening is early games, teams and players stay in their lanes. There’s three lanes on the map. Then as the game goes on, the team’s group up. A lot of the scoring and League of Legends is based on getting the assist, so basically if you damage a player that gets killed, then you get points. And so if the teams are grouped up, you’re going to score a lot more points, because all the team members are going to be getting those assists since they’re together. And so I think that has to do with why. Usually, if you’re watching, what you’re rooting for is for the game to go on as long as possible for your team to be winning, because they’re going to get a lot more extra kills and assists because of that.

Andy:
Okay, and yeah, Alex in the YouTube chat had a question about the draft phase. I want to just talk a bit more about that. Can you, I guess, actually, can you just talk a bit more about that? How does the draft actually work and just what opportunities are there around that, if any?

Max:
The draft is similar to what Wil was talking about with CS:GO with map picking is there’s different characters that players can play. Those characters have different abilities and are better for different stats, and so picking a character can be very, very important. I, sadly, do not have a model that’s as sophisticated as Wil where I’m simulating what champions they’re going to pick. I try to project the type of …

Andy:
I don’t know if you could.

Max:
You probably could actually.

Andy:
You think so?

Max:
That’s something that I’d be looking to do in the future, but for the time being, I just basically assume what kind of champions or not assume, I look at the data, what type of champions players like to play and use that and put that into my model. I think people who are really into League of Legends try to predict champion pick, because it actually is very important. If there’s certain characters that, for example, don’t get these extra points that have to do with killing minions, which I’m not going to get into, but there’s different characters that have a widely different array of skills and aggressiveness. Usually, if you’re watching, there are certain characters where if a player picks, you are going to be very unhappy or very happy. It is very important. I think it’s pretty sophisticated and tough to predict. You don’t need to predict it to win at League of Legends. I don’t do it, but it’s an edge you can have if you get really into it.

Andy:
Okay, and on that note, how good do you think the teams actually are at the draft? Is that something where they have their own version of Moneyball and they’ve really invested in figuring out the optimal draft? Or does it seem like they’re just not doing a great job there? This is just a random question I had, but I was curious.

Max:
I don’t have an opinion on that. I assume they’re pretty smart about it, but I don’t think it would affect your DFS play at all to think about the strategy, unless you’re just really into it and you want to focus on that. Go at it. But I don’t have a strong opinion.

Andy:
Interesting. Yeah, Matt, as a good point as well. He said the issue with predicting champions is that the meta changes so often it completely shifts which champions are viable. Can you talk a little bit about what the meta is and how that impacts things?

Max:
Sure, so essentially League of Legends, will update the characteristics of some champions or players that you’d pick and they’ll add new ones. Because of that, the dynamics, if they change it enough, the dynamics of the entire game can change of which player can be more aggressive and which one’s more conservative. It used to be, a couple of years ago, that ADC and mid-laners were the most high upside positions. They were going to be the players that are going to get the most kills. Those are going to be the players that you exclusively will use in your captain. Last year, jungle became something where a lot of, because of the changes of the skills of players, jungle became a viable position that actually have a lot of upside. You could get a lot of kills. This year, I’ve heard from one of our users, that top has become a more viable position. I haven’t looked into it that much, but it’s going to be reflected in the projections just simply because it’s based on historical data, so if some player or positions is getting more kills, that’s going to be updated in the model.

Max:
From season to season, that can change pretty drastically. It’s something you want to look out for, I think. I usually, like last year, I probably wouldn’t play any top position players in my captain. This year, that might be different. It just depends on how the game is changing.

Andy:
Okay, Jordan, do you want to …

Max:
One thing that you can … Yeah, sorry. I was just going to add one thing you can feel pretty confident about is ADC and mid are always going to be pretty viable captains.

Andy:
Okay, cool. Yeah, Jordan, do you mind jumping in. I’m lagging a bit, and so I just want to make sure we can keep things going.

Jordan:
Yeah, no problem. There is a question from Ben here in Slack that I think is interesting. He said with sports being highly correlated, with fantasy points being highly correlated to chance to win and the projections reflecting that, do you find yourself forcing certain stack combinations or adding a lot of additional noise to the projections to force some of those higher variants underdogs into your lineups? Or can you talk a little bit more about just actually what your lineup building process on SaberSIM looks like?

Max:
Yeah, so I’m just going to assume we’re talking about a four or five games slate, because I think with two games slates, it’s a little different. We can talk about that if you want. But essentially I think there’s a few things. One is I will manipulate projections in order to get more exposures to teams I want. I also might do that in the post build process. Sometimes I might straight up exclude a team, because I think they’re going to be too heavily owned. I’m just going to take a really risky position and just take them out of my pool.

Max:
Then also, I mean, we have a lot of tools in the post build process that’s going to allow you to balance your stacks, getting particular stacks. I definitely using stacking rules. I’m going to always force a fourth stack and sometimes I’ll do something depending on how much time I have is really taking advantage or filtering, right, is if you have the time, it doesn’t take that long to filter out some lineups that might just be, you’re like, “Okay, I have the favorite too much, I just don’t want that much exposure to them.” Then filter in lineups that have more underdogs. I think in general, yeah, I think I’m trying to manipulate the builder a lot.

Jordan:
Gotcha, and for looking at some of these underdog teams, maybe say that you’re building league lineups for the first time and you want to find some of those higher upside underdog teams, is there a particular place that you use to start some of that research and finding some of those opportunities or maybe some advanced statistics? We talked about a minute’s upside in basketball the other week. I know, I mean, we look at targets for wide receivers in football, things that maybe provide an opportunity to tell a story that doesn’t necessarily come out in the projections about upside.

Max:
Yes, so I have, I mean SaberSIM provides me with all the data I need, so I can look at it myself. There’s a popular website called Oracle’s Elixir. I think one of the most important stacks you can look at is something that’s called kill deaths per minute. It’s basically an aggressiveness stat, right? It’s, for a team, how many kills or deaths or combined are they getting a minute? That’s going to show you how often they’re engaging with the other team, because if they’re a bad team, they might die a lot, but that’s just as valuable to us. Or if they’re a very good team, there might get kills a lot. Both of those are very valuable, because it just shows how much they’re engaging with the other team. And so a lot of these teams, they’re going to be a very good team that can be very aggressive and gets a lot of kills, but when they lose, it means they die it a lot.

Max:
I’m usually looking at, I mean, I think the key, in a very simplistic sense, is you’re looking for a team that’s in a really aggressive game that might be a little bit of an underdog or might fly under the radar because those aggressive games, when those underdogs win, they can have a really, really high upside. I would say Oracle’s Elixir or there’s other sites, I would just look for League of Legends team stats like that. That can be very valuable information. That being said, do not go overboard looking at these stats, especially in a small sample because they can be noisy. So yeah. Well, that’s all I’ll say.

Jordan:
Gotcha, and similar question we asked to Wil before. In terms of max entering these kinds of contests, do you find on a typical, maybe four or five games slate that you can build 150 profitable lineups? Do you find yourself maxing contests out or more taking a few shots on just a handful of lineups? Or what is your contest selection mix look like for these slates?

Max:
I usually don’t build more than 20 lineups. I think if the tournament’s big enough, and you can get them were it’s a 5,000 entry tournament, I might do something like 50. But I usually like to take the approach that I want to make sure, especially since again, our builder is not, unless I’m just like forcing three stacks and again, just ensure, okay, all of these lineups are going to be four three stacks. I’m comfortable with that, whatever. It’s fine. I just want to make sure that the lineups are all just go through that quality control process for me. If there’s 20, I can manage that really well. If there’s more, it’s a lot harder.

Jordan:
For you, it’s less of a concern around the theoretical edge and more just because of the amount of manual oversight you need to have in the lineup, you want to pick a number that’s manageable for you to review in depth, right?

Max:
Yeah, absolutely. I mean, I’m a more risk averse player, so I don’t like doing something where I’m risking putting in an unprofitable lineup. And so I know if I do 20, I’m not going to be risking that at all, because I can go over all those lineups. Obviously, we have tools that are going to allow you to have good oversight of what your lineups are, but I just try, I think 20 is a good number to manage.

Andy:
Nice, and looking over at the questions, has anything come in on YouTube or Slack that we’ve missed, Jordan?

Jordan:
No, nothing that we missed. There’s been some really strong conversation going on here alongside our conversation. Ben and Maverick, both mentioned too, that in talking about why there is that extra upside on underdogs, that it seems like that’s when the underdog wins, the win condition is a longer drawn out game where there’s a lot of team fighting, the teams are scrapping and racking up those kills. Whereas, the favorite maybe has a win condition that’s more of a steam roll type win where there’s not really as much of an opportunity for upside. I thought that was kind of a strong point made there. But I think we’re pretty caught up with questions here. I know Maverick had mentioned some questions earlier in the day here that were some more complicated meta type questions. I think maybe if there’s nothing else coming in, that’s a good time to talk about maybe some of the more advanced concepts about how you handle the meta shifts and things like that.

Andy:
Before we get to that, there was just one basic question I forget is for these sports, there’s no late swap for either for CS:GO or for League of Legends. It’s like once the site starts, that’s it. Okay.

Max:
Yeah, absolutely. And again, I mean …

Andy:
Yes.

Max:
Yeah, sorry.

Andy:
No, I think it was just in some ways it’s actually more beneficial for the average user, because the only, you would, it’s not like MBA where everyone essentially has access to this information on who’s getting scratched. You might not have much time, but you don’t need to be super deep into the Twitterverse to know what’s going on. Whereas with these ones, you’ve got to really know what’s going on. I think that helps make it more approachable for more casual players, which is ultimately what you need for these niche sports. But yeah, what were your thoughts on it, Max?

Max:
Well, I was just going to say, I feel like we should mention this as well is with a lot of the League of Legends leagues, you can find who the starters are on Twitter. I don’t know, Andy, you might know more sources as well. Usually, you can just look at the box scores from the game before and unless they have announced something differently, you can be pretty confident that the starters from the game before, especially if it’s not the first game of the season or something, are going to be the starters. That’s something to keep in mind is you really want to be aware of if there’s a change in starters, if there’s a player who sometimes gets subbed out on these best of three things. The Korean League specifically is really notorious for it. They don’t really announce starters, so sometimes you have to be a little more careful with those players. Sometimes you can play them, and then at 3AM, it turns out one of those players is not playing. That’s just something to keep an eye on. There’s a good information out there. You just have to look for it.

Andy:
Yeah, before we get to Max’ meta discussion, that’s another good point where the start time of these slates, CS:GO, what is the primary market for CS:GO?

Wil:
Europe, mostly. Primarily slates will start, like the minor tier two, like the tournaments that are on this week were pretty much just small Russian tournaments, so they started at 3AM or 8AM. But big things like the Intel Extreme Masters are focused in Europe, but they’re aware of their New York and US customer base, so they’re like 10:30, 11, 11AM Eastern [inaudible 00:55:30] that go until 6PM.

Andy:
Mm-hmm (affirmative), and then what is, it looks a bit different for League of Legends, right Max? I think there’s a strong presence to be mentioned [crosstalk 00:55:40].

Max:
It depends on the league. Right, so usually a League of Legends every night there’s either the Chinese league, which is LPL or combined Chinese and Korean League slate, which is going to be four games. That’s going to be late at night. LEC, The European League is always in the morning. LCS is always in the afternoon. They’re only on weekends, on more three or four day weekend. I would say actually probably my favorite slates to play are LCS or LEC, because they’re only best of one, so there’s a lot more variants and they’re during the day. You don’t have to worry about that stuff. That’s funner, easier one to get into, because you can really take advantage of that variance from that only one game series that all these games are playing.

Andy:
When are you typically building lineups?

Max:
Typically building lineups just a couple hours before or maybe an hour before. You can do it pretty far in advance if you want. We project these teams pretty, pretty far out. I do it seven days in advance and update it every day. That’s something where you can build lineups early, especially for LEC or LCS, and you don’t have to worry about something changing. Usually, it’s going to be the same players.

Andy:
Yeah, and one thing to point out is that RotoWire recently started posting, not that recently, but it wasn’t up when we first started getting into Esports, but they now post some confirmed lineups for League of Legends. They don’t, it’s not perfect. They’re not updating all the time, but when they can get it, they will update it. That’s a good free resource for people to check out. But yeah, what does that look like?

Max:
Yeah, great resource.

Andy:
Yeah, and then I’m trying to think, so, yeah. Jordan, do you want to try to present the question for, Max?

Jordan:
Yeah, I think there’s some very specific questions about the current meta here that we could dive into. But I think one thing that would be most interesting just in terms of thinking about longer-term League of Legends strategy is just how can we adjust and take advantage of playing DFS in a game where the game itself is potentially changing every two weeks, right? That’s what we’re really talking about here with meta shifts is a patch will come out and it’ll actually shift some of the core items or champions or otherwise things that impact the way the game plays. I would just be interested, I know this is a really general question, but how that impacts your process. I mean, Do you look at patch notes? I mean, what comes into your process.

Andy:
Because there’s nothing really like traditional sports. It’s like, we can talk about juicing the ball or like making some things that have an impact and maybe teams start doing more of a shift, but it’s like baseball’s the closest and it’s still not nearly the impact that it seems like some of these changes make in League. Is that fair to say?

Max:
Yeah, so I’ll say this. The first thing I’ll say is I think that this type of nuance is something that you don’t totally have to worry about if you’re a new player, right? The top position could become a viable captain this season, but if you don’t use the top position to draft them and you’re building strong lineups and focusing on getting the right stacks and finding those under the radar players, you’re going to do well, right? We’re talking about how can you take advantage of these changes in the game? That’s going to be something that if you’re a more advanced player can be fun to look at, right?

Max:
I personally, actually have the opposite view of this is where when there’s something that could be viable, unless you’re really early on it, I think that it can make it. The bold staples are actually better plays, right? When suddenly top, jungle, mid and ADC are all viable captains, suddenly you’re going to see, okay, this really good mid is getting 2%, 3% ownership in the captain or this good ADC is the same thing. It’s going to depress the ownership of some of these guys are just safely going to be the highest upside plays. And so I think there’s sometimes where there’ll be something like this happens, and if you’re late to the party, you can actually just get an advantage by just not over adjusting to it and doing everything that you want.

Max:
I think one thing that’s something that’s a dynamic with League of Legends is the positions have varying salaries. ADCs usually have the highest salaries. Top usually has some of the lower salaries. This can be an advantage early when people are looking for any excuse to put a lower salary play into captain, because if you can do that, it means you can make two stacks of two of the biggest favorites and your lineup looks really good and feel fairly good, right?

Max:
But what we want to do is we want to use those highest upside players in the captain, like the best ADC, the best mid, the best jungle on a particular team. The try to get add value by just playing underdogs. Because when you do that, then the ADC is going to [inaudible 01:01:17] cost last, and you’re going to have a lineup where you get the highest upside play in the captain and when their team blends, you’re going to do really well. I think trying to do something where suddenly top becomes a little more viable and has a little more outside, I think can sometimes backfire as the other players adjust to it, because then that becomes a really awesome play. It becomes a really popular thing to do is use top or jungle because you’re going to save money. Then that ends up just not actually being a good play in theory, when the ownerships [inaudible 01:01:50] too much.

Andy:
Ultimately to me, for these more niche DFS sports, it seems, I think you can go super deep on them and a lot of players do, but you don’t need to over-complicate it. Because there’s frankly, not a lot of great information out there on how to play these. There’s not as much good data out there. Vegas isn’t as sharp. The average person coming in just frankly, is going to be bad. With that in mind, these really are sports where rules of thumb can get you pretty far and you don’t have to complicate it. I think as you start moving up in stakes, as you start putting more entries in, there is more value on staying on top of the nuance and just really digging in deep to these. But I don’t want listeners to think that you have to stay on top of absolutely everything. I think there’s a ton of edge in these sports still. Play within your bankroll. Follow these rules of thumbs. Then as you start getting some traction, start working on developing your processes and seeing how you can differentiate, where you can find spots to add some more value to the process beyond the rules of thumb. But I think you can get started with these without making it too complicated. Is that reasonable?

Max:
Yeah. Oh, absolutely. I think if there was three things that I’d love for someone who’s new to League of Legends to take away from this video is focus on just these things. One is getting your captain player full, correct, eliminating the players that don’t have high upside. You can get rid of all the supports, get rid of all the teams. You can get rid of tops in some cases. Get your captain pool where you are forcing the highest upside players into your captain spot. I’d say the second thing is make sure to take advantage of our stacking rules, right? Force a four stack. That’s a very, very important, at least force a three stack. If you’re really new, force qa four stack with a three stack or whatever, just make sure that your lineups are stacking, make sure that you don’t make any lineup combination mistakes in that way.

Max:
Then focus on the post build process, right? Get it is use our tools that we have in part three of that build process where you’re looking at your lineups, use filtering, use min and max exposures, make sure that you’re getting a nice balance, try, maybe try to raise exposure of a team that you really like that is maybe that underdog that’s in a very aggressive game. Use all those things and you’re going to do pretty well. I think you can make, even if you don’t understand League of Legends very well, you can get a lot of edge in just constructing solid lineups. That’s something that rings true for any form of daily fantasy.

Andy:
Awesome. Well, this has been a lot of fun. I hope people got a ton out of this. We are going to be back next Thursday with another strategy session. If anyone has any suggestions for topics you want us to cover, just let us know. We’ve been really enjoying these, enjoying the interaction and just really having a platform to go deep on some of the subjects that I think aren’t talked about enough. Thanks for tuning in. If you haven’t tried SaberSIM already, you can go to sabersim.com and sign up for a free one week trial. As always, if you have any questions at all, you can always reach out to us at [email protected] or shooting us a message in the Slack group we’ve got going. Yeah, Jordan, Max, and Wil, wherever you went, thanks. Thanks for helping out guys.

Max:
Thanks guys.

Jordan:
Yeah.

Andy:
Yeah.

How to Beat PGA DFS for the US Open

Transcript

Jordan:
All right. Hi, everyone. Welcome back to another SaberSim strategy session here. My name’s Jordan, I’m joined with Max. We’re talking a little bit of US Open PGA DFS strategy today. I think now this is our fourth one of these we’ve done.

Max:
I think it’s our fourth. Yeah.

Jordan:
Yeah. So cruising right along here. These have been a natural counterpart here to our office hour streams that I’ve been doing every day, 2:00 PM Eastern. Typically, we’ve been hosting these on Thursdays here, but with the US Open obviously starting tomorrow morning, we wanted to do a Wednesday special stream here talking a little strategy for the tournament and PGA DFS overall. We already have covered sports betting strategy, MBA short slates and showdowns, and a little bit of Esports last week, and all three of those videos are up on our YouTube channel, so check those out if you haven’t already. But we’re excited to talk a little PGA today. Max, how are you doing? Are you excited for the tournament?

Max:
I’m doing great. Yeah, I always love doing PGA DFS for the majors because the prize pools are really big, and it makes it a lot more fun. I qualified for the Fantasy Golf World Championship a couple of majors ago, so I’m hoping to build on that, and really excited.

Jordan:
Awesome. Yeah. Right on. I’ve been pumping this up for the past week. I’m pretty excited as well that the majors, I think get a little bit softer too with some of the [inaudible 00:01:33] players joining the pool, so it should be a lot of fun. Cool. I’m going to go ahead and get us right into this. If you’ve been watching a few of these, you’re familiar with how this works, but we host these live for a reason. We want questions, we want clarifying questions and follow-up questions from you guys watching if you have them. So, anything you’d like us to answer or talk about a little bit, I know we already have a few questions in our queue here, but just pop those into either the YouTube chat or the Office Hours Slack channel in our Slack channel if you have any questions. Otherwise, we’re going to get right into it here.

Jordan:
We wanted to start this one with just a couple of general takeaways, some broader themes that we want folks to leave with at the end of this year in terms of leveling up your PGA DFS strategy. The first one of those is to build lineup constructions that have upside. We’ll talk a little bit more about what that means here in a moment. The second one of those is to really focus on ownership and value the game theory components of PGA DFS in particular. And then the third one is to spend some time crafting a player pool that makes sense. We’ll talk a little bit more in detail about how you can accomplish those things in a minute. But Max, if you maybe want to go ahead and kick us off just with your general approach to PGA DFS.

Max:
Yeah. I think the main thing with PGA DFS, it doesn’t roll off the tongue very well, that I really like to focus on is mostly actually ownership, because if you’ve played PGA DFS for a while, you’ll notice that there’s a lot of variants. There’s no such thing as really someone who’s a [inaudible 00:03:20] or someone who’s a total fade. A lot of fade can be random from tournament to tournament, especially a tournament like the US Open, where the course is going to play very tough. And so, I think in general, I’m not really going for maxing out or doing anything crazy, I’m usually making 20 or so lineups. I’m definitely not playing cash games, just focusing on tournaments, and trying to find those guys who might have high ownership for one reason or another, and trying to depress their ownership in my lineup pool, and really just get a nice portfolio of lineups with a diverse array of players that I like.

Jordan:
Gotcha. Yeah. I think something important to note there too, is that the sites set these players salaries based on some of the opening lines to win the tournaments. And in a sport like NBA, where if news changes and a player all of a sudden gets scratched, it can make a lot of those player prices on the rest of the team really inefficient. There’s really good shock that opens up in a sport like that, because there’s really strong value. In PGA, you don’t really get that effect, and I think people end up finding very subtle salary inefficiencies or other reasons to get on a golfer and then overinflate the ownership. Exactly as you were saying.

Max:
Right. Right. I mean, I think the positive about team sports like basketball or even baseball is there’s really a lot of nuance to a Vegas line. Like if you just played basketball players based on the over-under the game, you would be in big trouble because if a player at teams plank six or seven person rotation, or someone gets blocks or steals or something like that, that over, under doesn’t help them. But in golf, since it’s an individual sport, if someone is X percent to win according to Vegas, there’s not nuance to that. It means he’s that good. So, it’s a little harder to get that much differentiation based on that, or not use that because it really is a good indicator skill.

Jordan:
Right. Well, cool. Let’s go ahead and start here then, since you mentioned ownership, do you want to maybe talk about a few of the signals that you typically use in addition to our projected ownership that we have in terms of assessing where you think the field is going to go, where the shocks going to end up?

Max:
Yeah. I think there’s a few factors that I’m really looking at. One is going to be driving distance, especially on these courses that are par 72 yards, and they have a lot of par fives. Even if they’re not, it’s just players gravitate towards these guys, and I think for good reason, actually, because players with high driving distance usually actually have more upside, in my opinion. I don’t have the data to back that up, but I think it’s true. So guys like Bryce DeChambeau, Tony Finau, people like that are just going to get high ownership. I had a friend who’s really into daily fantasy golfing, one tournament, Tony Finau got high ownership out of nowhere, this is a few years ago, and I’m like, why does he have high ownership, and he’s just like Tony Finau now always has high ownership. His drives are really far, he just always does. And there’s just guys like that who are just going to get played a lot.

Max:
So I think looking at driving distance where you find those numbers, a lot of places, even the PGA Tour website, that’s a good place to look. I think another thing is youth, if you’re a young player who drives it really far, even better. I think there is some … Scott, I forgot this guy’s name, but there’s this young guy, he’s an international player who has huge driving distance, possibly isn’t that good, but he’s probably … I think his name’s like [inaudible 00:07:06] Bauer or somebody like that. Probably will just get some ownership just by the fact that he’s a youthful guy who hits really far. Cameron Champ was another example of this when he got on the tour. People just started playing him because he’s a young guy, and he hit it really, really far. And then, I think the last thing is course history. I mean, you, on these streams, will sometimes share data golf, some of their free staff. And they have a course history tool that I definitely look at every week.

Max:
I think a lot of people will look at that because they’re like, “Oh, I want to find the guy who his projections are going to raise because his course history is really good.” I look at it to see, okay, who are the guys that people are going to overrate their course history and own them too much? Those are a few things I’m going to look at, and you just put this up right there. I’m basically looking for guys who have a solid enough sample and they’re true strokes gander is just really high. If I remember correctly this week, I don’t know what you’re seeing here, but I think Finau is actually one of them, Adam Scott was one of them, Leishman maybe, I’ve heard people talking about.

Max:
So basically, players like that who just have really good history. These guys can fail, they can miss the cut. This isn’t like that strong of a signal, so I take a look at that and try to put that all together to say, okay, which of these guys who are just going to get really high ownership, and either depress their ownership in the [inaudible 00:08:41] process or just straight up fade them?

Jordan:
This is the perfect example of what I was saying, where you have this, maybe some very small edge or something that is very slightly predictive that the field is going to latch onto and overstate. So, it’s almost, I guess in some ways, a little bit like BVP in baseball here where you’ve just got this signal where the sample size is too small to really trust, and you’re going to have people overrate it. Is that the right idea here?

Max:
I think it’s better. I mean BVP, which is irrelevant basically. No, it’s better than that, because it’s certainly irrelevant. I think what ends up happening with particular players, not all players, because you’re going to see some guys on this list, maybe someone like Bubba Watson or even Phil Mickelson, who it’s probably not actually going to move the needle for them just because they just are … I mean, Phil Mickelson obviously just won a major, but I think the consensus is he’s not very good, so I don’t think that’s going to really boost his ownership that much, or Bubba Watson has been so terrible. So, you have to be careful in thinking, oh, this guy’s going to get a lot of ownership. But there’s going to be particular guys where people are just going to wait it a lot because it just fits perfectly into every narrative possible.

Max:
We want these narrative to merge together in a way that’s going to really get that ownership really high. I think another thing I forgot to mention too, is what I’ve noticed over the years playing daily fantasy PGA is that usually you don’t get that high ownership on value players, and so you’re really looking for these high ownership fans, there are going to be guys who are mid tier players who are like 8,500 and 9,500 rand or something like that, who have all those narratives fitting in, and those players are going to be the ones who are going to get 20, 25%, 30% ownership where we might be looking to fit.

Jordan:
Yeah. Makes sense. The other thing I’ll add too on to that point is just listen to what you’re hearing around the industry. There’s a lot of free content out there, especially on YouTube, there’s plenty of golf DFS touts out there putting out free content, and a lot of times you end up seeing this positive feedback loop where nobody wants to get caught holding the bag when the chalky play has a bad tournament. So, everyone touts the same players, and there’s not always a lot of strong data-driven backing behind some of these players that end up getting chalky. You have this feedback loop that happens over the course of the week, and some guy ending up missing the cut, ends up highly owned because a lot of the touts were on him. And you can get that information for free just looking and seeing what people are saying online. So pay attention to social media, see what’s out there in terms of what names are popping up over and over again.

Jordan:
Because again, the core point here is that there’s just not really that level of strong value opening up based the way that these are set up over the course of the week. There’s no backup player suddenly thrust into the starting role in golf.

Max:
Right. Absolutely.

Jordan:
Cool. Let me go ahead and bring my screen down here. I want to talk a little bit more here too, about lineup construction. If you’re unfamiliar with golf, we have a cod halfway through the tournament, roughly half the players on the average tournament are going to get to play two extra days of golf, and the winning lineups are consistently constructed with players where all six players get across the cut, and from there, maximizing the upside of landing top five’s first place, second place, top 10s, top 20s in the tournament. Go ahead. Were you going to say something?

Max:
No, no, no. Keep going.

Jordan:
Okay. Yeah. I think one thing that’s important and one thing that can be really nice about optimizing with SaberSim compared to a traditional optimizer, is that we need to build lineup constructions that actually have a chance at real upside in the tournament. I think a traditional optimizer is often going to build you lineups where it captures some of the high projections on some of the highest salary golfers in the pool, and in order to fit some of those players into your lineups. throws in multiple lower, cheaper players that have a lower chance of making the cut. When you have multiple players that only … two or three players that maybe only have a 50% or less chance to make the cod at all in your lineups, that effect compounds over the course of three players with a 50% chance or less chance to make the cod creates a lineup that has a very low overall chance of getting all six of six golfers across the cut.

Jordan:
What this means is that I think it’s important to ultimately end up trying to construct lineups that focus more around that middle range of golfers or less studs and duds types lineups, because those lineups just possess low overall upside in terms of what they can win. You may end up with a golfer that wins the tournament or two golfers that end up in the top 10 because you played some of the safest plays, some of the plays that are the most likely to get there, but because you had to drop the salary of the remaining golfers in the lineup to get those kinds of players there, you ended up with only five of six golfers making it across. I think that’s an important thing to note when you’re building your lineups. Do you have any thoughts on that, Max?

Max:
Yeah. I mean, I would say to add to this, just talking about the model that we have at SaberSim is, our models based on a machine learning model that regresses quite a bit. I think one thing it does a bad job at is the players who are at the bottom, I think it’s a little too high on. And so in general, I think you’re going … I mean, we’re going to talk about this as really tightening up your player pool and making sure that you’re not going too deep on those value players, especially if you’re using our projections, some of those value plays are going to be a little overrated. So you really, I think when you’re playing daily fantasy golf, you want to tighten that player pool when you’re building lineups.

Jordan:
Yeah. Let’s talk about that a little bit here. I’m going to go ahead and pull this up.

Max:
Yeah. I mean, I’ll just talk about it a little bit. I think if you’re playing daily fantasy baseball, or you’re playing basketball, or you’re playing football, and some people do this anyways, where they’ll do something where they tighten their player pool. They’ll actually just eliminate a lot of players from the pool of players that they’ll build lineups from because they just want to have their core players. When I’m using SaberSim for my sports, I don’t do that. In golf, I do though, because I think it’s really important to basically use the players that you think are viable and make a curated pick of that, so you can get a nice balanced portfolio of those players that you really like, and not get some of these stragglers that maybe you just don’t want any piece of.

Max:
So, something like raising your men projection, Jordan and I were talking about this before the stream, or just taking top 20 percentage or something like that, because basically to win one of these tournaments, all your players are probably going to have to be in the top 20, having some cutoff like 10 or 15% or something, that’s going to serve you really well. So, I think one thing that we’re going to recommend is raise that min projection to something like 50 or even 55, or look at that top 20 percentage, and have some cutoff and make sure that you’re only using players that are going to have a really good shot at getting up there.

Jordan:
Right. Yeah. I completely agree. I think that that top 20 is something that I personally like to use. I’ll take a look at what the pool looks like overall. A common number I’ll look at is something around 10% of a chance to make the top 20, which coincidentally, we saw this right before we hopped on is right around that 55 number that you had mentioned as a min projection. What we’re trying to do is just get some of these players out of our pool that especially when taken together in a six golfer lineup just create a lineup that has a very low win equity, a very low chance to capture some of that upside here, because these players have a low chance of top 20, right?

Max:
Yeah. I think to stay on top of that too, is it can really compound, because if you have a player that’s 10% to make the top 20, then you add a player that’s 5% instead of 10%, that’s going to lower your odds of having six in the top 20 really, really significantly. So, you really want to make sure that you get a balanced pool of players that are actually going to have as much of a chance as possible. Otherwise, that’s going to really kill your lineup equity, especially this millionaire makers, which we’re playing to win a million. So, you don’t want to wimp out and be conservative.

Jordan:
Right. Cool. Another question, I think something interesting to talk to, what does your typical golfer exposure look like when you’re actually going through the process of building your lineup? Say you’re building 20 or 150 or whatever really makes sense for your contests, do you find that you’re attaching to a tighter core and rotating other golfers around them? Or do you get pretty spread out? What does your strategy look like with golfer exposure?

Max:
I usually get pretty spread out. I think there’s going to be occasionally a situation where there’s someone I really want to get leverage on for one reason or another. So, sometimes I’ll have 80, 90 or 100% exposure on a particular player if I really feel conviction about him, but usually, I’m maxing out at 50 or 60% exposure in a particular player.

Jordan:
Gotcha. Yeah. I think I’m around there most of the time too. I think I maybe play a little bit more conservatively in that regard. I think a lot of times my most own golfers, somewhere around 40%. That obviously depends a lot on the kind of contest you’re playing, and so on there too. We did get a question too, it looks like here came in through YouTube chat, Jeff Coley asks here in a three max, would you be building three unique lineups or do you use a three-year foreman core for your lineup? That’s what got me thinking about this. Does that change at all for you if we’re looking at something like a three max?

Max:
If I’m understanding him correctly, is he saying that you use 18 different players for the lineup, is that correct? Is that how you’re interpreting?

Jordan:
That’s what I’m understanding here. Yeah. Three completely uniques or building a core?

Max:
No. I mean, it depends on risk aversion. I think I’m going to have probably a core of at least two golfers, maybe three, but I’m not getting too attached to it. Again, this isn’t like basketball where there’s just a play that fit, maybe isn’t a sure thing, but it’s a really good play that’s going to hit a lot of the time. Golf is a pretty random sport, and so getting too attached to one player thinking, oh, this is going to be the week for this player, I think is wrong. It’s not going to work out for you, especially given it’s a weekly sport, like NFL, getting diversity of players I think is really important.

Jordan:
Gotcha. Cool. Let’s see, I think maybe one thing that might be … Oh, let’s see. Another question.

Max:
We also had a question from Jack in SaberSim.

Jordan:
Yeah. Let’s go ahead pull this up. Jack asked a really interesting question here. He said, I would love to hear opinions on whether or not the current form of PGA DFS is overall just a low edge sport, no correlation in a huge player pool where the ceiling for chalk is typically 30%-ish in large field stuff. You heard Nelson, [inaudible 00:21:18], mentioning he found a linear relationship between total lineup ownership and DK point scored, which would imply the ownership market is relatively efficient as well. We talked a little bit about this before the stream, Max, what are your thoughts on this overall?

Max:
Yeah. I think first of all, I think that really has a lot of truth to it. I think PGA is a low edge sport because of what we were talking about earlier, is the Vegas odds match out so well with how a player is actually going to do. You’re probably not going to get that much edge from a projection standpoint, so it’s more of something where you’re either going to find something, whether it’s a correlation edge because of weather or something like that, which we can talk about it a little bit later or some player you want a lot of leverage on, or you think is a good fade or something. If you don’t have an angle like that, your edge is probably going to be very little. So, I think it makes sense to approach PGA as something that is like, okay, I am doing this as a bit of a gamble, unless there’s some strategy reason where for that particular week, it’s not. You can’t just play every week without an angle and expect to just profit out every time, and there’s going to be a lot of variants to it.

Jordan:
Yeah. I think again, looking at ownership, waiting for other people here to make mistakes, I think a lot of times on this show here, I’ll talk about how larger slates allow other players to make mistakes in terms of the players that you’re using just based on a pure projection. Like players don’t necessarily get on the best plays on big NBA slates or things like that. I think in golf, you really can allow people to make their own mistakes in terms of that ownership. The pricing is pretty efficient, and I think that’s probably true here that in general, the ownership market is efficient as well, but I think it’s probably less efficient than the pricing market for golf DFS, at least that’s just what I’ve found. So, really paying attention to where those chalky plays end up, especially at the high end.

Jordan:
The difference between the odds of some of the top golfers on any given slate winning the tournament, a lot of times is a lot smaller than the difference in the ownership share that those players end up taking up. So, it’s a crucial point of golf DFS and building your lineups. All right. You had mentioned-

Max:
I was going to say, I would just also say if he was talking about having a linear relationship between total lineup ownership and points scored, I mean, that doesn’t necessarily … I just want to explain that a little bit, because all that means is that owners, total lineup ownership is correlated to point score, which of course, it is. You have basically a bunch of players who are trying their best to make the best lineups picking these plays, and that’s going to have some signal, unless we were all really big idiots, that of course, is going to have some signal. It’s going to have a signal and basketball, baseball, or football. So, I don’t think just the fact that there’s a linear relationship necessarily means it’s unbeatable or something, it just means what we already know, which is that players, if we all put our heads together, and I’ll try to pick the best players on the slate, it’s going to have some signal, some of those guys are going to be right. So, I don’t necessarily think that that means it’s unbeatable or anything.

Jordan:
Right. Cool. Where’s my mouse? We had another question come in here from John on our YouTube chat, he said, what are your thoughts on inter lineup correlation when building lineups specifically in salary tiers and the fact that only one player can win?

Max:
Yeah. I’ll say two things, one is our builder is … The golf projections are built on the simulator, and so when you’re building lineups, especially when you’re using high smart diversity, this is going to be taken into account. Every simulation we’re projecting, whether what plays to golfer is going to get given, that set of simulation. So, it’s going to take that into account, and I would think just as a general practice, I think this only is going to be important either in showdown, or we’re talking about two players who are really towards the top. So Jordan was … well, I don’t remember if you were recommending this or not, but not doing a stars and scrubs type of lineup build. I think that definitely can do … if you take two players like let’s say Jon Rahm and Dustin Johnson or something, they do take away from each other in that way a little bit, so I think that does make sense when you get to the middle tier, is that they …

Max:
I mean, someone’s going to have to get first, someone’s going to have to get second, you don’t have to worry about it that much.

Jordan:
Right. Yeah. And this has come up too a little bit in Office Hours, we’ve talked about here. When we’re looking at the projections, we’re looking at a mean average across all of the simulations. So, every player’s win equity, the simulations that they win the tournament in play into that projection. But the question here really is getting at in reality, in the one single tournament that’s going to take place over the weekend here, only one player is going to win. So, I think that that is captured really well in smart diversity here, especially with a smart diversity that will end up being at like nine or 10. You can see, we’ll actually start to capture the real ranges of outcomes of the players, and your lineups will be built in a way that makes sense. If you’re using two higher salary players that have a higher win equity for the tournament, the simulations of the tournament will be there to back that up and justify the usage of that player.

Jordan:
So, even if the simulation that you’re looking at is one where maybe you have both Rahm and Xander, and Rahm wins and Xander takes second, it’s still a lineup that has tournament winning upside given that potential outcome.

Max:
Yeah. I actually didn’t even know he had that visual because I think that the visual of how the simulation looks like is actually very important to look at, because it’s a nice visual of how golf is an interesting sport as opposed to something like basketball, because there’s this binary outcome, you can make the cut, or you cannot make the cut, and that affects how the player does quite a bit. So, it’s something that’s interesting to think about is how to cod dynamics of fact if a player is going to be a good player or not. One of the reasons I like to focus on ownership is because players, if they miss the cut, have epic downside as they literally are … you’re dead if you only get five out of six making the cut. And so, that’s why something like fading can be really important with these high-end players, because if that ownership gets too high and display or misses the cut, suddenly, you’re in really good shape against 25 or 30% of the lineups in the pool.

Jordan:
Yeah. Absolutely. I completely agree. There’s really no distribution curve across any of our sports that look just quite like this, so it is pretty unique in that way. Let’s see, a couple other questions trickling in here now in YouTube chat, Austin asks, does the model update during the week, does ownership change? I only ask so I know if I should wait until the night before to start building.

Max:
It’s not going to update through the week. We currently do not take into account weather in terms of course difficulty or anything like that, and obviously, the players are not going to become more or less skilled from Monday to Wednesday. I mean, unless we’re tracking their practice or something, so the skills are not going to change with the players, and since we don’t take into account weather in terms of course difficulty, nothing’s going to opt in that way. I think possibly the ownership model will, although I’m not positive because I only built the projections, I didn’t build the ownership model, so I don’t know if that might update. But I think if you built lineups on Tuesday, I don’t think much is going to change.

Jordan:
Yeah. I think the only thing worth making sure that you double check there is the night before, always keep an eye out, or even the morning before, if you’re an early riser, keep an eye out for those withdrawals that can definitely throw a wrench into things. I don’t think that ownership is going to update on its own. The ownership model here is pretty data-driven, so what it’s not going to do, and another reason why it’s so important to just keep an eye on the industry, it doesn’t track industry buzz very well at the moment. We’ve talked a little bit here about ways we could maybe incorporate that in the future, but just another way to really get a little bit of additional edge on that ownership side is just listen to what people are saying out there, what kind of golfers are getting touted, and so on? Because it’s indicative of the fact that the projections don’t change across the week, but the industry buzz does, that is a symbol of the market inefficiency there with ownership.

Jordan:
A golfer doesn’t get better from when the player pricing comes out to when the tournament starts, but ownership changes, and what the industry is going to do so much over the course of this four day period, that you can take advantage of that.

Max:
Yeah. I think also, that’s such a great point. I think you’re not going to get as much value adjusting projection as you’re going to get adjusting ownership projection. You can definitely add value to our ownership model and tweak it, and that’s going to help you if you set ownership fade to high in it, like pretty high, like you might want to do in a million or maker type tournament, that can have an effect on your lineups. And obviously, the thing that we want to do when you’re using SaberSim is you want to find a way to add value in some way. That’s the way that I usually focus on.

Jordan:
So, what does that look like in practice for you? I’m curious. Do you find yourself maybe taking a few of the highest own plays and bumping them up on the ownership, or taking things down, or what does that end up looking like?

Max:
I usually will bump up their ownership projection, and then in the post [inaudible 00:32:08] process, I’m going to maybe do something like cap their ownership or eliminate them from the pool entirely or somebody like that. I think our tools are really good for managing the ownership, so you don’t have to completely fade someone, you have that. I mean, like 5% or 10% of your lineups or something like that. But it’s going to be adjusting that, and then managing it in the post [inaudible 00:32:32] process.

Jordan:
Gotcha. Yeah. Something I’ve noticed too, is that these two ideas of limiting your player pool by either excluding players or setting a higher min projection, along with tweaking ownership numbers, and then using a higher ownership fade, work really well together. What’s going to happen if you put a really high ownership fade on right out of the gate and just start building lineups with a wide open player pool is you’ll see some of these depressed ownership numbers of some of these really low salary players in the pool. The builder at a certain point will start to prioritize these plays because that ownership is so low. When you have a higher ownership fade and a tightened player pool, the builder will instead prioritize some of the higher dollar players that have a legitimate chance of success in the tournament with just a seemingly illogical lower ownership number associated with them.

Jordan:
So, I definitely recommend checking out and trying those two things in combination with each other, where you’re limiting your player pool to players that you really actually want to use, and you want in your lineups and give lineups with upside along with a higher ownership fade, looking at some of those higher end plays. Cool. Let’s see. We’ve still got some more questions trickling in here. I’m going to just keep moving here. Samuel asked, does the two to three unique players be set somewhere within the builder? It’s not something right now that we can do, but we’re working on it as a part of one of our next feature releases here. I know we hear that a lot, especially on the golf side, I think folks that are familiar with some of the other golf optimizers out there are very used to that unique player number. So, that’s something we’re working on right now. I will say … well, go ahead. Were you going to say something?

Max:
Well, yeah. I was just going to say, I mean, in the post [inaudible 00:34:28] process, the reason you’re doing two or three unique players is you basically want diversity of players in your player pool, you want diversity in your lineups. If you use the post [inaudible 00:34:42] tools and you depress the maximum ownership of specific players, that’s just going to happen naturally. So for people who are looking for that, and we are going to add up, but we’re mostly adding it because people want it. It’s something that you can also just get by depressing the max ownership of a lot of players, and eventually, you get a wide array of lineups. So for the time being, before we have that feature, and maybe when we released the unique feature, I’m probably not going to use it, because I like doing it with the ownership players, you manage the ownership players, that’s how you get a good diversity of lineup. You don’t really need to use that unique players feature.

Jordan:
Right. Yeah. And you’re going to have a pretty diverse pool of lineups already just captured by having your very high, smart diversity, which is going to be the default setting on practically every tournament or contest type that there’s going to be out there, especially for a major. So, lineups should already be pretty diverse as they are. Here’s an interesting question, we’ve talked a little bit more about this already, does the model take into consideration the weather when it comes to AM, PM waves?

Max:
It does not. I think obviously that would be better if it did, it’s complex to do. But I think in general, one thing that I … I think weather is really, really important, and the reason it’s important, I think more than just how it might change the projection of players is it can make players correlated, which obviously we know from any other daily fantasy sport that correlation is a very valuable tool for making lineups. If there’s a certain weather thing, weather is not certain, especially wind. And so, you’re going to be setting this taking a chance on the wind behaving in the way that’s being predicted. But if the wind does do that where the AM on Thursday is five miles an hour, and then on Thursday afternoon, it’s super gusty, 20 plus miles an hour, and then Friday, it’s just calm, then that means those Thursday morning golfers are going to be at an advantage.

Max:
And so, something I like to do is look at T times whether it’s on pgatour.com or whatever website you can get that from. Well, sometimes well, actually, if the weather splits are strong enough, we’ll actually just exclude every player from the player pool that is in the worst way, and just only play players from that wave because you can get a good advantage with that correlation. I think a lot of people use this as a way to frame their projections, but I think a really valuable way to do it is just literally going ham on just playing a particular way of and taking advantage of that correlation.

Jordan:
Yeah. That’s a really good point. And that goes back to thinking about PGA as at times a little bit lower edge, right? That’s a very clear edge that you can identify and push if they’re on the right tournament.

Max:
Absolutely. I mean, if you see my lineups in PGA DFS, sometimes you’ll see me do this, or just all my entire player pool is just stacking T times, and I think that’s a valuable thing to do in some occasions. Sometimes I think the weather differences are so … people are thinking, oh, it’s like five, and then 15 miles an hour, and then five and 10, so there’s a slight advantage, and it ends up being not an advantage at all. So, I would certainly only do it in specific situations, but there are some situations come out where it’s really valuable.

Jordan:
I think for this particular tournament, whether it’s trending to be a huge factor, unfortunately, but something definitely to look for. And something to look forward to if you’re playing Showdown, right? Showdown is even harder to find some of those edges. I think there’s maybe a little bit more juice that can be squeezed out on the round four Showdowns where you actually take into account finished position, but if you’re playing showdowns and looking for an edge, honestly weather is maybe one of the only ones that you’re really going to be able to squeeze out on the average showdown slate for golf. Cool. Let’s see. I’m going to keep rolling with some of these questions coming in. We’ve got one from Matt here, how much would you generally adjust the projections if you dis, or like a player from a percentage standpoint or perspective?

Max:
That’s an interesting question. I think you could go as much as 10% in either direction, but I would say also that I’m probably more focused on the post build process with golf because I’m just focused on getting a nice, I call it a portfolio of players. It’s like you’re getting a diverse array of players and getting exposure to all the guys you want, and maybe adjusting a min exposure or [inaudible 00:40:02] max exposure when I think the projection is too high or low or something like that. But I would say 10%, so if someone’s at 60, giving them six more points or six less points, I think is pretty reasonable.

Jordan:
Yeah. I agree with that. I also will say, I think again, thinking about these price points already being rather sharp, I mean, at least the way I’m thinking about my approach, most of the time, I haven’t gotten to Wednesday afternoon or whenever I’m building my lineups and feel like I’ve found that one golfer that nobody else is on that I want to bump up. I think more often what’s happening, at least for me is I’ll be looking at golfers that stand out as maybe a potential outlier for their salary band, and bringing them slightly back into line. And in that case, I think it may even be just a few percentage points sometimes, but I was looking for one to see if I could find an example, and there’s not really anything that’s coming in. But you can also manage that in the post [inaudible 00:41:04] process exactly like Max said. A golfer that’s overly projected for their salary may end up showing up in 60% of the lineups after the build, you can tune some of that down and bring that down just by looking at your exposure.

Max:
Yeah. I would say that when you’re doing this, I’d look for players that really have something that isn’t just like, he’s playing well recently or something. Someone that sticks out to me maybe was Gary Woodland, because he was a very, very good golfer a couple of years ago, and had a hip injury that’s really just hobbled him for the last a year or more. He’s someone I have my eye on when he starts playing better, because I think as he heals from that injury, he’s going to be a top player again, if he ever does, and so that’s someone I’m looking at where I’m like, okay, if there’s a reason performance is good, maybe he’s “back”, things like that where you think someone’s injured or think someone has been injured and it’s affected his historical performance, I think that’s where you can get some edge adjusting projections.

Jordan:
Gotcha. Yeah, for sure. And on the subject of short term performance, I actually think that’s another signal that the field generally overreacts to, less so maybe on golfers that have necessarily won a recent tournament, but I think sometimes golfers that have maybe struggled or missed a few cuts, even just in the very last tournament, sometimes can just seemingly see some depressed ownership on their very next tournament they play. I think that’s another signal that you can look at for finding some guys, especially at the higher end, a guy … up until two weeks ago at the Memorial, Patrick Cantlay was someone that had missed, I think, three or so cuts in a row, or three out of the last four or something like that, and players got him at a relatively depressed ownership in that tournament, just because he’s still one of the top golfers, still top salary guy, a guy that Vegas isn’t likely to undervalue, but the field does, and you get that depressed ownership on a golfer like that.

Max:
Yeah. I would push back on it a little bit, because I feel like … like Phil Mickelson, for example, we were talking about, he just won a major, right?

Jordan:
Yeah.

Max:
If he got more than … I mean, I guess we’re projecting about 8% ownership, but I would bet anything, he gets less than 5% ownership. I don’t think people who play daily fantasy nowadays are trained to sort of, especially the most recent performance, are trained to just not value it so much that they feel like they almost completely ignore, especially when it’s the last tournament. I think when it’s really like the last four or something like that, and they’re missing every Cod, and there’s some sort of rhetoric around their play, like oh, they’ve lost it or whatever, or their driving accuracy is really bad or something, the trap is when there’s a staff to back it up, and then suddenly everyone’s off them, and then suddenly, their driving accuracies back because people are not robots, and they work out, they’re driving or something was going on, they’re fine again. I think it’s got to be more than, oh, this player has won, because in my experience, people just don’t value that, that much.

Jordan:
Yeah. I think it’s different with winning the tournament. I see it a lot with cuts is where I particularly just around the industry, and in some of the content that you see is players that have missed multiple cuts in a row. I think there’s safety in saying this golfer has made four cuts in a row, so we’re going to tout him, we’re going to tell people to play him. And if he doesn’t, well, he made four in a row, how could we have known? That kind of thing is something that I see at least on occasion, and something to look for in your research. Yeah, I know, I agree with you. I mean, at least, most … I don’t expect Phil Mickelson the winner of the most recent major to come out and be the highest own golfer of the week, but I would expect …

Jordan:
I mean, I will say, someone like Garrick Higgo, who won last week, who I think is down at 7,200 is a player that I think is probably likely to come in a little bit higher owned than we have projecting right now. We’ll see how it all shakes out, but I think there is some of that value in the player that won, and maybe surprised people the week prior. But I could be wrong, and it’s something that has always come up-

Max:
No. But I think you’re right, but I would actually see it’s got a … This is what I was thinking about with narratives coming together, is Garrick Higgo is young, he drives it far. It’s not just that he … Because I would agree with that more than if you gave me the argument that Phil Mickelson was going to be higher, because Phil Mickelson is old, he doesn’t drive it very far, everyone thinks probably his last major one was just pure luck. Garrick Higgo, it’s like, okay, this is a young up and comer, drives it pretty far, that type of narrative built on top of that, I think will increase his ownership. So, you’re right.

Jordan:
Yeah. I think that’s what you hear, is like, is this the start of something special with Garrick Higgo? I think golf fans in general are a romantic bunch of people, talk about the classic runs of golf history all the time, and I think everyone gets excited that, oh, this is the start. Higgo took his first win last week, this is his first major, and so on, and that starts to pump up some of the ownership. And maybe he’ll go on and win the whole thing.

Max:
I was going to say, our ownership model really … I think something that’s a real benefit to ownership model, if I understand it correctly, it’s based on how the lineups are actually going to be built based on different factors. So some people try to assign ownership, but they’re not thinking about, okay, when someone actually tries to build a lineup, what happens? And that’s something that’s special about our ownership model that I think is really cool. And so, when you see someone like Xander Schauffele, we projected him at 27% ownership, that’s just probably right. Not only does he have that narrative, he also fits into lineups really well. So, I think you don’t have to just make up ownership all on your own, trust the model and you make adjustments to it, but also just something to keep in mind is someone like Xander Schauffele is probably going to be the highest ranked player, I would guess.

Jordan:
Yeah. I think so. Yeah. And no, you’re exactly right, it’s using real lineup constructions that would actually make sense for the contest to determine the ownership. And you can see it too, it gives you an idea of what the options are at a certain salary band. Like Xander at 9,300 occupies a certain spot in a lineup. And by playing him at 27% or so of the lineups, really, the statement being made there is that he’s by far one of the most efficient golfers to use at that salary. I mean, you can see even just looking back at this Higgo example here again … I know another golfer and I think we’ve actually got him listed as such, that’s likely to be popular at the exact same price point is Charlie Hoffman, who we have at 13%. Again, that’s the advantage of generating ownership this way, is that Higgo and Hoffman being the exact same price, essentially occupy the exact same role in a lineup construction.

Jordan:
So, even though I think too, both of those players are likely to be highly owned this week, by looking at ownership this way, you maybe see that they’re not potentially as highly owned as maybe as expected because they’re essentially splitting that 7,200 equity. It’s just the way I think about it, but …

Max:
No, that makes a lot of sense.

Jordan:
Yeah. Let’s see. There was one other question that came in from Austin here, made a comment in the beginning of the show, listening or seeing the industry touts, are there analysts out there that you like to follow or listen to?

Max:
I mean, I just look on Twitter because I follow all the top players, so just from that is usually what I’m looking at. I’m curious what you would say, Jordan.

Jordan:
Yeah. Honestly, I’ve gotten a lot of mine from our Slack community, people that maybe necessarily I didn’t follow before, but now I’ve been introduced to. But I think RickRunGood and Pat Mayo both make really entertaining videos. They have strong content. I watched theirs most weeks. And again, I think from my particular standpoint, I am more looking at those guys to see where the chalk’s going to be. I’m not so much necessarily determining my player pool off of what the content I’m out there reading, but I think you often get some initial semblance of where that early ownership is lying. Those videos also come out really early, a lot of times those are out Sunday night, Monday morning. So, I think they establish a tone amongst the general player base of where the best plays are, that then again, creates what I feel like is that positive feedback loop throughout the week.

Jordan:
Or anytime you hear on Twitter sometimes, I’ll see people saying they got talked on to a player, and I’m always like, why? What happened? What do you mean you got talked onto the player if none of the information has really changed? You had the information at the start of the week and at the end of the week. Anybody getting talked on or the public getting talked onto a player over the course of the week is a huge flag for me.

Max:
Yeah. I mean, I feel like there’s a lot of stuff we just don’t know, and if you were actually able to literally interview every player and get a read on their psychological wellness, like how they’re feeling about their game, you’d probably find signal in that. And so, I wouldn’t dismiss it entirely, but it’s just sometimes where it’s like, he loves this course, it’s like, okay. Or, oh my God, the one that’s the best is when it’s someone’s home course, everyone loves that. I’ve been around the block enough to see that that just does not work how you think it’s going to work for one reason or another. It’s like, I don’t know, you’d think it would, but no one’s doing the analysis. I mean, maybe there’s someone, I don’t know, but if there’s actually a signal of this, but from my experience, some of these talking points about someone just knowing the course really well or something, it just sometimes does not pan out at all.

Jordan:
Yeah. It’s not to say that there’s not actual real value that opens up here because there is. I mean, there are signals in these things, and probably some of these typical trends that you see are somewhat predictive of future success. I think even data golf has their short term recency bias quantified in terms of how much that actually builds into the model. But I think the general trend of just what I see over and over again is that these things get overstated. And when the field is searching for an edge or a value play, or a minor inefficiency in the market, they just get overload.

Max:
Don’t overrate a minor inefficiency, I think that’s a takeaway.

Jordan:
Yeah. That’s a good one. Cool. Let’s see. I’m just reading here, we did get another question here from Jack. I think this one came in earlier this morning, post this here. He said, if you guys have time, is there any chance you could go over some reasons as to why SaberSim is projecting so many more fantasy points for this week across the board relative to other places? We talked about this a little bit before the show as well, do you want to take a stab at this one?

Max:
Yeah. The model that I created currently does not [inaudible 00:53:59]. It currently does not take into account course difficulty. That can be difficult in some ways, because you can have the historic difficulty of a whole, but that can change based on how the course is playing or whatever, so I decided to leave it out because in some ways, the data was not great. That being said, in one sense, there’s a way that it doesn’t matter because what matters is the rank of the golfers is still going to be the same, but I think it’s important to get a feel, especially based on weather, whether the course is going to play harder or not, because that’s going to make it so the differences in projections between players is going to get tighter, and it makes it a little more random. And so, it makes you want to take more chances, whereas if the weather’s perfect and the course is really easy, you’re going to want to take less chances.

Max:
So I think there, you have a little bit of both this week because the weather is legitimately perfect, but it’s the US Open, so who the hell knows what they’re going to do, whether the greens are going to be hard as a rock and 12 on the step meter or whatever, but you just want to keep that in mind. If it’s the US Open, you can take a few more chances because it’s going to be a little more random. If it’s the masters on a really easy weather thing, or it’s just a course that subpar 72 and plays really easy, and the weather’s really good, you’re going to want to take less chances. So, it’s something to keep in mind, but in terms of building your lineups, it’s not going to be that big of a deal because we are still fitting to the course in the sense while we’re fitting to par fives and par fours and par threes in length. So, you’re still getting the course fit, you’re just not getting the course of difficulty as accurate as it should be.

Jordan:
Right. That makes perfect sense. Yeah. And again, I think I wouldn’t jump in and feel like there needs to be an enormous amount of tweaking to the projections in response to that. The ranking is still going to make sense, the overall impact to the player pool is relatively consistent. Cool. We’ve got a few minutes left here. I think this has been pretty successful here so far. If anyone has any final questions before we wrap up, feel free to shoot them into Slack or into YouTube chat. I’ll wrap us back around here. Just a couple reminders of the main takeaways, the things we wanted you guys to get out of this is to build lineups that are constructed with upside. When we have multiple players with a really low chance or relatively low chance of making the cod or pulling out a top 20, and then we start to compound those multiple players and do a lineup, we create a lineup that just has very low overall upside.

Jordan:
It’s important to pay attention to ownership, especially some of the signals that we talked about with driving distance and youth and recent form, and … what was the other one on your list? There was another-

Max:
Driving distance-

Jordan:
Course history.

Max:
Course history. Yeah.

Jordan:
Yeah. Make adjustments to our ownership numbers in order to account for that, and bump certain players up that you think are going to get popular. And then the final one was to manage your player pool, to cod out some of those players closer to the bottom by either excluding them or using a minimum projection. We talked about using make cut. I like to either use make cod 50% or top 20 10% as just a starter signal for where that line may need to be drawn. But using that, and then also allowing the high ownership fade and high smart diversity that the builder’s set at is going to allow you to really build strong lineups right out of the box.

Max:
Yeah. Just to piggyback on that a little bit is, this isn’t like basketball or football or something like that where you’re going to get a lot of edge trying to find these guys are going to play high minutes or under projected people or somebody like that. It’s like, focus on the things that are going to provide some value, and that’s going to be ownership, getting a nice diversity of players in your player pool and making sure you’re not taking such a ridiculous chance that it lowers the odds of your lineup getting six out of six, or getting all players in the top 20 so much that you can win big. So, definitely focus on those things. I think ownership in particular is one that I love to focus on, because I think it’s where I can add the value. So, definitely focus on those things, and you’re going to do pretty well.

Jordan:
Awesome. Cool. It looks like you got a couple nice stash comments here across YouTube and Slack. People were appreciating the stash. Cool. Well, anyway, I think this was successful. Thank you everybody that took some time to tune into us live here. I’ll have the recording of this up on YouTube later this afternoon. So, if you’re watching the recording of this, thank you as well. I’ll be back again tomorrow with Office Hours at 2:00 PM Eastern. Good luck in everybody’s US Open lineups, I think it’s going to be a lot of fun. I’m excited to start putting some of mine together. I’ll be around here this afternoon too in the regular channels on Slack PGA Office Hours, wherever you guys want to ask, if you have some follow questions, if that come to mind. Max, anything else you want to add on before we get out of here?

Max:
No, that’s it. I mean, I see a couple more questions that might’ve already been answered earlier in the video. So, definitely check it out. We talk about making the count on top 20%, but I think if you have any more questions, feel free to ask it in the Office Hour Slack, and thanks for joining us. I appreciate it.

Jordan:
All right. Cool. Take care.

Max:
See you.

How to Beat Single Entry GPPs

Transcript

Hey guys, this is Max Steinberg. I am a Daily Fantasy Professional and a partner at SaberSim. This video is going to be all about single entry tournaments. Single entry tournaments can be some of the most profitable tournaments in Daily Fantasy, but a lot of players approach these in a strange way that I don’t think is right and I think SaberSim actually has a platform and tools in our lineup builder. It’s actually really well equipped to making great single entry tournament lineups.

Let’s just talk about single entry for a sec. So these are tournaments that limit players to only one entry. Basically, there’s a lot of pros that in a tournament like the Millionaire Maker would be entering 150 times and doing the full entries, and you have to play against a lot of their lineups. But in these tournaments, each pro is only limited to one lineup. Each player’s only limited to one lineup. And this makes the tournament a lot easier because, in this tournament, like the Fair Catch, for example, there’s 20,000 entries, and there probably aren’t even 10,000 Daily Fantasy pros in the world, especially not pros you need to worry about if you’re using a tool like SaberSim.

So these tournaments are pretty profitable, you can win a good amount of money, $12 and $20,000 is nothing to sniff at. And I think a lot of people approach these really in the wrong way. And I think there’s two ways people usually approach this. It’s A: they just make a lineup by hand, and that gives you a lot of control. You can pick your favorite players and make the “perfect lineup” and that’s all nice. You can Tyler Lockett, Adam Thielin, get all the players that you want. Great.

However, what ends up happening is you aren’t building the best lineups that have game stacks you want, that take advantage of correlation, that take into account upside. A lot of people are just making handmade lineup or using their cash game lineup, which the fact of the matter is these are still tournaments and while the structure is different, they’re not as top heavy. They’re still top heavy and that means that optimal lineup construction to win the GPP is going to be really, really, really useful. So SaberSim is built really well to make the GPP lineups. And the reason that is, is everything we do is built on our simulator, which simulates every game thousands of times and gives us a lot of great data that you can see here. You can see we get range of outcomes for players, we get players correlations to each other, players correlations to each other on the other teams.

And we end up using this data in our lineup builder in order to construct the best GPP lineups you can make. And while this is really good for making 20, 50 or 150 lineups really well, it’s also made it good for just making one lineup really well. Let’s just go over some of the aspects of the lineup filter. So a lot of lineup optimizers, these outdated optimizers you’ll see out there, they optimize on average projection. They say, “Okay, on average Patrick Mahomes is supoposed to score 26 points.” [inaudible 00:03:34] is supposed to score 19. Let’s build a line up that’s going to give you the highest average projection. And how would they try to take into account correlation and ownership faded upside is they have you set a lot of rules, right? They say, okay group these players together don’t play all of these high on players in the same lineup. And you end up having to waste a ton of time trying to make sure you don’t have reverse correlated players.

You have a lot of correlation. You have game stacks. You have all the good stuff that makes a good GPP lineup and even then it’s not going to be optimal. So our approach is way different. We leverage our simulation data, right? And we then just let you decide how much you want to value these things that help you in a GPP. And as we all know, how you win is get a correlator lineup that fades ownership in the right way and has high upside. And that’s what all these sliders do, right? So correlation, this is considering, this is basically how much you want our lineup builder to consider these correlations that I showed you before that we get from simulating all the games. So if correlation is set to high, that’s going to mean you’re going to get a lot of stacks. You’re going to get a lot of game stacks, what you’ll actually see in these lineups and about, so we want to say correlation.

If we want to make a good GPP lineup, you want a set correlation to high. And again, if we’re building lineups for a tournament like the Millionaire Maker, where it’s a large field GPP, we’re going to want all these things pretty high. We want high correlation, we want high upside. We want to fade ownership. And if we’re doing cash games, we’re going to want reverse correlation. We don’t really care about ownership. We just want the highest average projection because we just want to eke over 50% of the field or win a head-to-head. But these tournaments are kind of in between those two things. There’s still GPPs, they’re not massively top heavy ones with 33% of the price pull in first place, but they still need, you’re still going to make the most money making lineups that do all these things that we consider if we’re entering a massive field GPP.

So we want to consider correlation a lot. We want to consider ownership fade at least some. And then we want to consider this thing called smart diversity, which is basically our way of using simulation data to take into account upside by actually taking what is happening in the simulations, some buckets of simulations, to account for what could be some real world outcomes that could happen on a given weekend. And smart diversity is kind of hard to explain, but I think it’s best explained actually after we make a build because you’ll see exactly how our builder works and how it’s different. The normal lineup optimizer. So we’re building our lineups right now and we’re going to see all our lineups being built on this right hand corner. It’s going to show a visual of all our lineups. And what you would normally see in a lineup optimizer. And what lineup optimizers do is they say, okay, they try to give you the best lineup based on the highest average score.

And that’s what we call [inaudible 00:06:47] score. So you add up their average projection of each player and that’s the score you get. And there we go. You have the highest projection score for that lineup. But you don’t want to build your lineups maximizing for average score. You want to maximize for correlation, upside, and ownership fade. And that’s where saber score comes in. So saber score quantifies all those things and the reason that saber score is higher than it is has to do, actually, or higher than [inaudible 00:07:19] score has actually to do with smart diversity. Because what smart diversity does is it takes a couple simulations from every game and looks at the actual outcomes from those two, three or even one simulations that it looks at. And if the average ending projection or average score of that player in those little simulations becomes really high, then the lineup builder is going to favor those players and actually just treat the average score from those few simulations as their average score instead of just taking what their average would be over a thousands of lineups.

And what ends up happening is you actually get what a true range of outcomes for an actual player is and what they could actually happen, how much upside they could actually have. So in this lineup, my guess is Houston and Kansas City might go end up over time. It begins a huge shootout and as you can see, this is just a massive Chief’s-Houston game stack. And I think that makes a lot of sense. Obviously this is a high over under. Both our teams that pass quite a bit, are fast paced teams. So this lineup is legitimately the best lineup in a situation where Houston-Kansas city is a game stack and maybe other games don’t quite go up to snuff and there’s not really actually a better player in another game. And so what this ends up doing is gives us basically some lineups given a certain range of outcome.

So and as you can see, if you actually look at projection score there, it’s ordered in the way you’d think. Sometimes this is the third best lineup, the projection score is really low, but the saber score is the third best score. And that’s because this lineup, although the average score is low on a haul, can have some pretty high upside games. And when I’m making a single entry lineup and I’m just making one lineup for a given slate, which is something I might do on just a four games slate like this one, what I like to do is just look through these lineups and just use my intuition, use my gut and then say, does this make sense on top of what saber is already giving me? And they’re sort of giving me some choices here. There’s not that huge of a difference in terms of saber score from these top three lineups.

So I really can choose, or top four lineups, so I can really go wherever I want with it. And so this one is interesting too. I think, this Jimmy Garoppolo one probably is going to be pretty contrarian. We get some high upside running backs here. I think that’s certainly an interesting play. We’re just punting at the tight end and defense position. We can go up here with just the Kansas City-Houston onslaught. We can temper that Kansas City-Houston onslaught a little bit. And throw in some David Moore at wide receiver or we can go a different route with that Houston-Kansas city onslaught and use the Deshaun Watson at QB instead. And so there’s different ways we can go. And I think SaberSim is really great for mass multi entry obviously because we’ve just built 150 lineups and they’re using that correlation.

It’s taking the account upside and we’re getting a great balance of players. But it’s also helpful for the single entry because it gives us some very good lineups that are based on some real outcomes that can actually happen in a given weekend and builds us the best lineups given those outcomes. And so when I make single entry lineups, what I usually do is adjust some players up and down, see what I like maybe take a stand in some way. And then I just let the builder do its work and then choose from one of the top five or so lineups and use my gut and intuition to see what I liked the best. So if you’re doing single entry and you’re thinking, okay, how do I use SaberSim to make the best single entry lineup, it’s going to be the same process you’re going to do as mass multi entry.

But you can also use your God and intuition to sort of decipher from the stop five lineups because they are going to be pretty close together. So I really hope you enjoyed this video. I think single entry really is a profitable way to play tournaments. It’s what they’re one of the most profitable tournaments. And using a cash lineup or making a handmade lineup is not going to be as good as using SaberSim and getting that high upside game stack that SaberSim is going to really create for you. And I think that’s really important to consider when you’re making single entry and not just hand make or use your cash lineup because that’s not going to be as profitable as doing something that’s safer [inaudible 00:12:01]. That really gives you those best lineups for GPPs even when they’re not as top heavy, let’s say the Millionaire Maker.

So we are offering a free three day trial. So for anyone, if you tried us before, you’re welcome to try us again and that’s completely free. Try us out, try the lineup builder, look at our projections. If you like it, you’d like it, you can subscribe or you don’t. You don’t. And it’s totally fine. I really recommend you trying us out because the [inaudible 00:12:29] filter is really cool. It’s really fast and it’s really easy. So good luck this weekend with your NFL lineups and good luck in DFS, and thanks for watching.

3 Secrets to Better NBA Projections

Transcript

Hey guys, this is Max Steinberg. I’m a partner at SaberSim and a Daily Fantasy professional, and I’m here to bring you a video about Daily Fantasy NBA or specifically about three ways you can easily add value to SaberSim’s build process. So our motto at SaberSim is build better lineups faster and that’s not just a clever saying. Our models and tools are developed so you can easily build optimal lineups for any contest and you do that in a speedy process without having to jerry rig an outdated lineup optimizer to put tons of players in groups so you have to make sure that they’re correlated or that you have the specific players that you want in your lineup to get game stacks or whatever sport you’re doing. You don’t have to do any of that. We’re going to use our simulation data to set that up for you.

And so we have simplified the process to what we call a three step build process. First you adjust your projections and ownership projections from SaberSim’s default or you can upload your own. Then you choose your build settings and we’ve made this process much easier by just … you select your contest style, the entry limit to the contest and how many entrants in the contest. And for this video, I’m probably going to just build for the standard low stakes 20 max contest that DraftKings offers every day. So this is called the four point plan NBA. And it’s different for different sports, but they usually have a pretty big 20 entry max contest. And then the last thing is you build your lineups and do what we call the quality control process, which is make sure that you’re not getting any players that you think might be misprojected.

Tune your lineups to get the proper team stacks and the proper range of exposures that you want. And then you have your lineups, you can just export them to DraftKings or FanDuel and have your lineups built. So this video is actually going to be about the first step of the process, which is adjusting projections and ownership projections. So this I think is the most fun part of playing daily fantasy.

And I think that’s what makes SaberSim so great is this is the only part that I really like to focus on. The other stuff is really tedious, right? If you’re using a lineup optimizer, trying to take every team and try to group players correctly or try to take into account correlation or fine tune these settings in a way every day is just tedium that I really don’t like. I like doing research, I like trying to figure out what players I can [inaudible 00:02:46] higher, lower, try to adjust the ownership projections.

I just want to focus on the things that I can add to SaberSim or add to the line of building process that’s going to actually make my lineups better. And so if new to NBA, this might not be that clear, right? Say if you’re thinking, okay, well how do I even adjust these projections? How do I know if the projection’s too high or too low? How do I adjust an ownership objection? And this video is mostly for people like you, right? How do I make these adjustments? How do I make them quickly and easily? And there’s actually three really simple ways in NBA that you can add values to step one of the process without actually having that much knowledge, right? So I’m going to show you them and you can do it only using SaberSim and free tools and websites out there, right?

So the first thing that you can do is look for foul prone players. So high minute players that might be foul prone, right? So how do I do that? So the first thing is you’re just going to organize this by team, right? And so we’re going to look through these teams and see which teams have a lot of players who are out. Because this is going to be where it’s going to be harder to project minutes because it means that there’s new situations on these teams and there might be something that might be off. So Boston has Kemba Walker out. That is definitely something, but we’re going to look for a team that … where there might be a lot of players out, right? So Chicago is one of these teams, right? They have quite a few players out so that’s a team that I might want to focus on.

Detroit has a couple of players out. Golden State has a lot of people questionable but not quite out yet. Indiana has Jeremy Lamb out and it’s a recent thing. And then did we miss Sacramento, where is Sacramento? There’s Sacramento. Sacramento has Richaun Holmes and Marvin Bagley out so they have a lot of bigs out. And so what I’m going to focus on, and I sort of did some pre-research here, so I would have researched Chicago a lot and I did but didn’t find anything with this specific thing, but I’m focused on two teams. One is Sacramento and one is Indiana. So with Indiana, if you look at the detailed projections of the team, we’re going to look for players that might have really high minutes. If you look at the team, the one that sticks out to me is T.J. Warren, right? He has the highest minute projection on the team.

And clearly his projection is being affected by … whoops let’s see, I’m sorry, this got unorganized, is being affected by the fact that Jeremy Lamb is out, right? And so getting 34.5 minutes requires a lot of things to go right. It requires the team to have full lack of depth, which they do, but it also requires other things like Warren cannot get into foul trouble, right? And so we want to look at this and say, well wait a second. Is there a chance that this minute projection is too high because of purely just foul trouble? And so if you look at Warren, you just go to his basketball reference page and type in T.J. Warren and we already have it up right here, but I’ll reload it and we can look at his per 36 minutes stats and as you can see … and we’re looking for players where their personal fouls for 36 minutes are over three.

That’s what I consider someone who is foul prone and T.J. Warren is certainly on that edge, right? He averaged 3.2 fouls per 36 minutes last season. The average is 3.1 for 36 minutes this season. That means to me that there’s a chance that T.J. Warren is going to get into foul trouble. And if he does, he almost certainly is not going to get 34 and a half minutes. And so because of that, I can confidently lower his projection because I think that his minutes projections is too high, right. And that’s just a really … in one minute we can do this research and discover that I can confidently lower his projection. Another player that stands out is someone on Sacramento and that is Harry Giles. So Sacramento, again we’re seeing two players are out so there is some effect here but it’s going to be harder for a model [inaudible 00:07:01]

And Harry Giles who is a starter is projected at 25 minutes, which is not that high, right. However, Harry Giles is incredibly foul prone. He averages about 6.5 fouls for 36 minutes. So most of the time that he plays over 30 minutes, he’s actually going to foul out. So he has a hard time getting high minutes. So even at 25 minutes he might be a little over projected. And so he’s someone as well that you can lower a bit and confidently say, okay, I think there’s a good chance I’ll [inaudible 00:07:35] So those are just two really quick things you can do to just see if someone might be a little over projected. Another thing you can do is look at questionables, right? And make some adjustments at the late games where there’s going to be questionable players that you might not actually end up knowing if they’re out or not.

And if these players are out, it’s going to benefit the players that are on his team … some of the players on his team quite a bit. So Victor Oladipo’s questionable, but he’s an early game so we’re going to know about that by lock time. Bruce Brown, however, is questionable and his game starts at 6:00 pacific time. And what that means is that players on Detroit, if we don’t know if he’s ruled out or not, are going to be affected if he is and there’s some chance that he’s going to be ruled out, he’s a questionable player. And so a quick and easy thing you can do is just look at players who play the same position and sort of boost them based on the possibility that Bruce Brown is out. So Bruce Brown is kind of like a combo guard [inaudible 00:08:42]

And obviously I have more knowledge of NBA so I know intuitively who he backs up and … but you don’t even need to know this. You can say, okay, he’s a point guard small forward. He’s some sort of wing player. So this might possibly affect Derrick Rose, this might positively affect Svi Mykhailiuk, this might positively affect Langston Galloway. And we can just adjust these player’s projections a little bit. And now we’re just taking into account that Bruce Brown might be out and this absolutely is going to add value to your projections. It’s accounting for something that our projections just simply aren’t accounting for because when we have a player as questionable we just pretend that he’s in, but you can add value to our map model by taking into account the possibility that he’s out. So a very easy way to do that is just by boosting these players a little bit when there’s a player who is questionable and when you take that into account that can guarantee you you’re adding value to the player projections by doing this.

The last thing you can do is do something with ownership projections. So ownership projections for a model base have a lot of factors. But they … it’s really hard to take in these sort of intuitive factors that human beings who play DFS take into account and a couple of those intuitive factors have to do with narratives, right? So if there’s a specific narrative or there’s just a high team total or something of both, that’s going to affect what a player’s ownership might be. And something that our ownership model almost certainly is not taking into account is the fact that the Lakers were [inaudible 00:10:25] the New Orleans Pelicans and it’s an Anthony Davis revenge game. And because of this, people probably are going to own Anthony Davis more than our model’s expecting because we’re not taking into account people caring about this revenge game. And it also helps that his over-under is high.

I think star players when the over-under is high usually are going to do … are going to garner higher ownership because people see that narrative and think, okay, yeah I think this player is going to do well because of this and so you can do one of two things, right? You could actually boost his projection based on the quality of that narrative and you might want to do that. I think there’s probably some factor which will make Anthony Davis a little more motivated to play a few more minutes, maybe get … maybe an extra block from extra motivation so maybe his projection is too low, right? So we can actually boost his projection. But we can also boost his ownership projection, right? He probably is going to be owned more than 60% by the field. I think he’s going to be owned 24, 30, maybe even more so we can boost this ownership projection. And add value to our model in that third way is saying, okay, this is something that obviously our model is not taking into account.

We don’t take into account narratives, but that’s something that I can take into account so I can adjust his ownership projection. I can adjust his projection. And again, it’s just another very simple way that you can add value to the model. So this all took about five minutes, right? And if you’re playing daily fantasy NBA and you’re not playing as a professional you don’t have time to research all these teams, look at box scores, so on and so forth. And that’s fine, right? That’s why we have a projection system. That’s why we have an ownership model.

The great baseline [inaudible 00:12:17] is all you need to worry about is just to find those little ways that you can add value to our projection system and ownership. Let SaberSim build those lineups for you from those projections and ownerships. And then you’re going to have great lineups that have a good chance to win [inaudible 00:12:38]. So, I hope you enjoyed this video. I think adjusting projections ownership can be daunting, but it can actually also be really simple if you keep it simple. And even if you’re more of a football person or a baseball person, I think you can find ways to actually be good at daily fantasy basketball, even if it’s not your main thing. Thanks for watching.

The Ultimate Guide to Daily Fantasy Hockey

Transcript

Hey, guys. This is max Steinberg. I’m a partner at SaberSim, and a daily fantasy professional, and I’m here to bring you a video that’s all about hockey. So SaberSim is well-equipped to help you build great hockey lineups quickly and easily, without having to go through the tedious process of creating a bunch of build rules, trying to accurately put players into groups, or spending hours upon hours trying to [inaudible 00:00:32] rig an outdated lineup optimizer to create good lineups.

SaberSim does all of the heavy lifting for you. We simulate every game thousands of times, play-by-play, using an advanced machine learning model, which gives us a lot of really great data. And we leverage this really great simulation data to quickly and easily create great lineups for you while you only have to worry about doing the fun stuff, like doing research or adjusting player projection and fine-tuning your exposure.

So every DFS sport has a lot of similarities. Right? Whether it’s baseball, football, hockey, or basketball, or whatever you’re playing. We want to build great lineups with proper construction that are going to maximize our profitability for the contest we’re entering. And the way we do this with SaberSim is through using the tools that SaberSim provides you, and going through what we call a three-step build process.

So the first step of the process is adjusting your player projections, which I’m going to get into in a little bit. And this is where you’re probably going to spend most of your time using our product. The second step is setting your build settings, which essentially is just thinking what contest I’ve been playing, which is, is it a GPP? Is it a cash game? Is it multiplier? Is it satellite? What’s the entry limit of the contest? And how many entrants are in the contest?

We do a lot of stuff behind the scenes that are going to maximize your builds for the proper correlation and upside for the contest that you’re playing. And then we’re going to build our lineup pool, and it’s going to get to a page like this. And this page is going to be where we’re going to do step three of our process, which we call the quality control process, where we’re going to adjust player exposures.

We’re going to adjust the types of team stacks we’re getting and the stack types we’re getting, and adjust these min and max exposures, to make sure that our lineups are fine-tuned and as perfect as we possibly can get them. So let’s talk about what SaberSim has in place for you, and what you need to do. So because of those simulation, that everything we do is built on a simulator, which I talked about before, we have a lot of good data based on the simulation. Right?

And we have range of outcomes for players, we have how players are correlated to each other. And in hockey, those correlations are really strong because it’s kind of similar to baseball. In hockey, there’s two assists for every goal, or two possible assists for every goal. And the same way in baseball. If a player got to hit, he might get an RBI while two other players get a run.

Players are going to kind of score together in hockey. Right? If a player scores the goal, two players who are playing with him, [inaudible 00:03:25] assist. And it’s going to build up that score for everyone. And so just like baseball, we’re going to want to stack players. Right? And in hockey specifically, the players we want to stack are players who are in the same line. Those are the players who are going to be most highly correlated.

And luckily for you, we have really accurate line data. It’s something we spent a lot of time on, and we have created a model that basically gives the most accurate line data you can basically find anywhere. And this is really important because it’s actually really tough to know who’s playing, and what line. There’s not an announcement of starting lineups like there is in basketball or baseball or anything like that.

This is something that you have to do a lot of research to get. And because we have this great line data, it allows everything else to work really well. Right? We don’t have to worry about trying to make the perfect lines ourselves. And what you have to do with a lot of optimizers is put players in groups. You can just use our lineup builder that takes advantage of the correlation data.

And these correlation data is really going to give us an accurate representation of what players you want to play together, and we’re just going to do all of that for you. So we have a lot of great info that even if you don’t know hockey, our lineup builder is going to build you great lineups using all the baselines we have. And we also have great baseline projections and all that good stuff.

So we already have a great framework so that even if you don’t know hockey very well, you’re going to be set up really well to make great hockey lineups without having to do much. And that’s important because hockey is a lesser played fantasy sport. Right? It’s not as popular, there’s not as many pros, there’s not as much information out there.

And because of that, if you have a great lineup builder, like SaberSim offers and you can add a little value to it, you’re going to probably pretty easily make profitable lineups, especially in low stakes contests. Right? So let’s talk about what you can do to add value. Right? Because if you’re like me, hockey is not your main sport, and you’re not going to spend hours upon hours researching it.

So we want to find ways that we can quickly and easily add value by adjusting projections or adjusting lines, or doing something. Right? In the step one of the process. I think the easiest way to adjust projections is to do it on a team level. So SaberSim offers something really cool where we allow you to adjust average scoring projections for different teams, on a team level.

So let’s say the Chicago Blackhawks, we project them to score an average 2.9 goals. Well, we also give you the ability to adjust this projection up and down. And what we’re going to do when we do that is going to adjust the players accordingly, to build them up to if this team was supposed to score this many goals on average, how that might affect the players.

And I like doing this a lot because if you look at bigger sports books, especially if it’s close to when the game is going to start, the lines you can count on are pretty accurate. Right? And so if we can see how we differ from those, we’re going to be able to add value to our model really easily. Right?

So you can do this in two ways. You go to a place like Vegas Insider or maybe an online sports book you’re subscribed to, and look at their lines, and look how they differ from these lines. But I subscribed to sports betting or obviously, I’m an investor in this company, so I get it for free. And so if you do subscribe to the sports betting side, we have a really good visual for you here. Right?

We want to look for is how we’re differing from online and Vegas sports books. Right? And we’re looking for something that stands out where we might have some inaccurate projections here. Right? Because we have a really great model, but not every model is going to have some inaccuracies. Right? And we want to see if we can fight any of them.

And so one thing that stands out here immediately is how much different we’re valuing this Vancouver/Ottawa game than some of the Vegas sports books. We have Vancouver as an underdog, and sports books have them as a nice favorite. Vegas has and sports books have the game total here as 6.5 goals, we have it way under. And so I’m going to guess that we’re actually probably not projecting Vancouver accurately here. So what I’m going to do is raise their team goal projection to 3.3, raise it a little bit.

And by doing this and applying these changes, we’re just going to raise all the players accordingly. And so then if we look at the players on Vancouver… And we’re just going to go to utility, players, go to Vancouver. And you can see all these players are green. We’ve adjusted them all upward, and it’s going to match what probably is a more accurate goal projection. Right?

So that’s one really easy way you can do this for a lot of different teams and adjust this so it matches the sports books a little more. And that’s a way that you’re going to really easily be able to add value to your model. Right? So what are some other ways? I forgot if I mentioned this before, but we don’t… We have ownership projections for most sports, but we don’t have it for hockey.

And there’s a couple of reasons for this. One is, we don’t feel like it’s that important. Usually, you’re going to be able to get low on stacks, but it’s just by using our product. I think a lot of times you find a lot of good diamond in the rough low-end players by doing that. Player ownerships don’t spike as much as they do in football and basketball. And so usually, they are a little bit flatter.

And so we just don’t think it’s as important. We plan to add it eventually, but for the time being, we have at blank. But another way you can add value is to upload your own ownership projections. Right? And in the same way, you could use another player projections source and use it to adjust the player projections a little bit.

And then also if you’re really, really into hockey and you follow it religiously, and you actually feel like you have better data about what these lines are, you actually have the ability to adjust this line data yourself. Right? If you think that we have Brent Burns on the first line and because of injuries or maybe he got demoted and we’re not reflecting it accurately, he’s actually in the second line, you can just adjust that yourself, and that gives you a little bit more power.

So in general, this is the step here to spend the most time on. You spend a lot of time on it, or you spend a little time on it. Right? But I think the important thing is, find the ways that you have knowledge, that you can add value in the simple ways. And you’re going to really, really help yourself and help make even more profitable lineups.

So let’s get into part two. So this is going to be the build settings. So this is a process where you’re not going to spend a lot of time on. Right? And you actually don’t even need to understand that much. We’re doing a lot of stuff behind the scenes that basically are tailoring our slider settings that were formally your slider settings.

They give you the correlation and upside settings that you want for whatever contest you’re playing. And so all you have to do here is, is set the settings for the type of contests that you want. So if you’re playing cash games, you’re going to want to set this to cash games. If you’re playing TPPs, which I normally play, you’re going to set this to TPP. You’re going to say the entry limit of the contest.

So if you’re entering something like the Millionaire Maker or a big contest, you [inaudible 00:11:23] 150 max. For NHL, even if the 150 max contest, people are probably not entering that much. So I’m usually going to do… And I’m building this for the low stakes 20 max contests [inaudible 00:11:36] so I’m going to do 20 max. And then entrance. Again, these contests are a little smaller, so we’re going to do 1,000, 10,000. You can adjust these mid salary settings.

I like to just in case there’s some optimal lineups that leave some salary on the table, so you need to lower them in salary. And that’s about it. There are videos about doing this in a more advanced way and really fine-tuning the correlation range of outcome, smart diversity settings, and all the other settings using the advanced settings right here.

But if you don’t have that much knowledge of it, I would go by the numbers that we’ve preset for you. We’ve put a lot of thought into them. They’re based on really strong logic and math. And I would just worry about the content style. But if you are interested in that, there’s a lot of videos on our YouTube, specifically from our Ask The Sharks series that talk about this quite a bit, and you can watch that.

But so for step two, all you have to do really is do all these things, and you’re ready to go. So we’re going to build our lineup pool. Right? And when this build is done, which I’ll just show you what the finished product is once again, it’s going to look like this. Right? It’s going to have all of your player exposures in a list right here. It has what your lineups actually look like here. It has your team stacks and your stack times.

You know what? I’m just going to work from this build right now. Right? So just to make it quicker and easier. So one thing to notice immediately is we’ve requested 20 lineups. Right? And one thing that’s special about SaberSim, is when you request 20 lineups, we actually build you a lot more. In this case, we’ve built you 500. And the reason that’s important is it gives you a lot of quick control over your lineups.

So if you want to change an exposure round, instead of just having to do the builds all over again, we can quickly and easily just swap one lineup with that player out, and get a another lineup from this bigger pool. So let’s say we have a hundred percent Brent Burns and I want just 90% Brent Burns, I want to take him out of [inaudible 00:13:53] our lineups. We can do that, and it will immediately just get rid of two of the worst lineups with Brent Burns in them, and put in two of the next best lineups. Right?

And so this gives you a lot of control. You can do this with team stacks as well. Maybe we don’t want as much exposure to San Jose, or we can do this stack type as well. Maybe we don’t want to stand on five stack being [inaudible 00:14:17] this, or we can raise the amount of five twos or things like that. So let’s talk about what we’d actually do here. Right?

So I think the thing that’s important in hockey is not really thinking more about an individual level as, again, thinking about things on more of a team level. Right? And so I think at a team level, I like to get a balance of stacks. We want a nice balance because every day we don’t want to be too risky. And since SaberSim is so good at building lineups for us, I’m happy with sacrificing a little value and not just overdoing with the best team and spreading out a little bit.

So I might set this max exposure to 60%, and then we’re going to get a little more off-balance and maybe set Montreal to 40, and just make sure we’re getting a balanced range of team stacks. Also here, maybe if you don’t want a standalone five stack and you just really want to maximize having a lineup that has a lot of correlation, we can just set this max exposure to zero.

And suddenly, we’re only including stacks that have multiple stacks from different teams. Right? And that’s what these numbers mean. That first number is your main stack, that straight vertical line is just a separator, and the thing after the line is a stack from another team. And sometimes you’ll see two vertical lines. And what this means is a four stack from [inaudible 00:15:40] team, a two stack from another team and a two stack from even another team. Right?

And so you can look at these lineups too. We can see in this, we have a four stack right here, and then a three stack right here. So this is a four three because we have three players from Florida, and four players from San Jose. And that’s what a lot of our lineups look like. I think for player exposures, I think the thing that I’m most concerned about is just getting a wide variety of goalies.

Goalie play is pretty random. Right? If you look at our goalie projections, there’s a couple of guys who stand out quite a bit, but for the most part, they’re bunched together. Right? And I think that’s a good thing to look at is, we’d see these goalies are projected a lot higher than a lot of goalies, and they are some really great value.

So initially your instinct might be like, “Oh, let’s spread out the goalie exposure,” but in this case, I actually don’t really want to do it. I think I’m going to keep mostly having these two guys because they are really so much better than the field. But I think when you’re adjusting exposures like this, I think from an individual level, that’s the only reason you want to do it is, if you want a wider variety of goalies.

So you might lower this to 55, you might lower this guy to 30, and then we’re going to pop up with a wider spread of goalies, which might be helpful to us. Right? And so in general, I don’t like doing too much in this part of the process and this part three of the build process because if there’s something that you really want to do, like you just don’t think San Jose is a good stack for one reason or another or basically something like that, then that means you should probably go back to these projections.

Look at San Jose’s team projections, say, “Does this not look right? Is there something wrong?” And by the way, it seems like it does seem pretty accurate, but maybe you’re like, “Oh, this player is injured,” or something like that. You should go back to the projections and adjust from there. You should not just try to control everything from this post-build quality control process.

I think this process is best for quality control. It’s about fine-tuning. If you don’t want to fine-tune, I suggest you go back and do more wholesale adjustments to projections. But in general, I’m going to trust SaberSim’s projections more than my small amount of knowledge. Right? So I think in general, use this part of the process as quality control, as fine-tuning, and it’s going to serve you really, really well.

So I think that was about 20 minutes. And as you can see, if you look at these lineups, it’s a lot of amazing stack types, the type of correlation that we want in our lineups that are going to win us a big GPP. And we did not have to do any of that tedious work that you probably do not even have time for playing daily fantasy hockey, which is probably your secondary sport. Right?

And so SaberSim, we have a lot of good data. We have amazing line data we have, and because of that, we have amazing correlation data because of our simulator. And we have a lot to offer a hockey that actually makes it so you can realistically build great lineups in a very, very short period of time. So if you haven’t tried hockey before, I really recommend it because SaberSim really, really is well-equipped to make great hockey lineups.

And luckily for you, you can try us out. If you want to try us out for hockey, there’s a three day free trial to any new user, and you can try us out for free. No money at all. Try us for free. You don’t like us? Stop. If you do, subscribe. Whatever you want to do. But I really suggest you try us out because we really are a great hockey builder. So thank you so much for watching this video, and good luck with DFS, whichever sport you’re playing and whatever you’re doing. And hope you win some money. Thanks.

How to Beat Daily Fantasy Football

Transcript

Andy Baldacci: Hey, what’s going on everyone? Thank you so much for joining us as we walk you through everything you need to know to beat daily fantasy football in 2020. My name is Andy Baldacci. I’m the CEO of SaberSim and I’m joined by DFS pros, SaberSim partners and twin brothers, Max and Danny Steinberg. How’s it going guys?

Danny Steinberg: I’m good.

Max Steinberg: It’s been really good.

Andy Baldacci: So here’s what we’re going to cover today. Basically, I’m going to first cover the secret of winning lineups and Danny is going to really dig into those secrets. Next, we’re going to talk about the coronavirus impacts, how it’s going to adjust the season, how you should think about it and prepare for. What compared to other sports like baseball and basketball might not be as weird, but there are still certain things you need to keep in mind. Next, we’re going to talk about the research shortcut, and then we’re going to show you how to put it all together.
We’re going to walk through step by step. Exactly what you need to do to take this content and use that to build better lineups. So why don’t we just jump right into it, Danny? What is the secret of winning lineups?

Danny Steinberg: Yeah, so the secret of winning lineups, it’s all about upside. Because the most popular daily fantasy tournaments are, have a very top heavy path structure, meaning 20 to 30% of the prize pool is going to go to first place. You want to have those lineups that have the most upside that are able to beat out a whole bunch of players to unlock the returns, the top heavy [inaudible] structure. And what are the elements of upside? Correlation, ownership and variance. And so what are these things? What is correlation? Correlation is just how players’ performances move together, whether that’s players on the same team or players in opposite teams. So in your lineup, you want to maximize positive correlation so that when one player in your lineup does well, a lot of other players are more likely to do well as, as well.

And you want to minimize negative correlation. So you don’t have two players on the same team who cut into each other’s upside. In football the strongest correlations are between the QB and basically any pass catchers on the team. Mostly that’s going to be wide receivers and tight ends, but also sometimes that’s running backs like Chris Thompson or Alvin Kamara or Austin Ekeler or Christian McCaffrey. Those are all running backs who catch a lot of passes and do end up having a pretty high correlation so the QBs as well. Someone like Josh Jacobs or a running back that doesn’t catch a lot of passes. That’s not going to have as strong a correlation to the QB, but there is a small, positive correlation there.

The different attributes or all players have kind of different attributes that are going to make them more or less correlated to other players on the same team. And that’s something SaberSim picks up on really, really well and a lot better than Heuristics or rules of thumb are to be able to do. And max is going to get into that more in a few minutes. Players on opposing teams tend to have small, positive correlations to, well basically players on opposing teams have small positive correlations to each other. So the reason that is is because when one team scores a whole lot of points, the other team has to pass a lot to catch up and therefore you see them have more plays and get more fantasy points in general. Opposing running backs are extremely game script dependent. If a team is up a lot of points, they’re going to run it a lot more.

And if they’re down a lot of points, they’re not going to run it all. So running backs on opposing teams tend to be negatively correlated to each other and running backs and defenses on the same team tend to have positive correlations. So what does this mean for stacking? Well, in general in optimal lineups, you’re going to have probably a QB and a pass catcher or possibly two or three pass catchers. You can maybe a QB with two wide receivers with tight end, QB, two wide receivers with running back. Maybe just a QB, a wide receiver and a running back.

And you’ll also tend to put maybe or you’ll be inclined to see a wide receiver or tight end on the opposite team as well. And that’s sort of in those lineups, you kind of tend to get these general game stack lineups where, because pass catchers on opposing teams have small positive correlations, game stacking does tend to make a lot of sense and you’ll see SaberSim because of the simulations and because of the correlations that you have, you’ll see a lot of lineups where you have sort of game stacked lineups.

Andy Baldacci: The, the second part about upside that you mentioned is Ownership. And so first, can you just kind of explain for people that might not be as familiar with the concept just first, what that means, and then talk about how that applies to NFL. If it’s a sport where you should fade the chocker or avoid the highly owned players or just what your sort of approach or approach should be there.

Danny Steinberg: Yeah. So Ownership is just in a given contest how, what percent of lineups a given player is in. So, sometimes the player will be very popular and you’ll see them maybe get 50 or be in 50% or 60% of lineups and ownership can be important because it can be good to in tournaments to try to leverage that Ownership and either fade people who are very high owned, if they have a good enough chance of having a bad game or trying to find someone who’s low owned who has really high upside, that can be important as well.

Andy Baldacci: Can you touch just quickly on why Ownership even matters? Why are these things we should be paying attention to? What are we trying to accomplish by playing some of these under the radar plays or things like that?

Danny Steinberg: Yeah. So, I mean, basically if you have a guy in your lineup who’s really high owned and he has a really, really good game, that’s going to be okay for your expected value in a tournament, but it’s not going to be… You’re going to have a lot of other lineups that you’re competing against who has the same player. So it’s not that great. While if you have a low owned guy who has a really, really good game, there’s not all, if he’s low owned by definition, that means there’s not a whole lot of other lineups that have him. And therefore you have a better chance of kind of having a lineup that does a lot better than the field.

Max Steinberg: Yeah. And also I just want to add, conversely, if you don’t have someone that a lot of people have and that player does badly, that’s really good for you as well. Right? Sometimes you’ll notice like, “Oh, I had a really good lineup tonight and I felt like it didn’t score much.” And that’s usually because the chalk fails. And so staying away from those chalk plays that ended up not doing very well, can be really important.

Andy Baldacci: And then Danny, when it comes to injury risk, obviously that’s a much bigger thing to pay attention to in NFL then in say baseball, in terms of like mid game injuries, people getting taken out of the game, how does that play into all of this?

Danny Steinberg: Yeah, so it definitely, NFL probably has more injuries than any other sport. And because of that, I think it’s a sport where you can feel a lot more comfortable fading high owned plays. That’s especially the case with running backs who tend to get injured a lot and who have tend to have more injury risk. NFL also has a fair amount of variance in player projection. So really there’s on a week to week basis, almost anything can happen. And it’s just because someone’s going to be like 50% or 60% owned and it seems like, “Oh my god, they’re locked out of a great game. Oftentimes those players can have bad games

Andy Baldacci: And kind of building On that idea of variance when it, when it does come to variance, how should that spree impacting how we’re thinking about how we’re diversifying our own lineups and kind of thinking about our own internal Ownership?

Danny Steinberg: Yeah. So I think what the different positions have different variances. A wider receiver tends to be the highest variance position. So you’re going to find more plays that may not have a lot of Ownership that have high upside and the ability to have a larger amount of fantasy points. Running backs, because they’re so impacted by injuries and because there’s such a volume dependent position, you’re offering to find running backs who are starting for a team that has a bunch of running back injuries who are going to play a lot and have to low of a salary that you’ll end up getting in a large amount of lineups. And that could make sense in a lot of weeks. Sometimes there are running backs that are so high projected and have such a low salary that you’re just naturally going to get them in a lot of lineups. But for most of the other positions, you’re going to see a lot more diversity in your lineups, or it’s more optimal to get some more diversity there.

Andy Baldacci: And then when it just comes to upside in general, we’ve talked a lot about kind of the specifics and given a lot of examples, but are there any other pieces of upside that are unique to football that you want to just mention before we move on?

Danny Steinberg: Yeah. I think in general you want the people who are going to be able to get the long touchdowns, wide receivers who get really deep targets down the field, players who are very fast in general, like someone like Saquon Barkley or Tyreek hill. Those kind of players are really fast and get those super long touchdowns are going to be the highest upside plays. Game stacking and getting a lot of players in a very high scoring game, those tend to have, very high scoring games tend to be high upside events because you see more plays and you see one team possibly get a lot of passing touchdowns and the opposing team have to pass 50 times and have a lot of receptions and, and passing touchdowns as well.

Andy Baldacci: Yeah. And so there’s a lot to kind of take in there and in a little bit, Max is going to walk through exactly how to take all those pieces of advice that Danny shared and use that to actually build strong lineups. But before we get to that though, while what we’ve just talked about really applies in any season for football, this is still kind of a weird year. They’re not playing in a bubble. There aren’t as many issues as [inaudible] have faced, but there are still going to be some impacts from coronavirus that you need to think about as you’re playing DFS. And so max, do you want us to kind of touch on what some of these impacts may be and how people can adapt to that?

Max Steinberg: Yeah. So I think we don’t have a lot of certainty here. We don’t know what’s going to happen. Right. We know with baseball, there’s been a lot of games canceled. We know in basketball, there are some games postponed more because of social justice things, but still there’s a lot of unknown. And so I think you want to be really vigilant with the news, especially an hour and a half before games when we get those active inactive lists that you’ll probably see on everyone’s Twitter or just you have to search for it. It’s very easy to find and or you can go to our Slack channel. And if you see those activities as actives, you want to pay close attention because there are going to be people who are inactive that you were not expecting, and it’s going to be important to adjust your projections accordingly, given to what’s happening. Also just keep in mind for afternoon games, be vigilant.
If there’s possibly a game cancellation, make sure that you’re around to be able to do the swaps. And then the other thing that I think is possible is there might be more passing because there’s no crowds. There’s going to be crowd noise that’s pumped in, it’s only going to be about 70 decibels. It’s not going to be that loud. It’s going to allow row teams to be able to hear things more. There’s going to be less false starts. Their going to feel more comfortable passing. And I think you’re going to see more success passing for row teams and just more passing in general. So it’s just something to keep an eye out and maybe be a little high on row team passing at the beginning of the season.

Andy Baldacci: Yeah. I think we’ll just kind of see how it all plays out. I think in the first weeks, especially kind of going on that potentially more passing route, that kind of hypothesis you have could be a good edge there because we’ll see what happens and people may adjust later on, but going in with that could be pretty good. But really the big message is just stay on top of the news, stay on top of what’s happening. It’s not going to be as necessarily set and forget as it had been in the past. But with all that said, let’s kind of jump right into the meat of things and talk a little bit about what actually goes into building lineups with all this information. So Max, you want to take over and share your screen?

Max Steinberg: Absolutely.

Andy Baldacci: At the end of the day, most of us are bouncing DFS with a job, a family, and really just everything else you have going on in life. And so while football does make it a little bit easier, a little bit more manageable for us by just being a weekly sport compared to something like baseball or basketball that’s every single day, that doesn’t mean that we can just spend all of our weekend doing research and building our lineups.
But with that in mind, when you were looking at a huge list of players, it’s hard to know where to even begin. And so we built SaberSim to make it easy for you to build winning lineups fast. And one of the ways that we do that is by making it easy to figure out where to spend your time researching, regardless of how much time you actually have. We’ve worked with some of the top names in DFS, two of which I actually have with me here today, Max and Danny, as well as Giant Squid and we’ve built and refined a one of a kind simulator that takes dozens of performance predictors and simulates every single game, play by play, thousands of times.

And it’s this unique process that gives us data that allows us to just automate a way a lot of the busy work that traditional DFS tools bog you down with. So you can spend your limited amount of time where it matters most. And if you want to win at daily fantasy football and you just can’t spend all weekend researching building lineups, whatever else it is. Then you have to focus on a small number of players and teams that are going to have the biggest impact on the slate. And the absolute fastest way to do this is by doing a test build in SaberSim just to see who are naturally high or low on. So you don’t have to research that entire slate. And so we’re not going to make any adjustments here or set any rules, anything like that. All we’re going to do is create new build and tell SaberSim the contests that we’re entering for.

So Max has already put this in and what we’re doing right now is we’re building for the 20 max play action on DraftKings. It has something like 200,000 entries. By putting that information in SaberSim kind of takes all that and says, “Okay, based on what we know about this kind of contest about the slate, about the players, about everything else, we’re going to set the defaults for you to have them already dialed in for that type of contest. So you’re getting the right amount of upside. You’re not getting too much risk, but you’re getting the right amount of risk for the contest that you’re entering.” And if you were to try to do this with a traditional optimizer, without setting any rules, without making any groups or just spending a ton of time, dialing things in, you would frankly just get really bad lineups because those optimizers simply do not understand upside.

And that’s why you have to spend so much time programming them. But because we’re simulating every single game, thousands of times, we have the data that lets us understand and quantify upside and give you strong lineups right out of the box. And so our goal here is with this test bill is just to see what players and teams SaberSim is high or low on so we can focus our research there and the more time you have available, the more players and teams you should look into, but regardless of the amount of time you have, this is going to make sure that you’re able to focus it on the areas that have the biggest impact.

So again, if all you have is 20, 30 minutes, that’s fine. Pick out a few players, pick out a few teams and focus there. If you do have a few hours, cast a wider net and go from there. But now that we’ve got this lineup pool built, Max, do you want to jump in and just kind of walk through how you would look at this player pool?

Max Steinberg: Yeah. So I think the overall theme here is twofold. One is we’re looking for ways to add value to the build process and then doing quality control at the end in the post build process to really hone in our lineups. So I’m going to focus right now on the adding value part. So as Andy said, we are just trying to focus in on the players that the SaberSim lineup builder is showing us and then checking and seeing, “Okay, is there something that I’m seeing, or I can find that means that these players should be higher or lower than what SaberSim is saying?” Right? So I’m just going to look through some of the players were getting.

Andy Baldacci: Do you want to first just expand the lineup a little bit?

Max Steinberg: Yeah, sure. I’ll go ahead and do that. But one thing that’s sticking out to me already is Matt Ryan, Tyra Taylor. So we have Atlanta passing game and Chargers offense as a whole. We get a lot of Austin Eckler, we get a lot of Calvin Ridley. So that’s Atlanta passing game. We have some Keene and Allen, we got a lot of Hunter Henry. And so those are things that are going to want to check. And so, SaberSim uses historical data to build their models. And there’s a lot of ways where that historical data is not going to be totally accurate, whether it’s a coaching change, someone playing through an injury, some sort of weather situation that’s sort of screwed up the historical data to make someone, some team look more run happy. There’s a lot of ways that context can shape the historical data in a way we’re not going to pick up.

And I think especially with coaching changes, players changing team, sometimes it’s really hard, right? So if we look back at SaberSim and we go to the detailed projections and look at quarterback, I’m going to look at the Charger’s offense first. And we’ll look at Tyra Taylor and we’re seeing in terms of raw passing yards, he’s the fourth highest quarterback on the slate. To me that seems a little off for a few reasons. One is tire Taylor’s on a new team. He is a running quarterback and I’m not sure that he’s going to be that strong in the passing game. And we can look at some free tools to sort of see is this not as strong of a play as it seems. And I think in general, if you look at football outsiders, they have this great pay stats and you can see that the chargers are actually the slowest paced team in the league and they do not have a coaching change.

And that says to me that Tyra Taylor probably is going to be one of the slowest paced QBs in the league. And for me that says, “Okay, I don’t think he’s going to do as well as SaberSim suggests in the passing game.” So I’m going to lower him. I’m going to lower Austin Ekeler a little bit, I’m going to lower Keenan Allen a bit, and I’m going to lower a Hunter Henry a little bit. Because I feel like we’re over projecting this passing game.
For Atlanta, one thing that stands out to me is if we look at their wide receivers, we have Calvin Ridley actually over Julio Jones. Now that’s a strong take. And I’m sure also just estimating target share before the season, these numbers might adjust slightly.

Andy Baldacci: Yeah.

Max Steinberg: So you might see something different when you end up going to SaberSim, a few before Thursday or Friday or Saturday, but let’s just look at some of their stats lessees and see if we can see anything that might say something to the contrary, right? That seems a little strange.

So this is a website it’s called AirYards.com. I basically go to it every week. It’s started by this very smart guy, Josh Hermsmeyer and he discovered that basically a really good indicator of a wide receiver performance from week to week isn’t just how much they’re getting targeted, but how far down the field they’re getting targeted and what percentage of the targets of the team they’re getting. So what I like to do is just look at the last four relevant weeks of the season. So we’re going to exclude 17, because maybe there’s something with her. And just look at some of these opportunity stats that Josh has on his site. And as you can see, Julio Jones rates really high. And if we compare his WORPR or whopper numbers to the rest of the league-

Andy Baldacci: What is the whopper by the way?

Max Steinberg: Whopper, it’s a combination of target share and air yards.

Andy Baldacci: It’s weighted opportunity is.

Max Steinberg: Yeah. So, it’s basically not only what the target share, but how far this player was targeted down the field.

Andy Baldacci: Okay.

Max Steinberg: So Julio Jones has a really high whopper. This is the highest in the league. This says to me that I think he should be better than Calvin Ridley. So I’m going to adjust these numbers. I’m going to just Calvin Ridley down because he’s actually, I think projected as one of the highest wide receivers on the slate and I might project Julio Jones up a little bit. Right. So that’s why there’s a couple of ways that we’re going to look at these projections and then there’s also stuff that has to do with injuries, right? It’s we’re thinking, “Okay. What? Is there a player who is going through an injury? Is there coaching change we like?” And for me, that’s Cleveland, right?

Because one piece of information we now is Odell Beckham, Jr. who’s a very talented wide receiver, obviously big name. You don’t have to be have deep knowledge.

Andy Baldacci: I know that.

Max Steinberg: Yeah. He played through a core muscle injury last season, and he did not have a very good season. So our historical data is going to evaluate him in that way and be like, “Okay, Odell Beckham jr. is not very good or not as good as we think.” Well, wait a second. If he is playing through an injury that says to me he probably is going to regress back to his normal, amazing self this season. Not only that is Cleveland has a coaching change, they have gone from maybe the worst coach in the NFL to a very solid coach in Kevin Stefanski. And so I’m going to be bullish on Cleveland in general to start the season.

And SaberSim has a really cool way of actually doing this so you don’t have to actually go through each player and do this in a smarter way is we allow you to adjust projections on a team level, right? So we have Cleveland, that’s scoring about 20 points against Baltimore. That seems pretty low to me. I would probably have them closer to maybe 22 points. So we can just raise 13 projection and apply those changes. And SaberSim is going to now a evaluate the game differently. It’s going to evaluate the game as if Cleveland is going to score 22 points.

And that works in two ways. Not only is it going to adjust Cleveland’s projections, as we see here, we see Odell Beckham jr has higher projection. Baker Mayfield has higher projection. All of these players have by higher projection. Baltimore is also influenced differently. As Danny was saying, if your projected to be up in the game, that means you’re going to run more. Well, we’re saying that Cleveland is probably going to keep it’s game a little closer. So that means that guys like Mark Andrews might do a little better. Marquees Brown might do a little better, and Mark Ankara might do a little worse. Right? That makes sense.

So I think this is another really great way to use SaberSim’s ways of adjusting to add value in a way that’s quicker. And it’s actually going to be more accurate.

Andy Baldacci: Yeah. So Max, I just want to stop right there. Because I feel like this is something we really want to emphasize where a lot of times it can be you might have a strong feeling about a game or about a team or whatever it may be. And then you’re like, “Well, crap. Now I have to go through a half dozen players on each team or more and make these adjustments.” And that’s going to take up all the time that you have.

And so that’s why kind of Max has gone through this way of looking at it where you’re looking at the players individually and then you look into the trends and the teams, so that with the teams, with the data that we have, we make it really easy to make those broader adjustments that you can get what you’re looking for really quickly without having to go play by player and tweaking this tweaking that. You can just say, “I think this game’s going to be faster paced. I think this team’s going to score more.” Whatever it may be and get those changes in there very quickly. And so, Max, what’d you do while I was kind of rambling on there.

Max Steinberg: Yeah. So I just actually started a new build because I think we’ve now made these adjustments and we’re going to build lineups again, see again, what SaberSim gives us. And it, depending on how much time you have, right, we’re going to go sort of go back and forth and look at other players that we’re getting a lot, make adjustments there and try to perfect the projections and add as much value as possible to the projections as we possibly can. Right.

And so, depending on how much time you have, you might go back and forth quite a bit and you might do research without even doing this. Right. I spend a lot of time doing research throughout the week. And so without even looking at the build, I’m going to be adjusting a lot of players up and down, but this is a great way to just basically hone in on, “Okay, which players do I need to focus on and, okay, now that I focused on these players, are there any other players to focus on?” Okay, go back and forth a bit. And then finally, you’re going to have your projections honed in.

And then after you’re done with that, we’re just going to go into what I call the quality control process, right? So let’s say we’re making 20 line ups. I’m going adjust this back to 20. What we’re going to do is use all the features that SaberSim has to just make sure that we’re getting the amount of diversity we want, the amount of stacked types we want, the amount of game stacks we want and try to make it, spread it around a little bit so we can lower the variance we have from week to week a little bit, and just make sure that we’re doing some things.

So, one thing that I think is a really cool feature that we have is we have, is you can adjust exposure by stack type, right? So Danny talked about earlier about game stacking, right? And we show you what lineups have game stacking. So you see this little vertical line here. If there’s a vertical line followed by number, that means there is a game stack in the lineup. So maybe you really like just having a game stack every time, or-

Andy Baldacci: And just backing up a little bit, the number passed the vertical line is how many players do you have on the opposing team, right?

Max Steinberg: Exactly. yeah. So maybe you’re like, “Okay, I want mostly game stacks.” But 25% of your lineups is a QB with two skill position players. Okay, well, we can just lower the max exposure there and then maybe just zero out this random three with no QB. And then we have more game stacks and we have last, just normal stacks. Or maybe you like specifically having a QB with two receivers and two players from the opposing team. You can raise this min exposure.

You can also do this with team stacks. We’re getting a lot of Atlanta. Maybe you like Atlanta. You want to keep these projections as they are, but it’s 30 minutes before lock. You just want to get these lineups in. We can just lower our exposure to Atlanta by capping that max exposure. And that’s a lot of what I’m going to be doing is I’m trying to get more diversity and trying to just sort of spread it around a little bit more.

I’m usually not raising the main exposure that much, because if we’re not getting a player that we want, that usually says to me, I either need to adjust his projection and go back and see if that projection is right. And if it’s not, then I’m just going to leave him out of the lineup. There might be some reason that isn’t intuitive, that we’re not getting a lineup, or maybe it’s clear the player just isn’t high projected enough, given his price, right?
And so you can make all these adjustments. You can even zero out some players that you just don’t want in your lineups, that you may be want to take a stand off and you can do this with game stacks as well, spread it around a bit and that’s basically it. And then you have your lineups, you can download them and you can export to them into DraftKings or Fandel. It’s really a pretty quick process. It shouldn’t take that much time. And this is basically the process. Usually I’m building my lineups an hour before game time and feeling pretty comfortable with it because SaberSim has a lot of tools that allow you to just have a lot of easy, quick control like this.

Andy Baldacci: Yeah. And I think what Max touched on is really important where it’s the process doesn’t really change much, no matter how much time you have, where he might be going in and truly he is a professional. So he has a bit more time on his hands, then the rest of us do. But he’s probably going in with a bit more research just in advance. And is probably looking into most of the players before he’s building his lineups.

But regardless of that, the actual building process of doing the test build of making some adjustments to projections, doing another build, kind of repeating that process to really refine it. That’s the exact same thing that you should be doing. And then you can just adapt how many times you’re kind of going through it. How often, how many players you’re looking at, how many times you’re repeating the process and just based on how much time you’re available.

When you’re ready, you get to this last stage. And that’s where you can really just dial in the exposures, say the lineups and submit them. So there’s a ton of power here, but that being said, we know there are other tools out there. So we’re going to wrap up by just kind of sharing really we’ll come down to the six secrets of daily fantasy football that apply regardless of what you’re doing. These just apply frankly, across the board. So Max, do you mind if I take back over the screen? All right. So in summary, these are the six secrets to beating NFL. Number one, perfecting your projections.

Max Steinberg: Yeah. I think this means started, taking the foundation we’re giving you, doing research, adjusting it and making sure your projections are as good as possible, which is the most fun part of doing this.

Andy Baldacci: Yeah. It’s really, everything comes from those projections. Those are the foundation that you’re building upon. And so without getting those dialed in, you’re just kind of making arbitrary adjustments. And that’s why we’ve kind of built our lineup process around that. But regardless, no matter what tools you’re using, get those projections dialed in. Number two, paying attention to injuries.

Max Steinberg: Yeah. I mean, I think NFL, as more than any other sport, you’re going to be doing a lot of reading. You’re going to be doing a lot of keeping tabs on B writers. You want to do the research and see what the coaches are saying. Because you want to see who might be try to get an edge that way, who might play more than expected, who might play less than expected.

Andy Baldacci: And especially this season where there may be some injuries that aren’t as expected just due to COVID and due to everything else. So you really want to keep attention on those types of things. The third one is taking advantage of free data. And Max, I know you touched on a few sources, but can you just expand on this one a little bit?

Max Steinberg: Yeah. I think football more than any other sport has so much good free resources. I mean, I think part of my research process sometimes is just keeping tabs on people on Twitter that I respect who will post good research blogs. Airyard.com As we talked about, there’s so much free stuff and it’s so easy to access. You don’t need to pay for a [inaudible] or anything. There’s a lot of good stuff. Use that to your advantage.

Andy Baldacci: Number four, get your diversity through the quarterback.

Max Steinberg: Yeah. And so I think SabreSim, you’re going to see this sort of naturally as you’re building lineups is the best way to diversify your lineups is starting with the quarterback position. And that’s because the quarterback obviously has a lot of correlations to a lot of players on the team. And so what’s going to end up happening is if you want to diversify, how you can start is you change your quarterback and suddenly the optimal lineup for that quarterback is going to be wildly different than another quarterback. And so getting a lot of diversity with good quarterbacks is going to be a way to make great lineups without sacrificing too much.

Andy Baldacci: Number five, find the upside. I’m going to mix it up and jump over to Danny on this one, the King of upside, what are the areas that people should be looking at for this?

Danny Steinberg: Yeah. So get those fast player, get wide receivers that have high depths of targets, that get targets way down the field. You want to make lineups that take advantage of all the strong, positive correlations between different players, it also minimized the negative correlations that you have in your lineups and SaberSim does that naturally in the lineup building process.

Andy Baldacci: And the last one is just using the right tools. And I know that we said we would cover all these principles in a way that didn’t tie back to SaberSim and really all these things do apply regardless of the tools that you may be using. But frankly, they are just going to be way harder to use if you’re using the wrong tools. And in our opinion, the only right tool is SaberSim because we built this from the ground up to understand upside and to give you lineups out of the box, that comprehend that. That take all those factors into consideration that look at correlations, that look at ownership, that look at variance and build lineups around that geared towards the exact contests that you’re building for. And it’s not as though just out of the box, you’re going to start printing money by clicking a few buttons.

We’ve shown you what goes into it. And there’s always going to be a little bit of work on your part or a lot of bit of work, just depending on how much time you have. And we’ve just built this process around the idea of saying, “Okay, however much time you have, we want you to be able to focus that time on the things that matter most rather than getting bogged down in just kind of pointless busywork.” And I hopefully through this video today, we’ve kind of shown you how you can do that. But if you’re curious, if you want to play around with it yourself, we are offering a free three day trial. And in this trial you are able to get complete access to our tool, to all the sports that we offer. In addition to NFL, I mean, it’s a busy time of year right now.

We’ve got NBA playoffs. We’ve got MLB, the MLB playoffs are coming up soon. We’ve got hockey, we’ve got football, we’ve got golf. I mean, e-sports, literally almost everything is running right now. And with one subscription to a SaberSim, you get access to all of it and you can try it all out completely free for three days. If you want to check it out, head over to SaberSim.com and you can get started in seconds. So just head over there right now and check that out.

But either way, if SaberSims not right for you, we completely get it. We hope that this video at least gave you a lot of insight into what goes into making winning daily fantasy football lineups. And I really appreciate you guys taking the time to check this out. We’ll be coming out with more videos throughout the season. I know we’ve got some showdown videos, some single entry videos, a lot of content coming out. So stay tuned on YouTube. If you’re not on our email list already, sign up for that. And you’ll be the first to hear about all those new videos. But if you have any suggestions, any questions at all, you can always reach out to me at [email protected]. Max and Danny, where are the best places for people to reach out to you guys?

Max Steinberg: Now for me @MaxJSteinberg on Twitter is the best place for me.

Danny Steinberg: Yeah. I am @DanielSingerS on Twitter.

Andy Baldacci: Perfect. And guys again, thank you so much for the time we hope you got a lot out of this. We had a lot of fun making it, so thank you again and good luck this season-

The Ultimate Guide to Daily Fantasy League of Legends

Transcript

Andy Baldacci:
All right. Hey, guys. What’s up? Thank you so much for joining us as we walk through everything that you need to know to beat daily fantasy League of Legends. My name is Andy Baldacci, I’m the CEO of SaberSim. And I’m joined by DFS pros, SaberSim partners, and twin brothers, Max and Danny Steinberg. How’s it going guys?

Max Steinberg:
Hey.

Danny Steinberg:
[crosstalk 00:00:26].

Max Steinberg:
So, this is what we’re going to cover today and we’re going to first go through just how League of Legends works at a high level, then break down the secrets of building winning lineups, walk through an actual build so you can see how we put this all into practice. And then wrap it all up and tell you what do you have to do next to get this going.

Max Steinberg:
So, jumping into how League of Legends works. This isn’t going to be a super deep-dive into everything there is to know about League of Legends, but I’m going to just try to give you a starting up understanding so you can confidently play the contest and actually know what’s going on. If you want something more in-depth, though, we actually did a pro Q&A that you can find on our YouTube channel where we broke down all the ins and outs, tons of intricacies about it, but for now let’s just cover the basics.

Danny Steinberg:
Yeah. Well I just want to jump in too and say, it’s just like any other daily fantasy sport. It’s the similar strategy so you don’t need that deep of understanding of the game to actually beat it, you can beat it without having a deep understanding of the game of League of Legends but having a good understanding of daily fantasy.

Andy Baldacci:
Yeah. And this is something we’re going to get into in a bit, but just by the nature of the game and how it works, having strong understanding of lineup construction and what goes into strong lineups will make you a winning player in the long-run here even if you’re not that familiar with the game, it’s understanding kind of the underlying fundamentals of DFS and how they apply here. But. Yeah. League of Legends is what’s called a MOBA which is a multiplayer online battle arena, and Max actually gave me this analogy that it’s similar to NBA where every game is made up of two teams, in this case it’s red and blue, and they each have five players, and each of those players has a different role.

Andy Baldacci:
Some of the roles have higher upside and projections in general, while others might be on the lower side. So, unlike the NBA, while both League of Legends and basketball have assists, League of Legends, the scoring primarily comes from kills. Each team has a base they need to guard while simultaneously attacking their opponent’s base, and out of each of the bases there’s what’s called three lanes, you have the Top lane, the Middle name or Mid, and the Bottom lane or Bot, and the space in between all those lanes is called the Jungle. The positions in the game are based on where in the map each player is focusing, so they’re pretty straightforward, Top is the Top lane, Mid is in the Middle lane, Jungle is in the Jungle.

Andy Baldacci:
In the Bottom lane, though, you have ADC, or Attack Damage Carry, and Support. The ADC is one of the primary damage dealers, as the name implies, and Support’s job is to support them. At the back of each of the bases, there is a building called a Nexus, and you win the game by destroying the enemy team’s Nexus. And again, if you want to cover more of the details to get a better understanding of what the actual gameplay looks like, you can check out that in-depth breakdown of our League of Legends pro Q&A on our YouTube channel, but this should be more than enough to get you started, at least just familiar with how things work.

Andy Baldacci:
The next thing to think about is just how the actual scoring works and fortunately for us DraftKings and FanDuel both have the same scoring, and it really comes down to, as I mentioned before, kills and assists. The only differences between the two sites are rules for how many players you can play from the same team and we’re going to get into that and some of the other variables to pay attention to next. And from here, Danny, why don’t you take over and just jump in and break down those keys to winning lineups and just what that looks like for League of Legends.

Danny Steinberg:
Okay. Cool. So here the secrets of winning lineups. So there’s really three parts to this, correlation, ownership, and variance. So let’s just define upside first. First, building high upside lineups is the key to winning in daily fantasy GVPs, and that just means building lineups that consistently perform better than the projections would lead you to believe they do, which means you are able to separate yourself from the rest of the field and able to win a huge contest where first is a gigantic amount of money. So the three elements that are contained in upside is correlation, ownership, and variance.

Danny Steinberg:
Correlation is just a measure of how players on the same team score together, so players with high positive correlations, when one has a good game the rest of them are going to have a good game probably and players with negative correlations if one person has a good game the other players likely have a bad game. And this is where the value of staking comes in. So with LoL or League of Legends, there’s just gigantic correlations, maybe the highest correlations of any sport I think I’ve seen, at least. So when you stack all your lineups or you use a lot of stacking your lineups are going to be more boom and bust, but it’s a trade-off worth making because of the structure of the tournaments we’re recommending you playing. With large GPPs is you want boom or bust, so you can win first or not win at all. Don’t really care to get in the top-

Andy Baldacci:
You’re not just trying to sneak into the money.

Danny Steinberg:
Right. Exactly. You want to get that boom or bust. Ownership refers to how frequently a specific player is rostered in a contest. So, if one of the players you play has a really good game that’s obviously great, but if they’re super highly owned, that’s not going to be as great as if you played someone who was very low-owned.

Max Steinberg:
Yeah. And especially in League of Legends, there are going to be really high-owned players so those can be really important. Some players are going to get 50% ownership and some players are going to get 2% ownership, so the spread of ownerships can be really, really high.

Danny Steinberg:
The other element is variance, it just refers to how a player’s performance game to game varies. Two players with the same average projection may have way different floors and ceilings and a lot of that can depend on the role. Like often an ADC or a Mid can have a very high ceiling, but maybe a Top doesn’t necessarily have high ceiling all things considered, all their projections are the same. So there’s differences between the variance and different players’ performance and it’s important to be able to identify that. So here’s how you find upside in League of Legends. League of Legends is like baseball, except it’s on steroids in the sense that these players are just insanely correlated to each other. All-

Max Steinberg:
So, like 1990s baseball.

Danny Steinberg:
Right. Yeah. Because of all the home runs, you’re saying? Yeah. So all the players on the same team have gigantic positive correlations and all the players on opposing teams have gigantic negative correlations. So basically, always stack, you should always be stacking because the correlation considerations are going to dominate any projection considerations you [have 00:07:22]. Individual performances are mostly a function of how well the team performs, so if a team does really well, almost all the players on the team are going to do well. But if the team does badly then almost all the players in the team are going to do badly, there’s not really those one-off games, like in baseball, where one guy hits a home run and gets a lot of points but the rest of the guys get zeros, it’s really all the players on the same team really moved together. So, because stacking is so good, and because we want high upside, it’s really important to find low on stacks and the players who have the most variance.

Danny Steinberg:
So, in terms of correlations, basically, all players on the same team are highly correlated, but there are some that are more correlated than others. Normally the Top lane is not as positively correlated to the rest of the players on the same team as something like Support and ADC and Jungle and ADC are very correlated to each other, but all the correlations are really high where it’s like, I think we found in certain contests, or in certain game formats like best out of three and best out of five, you have a .9 correlation between Support and ADC and ADC and Jungle, which is just absolutely ginormous and with Top it’s .7 or .8 so it’s still very high but it’s just not as high as the ADC/Support correlation or the Jungle/ADC correlation. And with that same thing in mind correlation between players on opposite teams are very negative so you should almost never play players on opposite teams with maybe a very rare exception, which we’ll get into later. So because there’s super high correlations and high variance, the average projections are not actually that valuable, correlations dominate projections so you’re just stacking as much as possible just reiterating.

Danny Steinberg:
So, the role of ownership and uniqueness. So there are not a lot of possible different lineup combinations in League of Legends. So for the most part, because of only seven spots to choose from, you have six players and a team. That’s a lot less than in baseball or NBA where you have a nine or 10-person lineups. So you’re going to have a lot of duplicate lineups in this contest. Often you see an 100 way or 1,000-way tie for first in some of these contests, and if you have a duplicate lineup in a GVP really hurts your EP, so because negative correlations are so strong it makes a lot of sense to use a stack opposing a team that’s going to be high owned, or just play players that you think it’s a good stack, that’s going to be under-owned that still has a lot of upside.

Danny Steinberg:
So there’s different leagues, too, to consider when you’re playing daily fantasy League of Legends. There’s the American League, the European League, the Korean League and the Chinese League and the Korean and the Chinese leagues are normally bunched together in one slate, or sometimes are bunched together in one slate, and the European and American leagues are also sometimes bunched together in one slate. The Korean leagues and the Chinese league LCL and LCK tend to be the most aggressive and most entertaining leagues to watch and often have way higher scoring than the American or the European leagues, but the strategy is mostly the same, you’re mostly just trying to find the good low on stacks or good stacks to leverage off of.

Danny Steinberg:
The Leagues have different structured matches, so some of the leaves are best out of one, meaning they just play one game, but other leagues are best out of three and sometimes they do best out of five during playoffs, so it’s important to realize if the contest you’re playing in is going to be a best out of five, a best out of three or best out of one, we found basically that correlations, increase the more games they play. So, players on the same team in a best out of five matches are going to have much stronger positive correlations to each other than players on a team playing a best out of one match. So, in general in a best out of five matches or a best out of three you’re going to stack as much as possible, in a best out of one, it may make some sense to not stack but we probably still recommend it, but it could make sense to not go a full on 4/3 stack, and maybe go to a 4-2-1 to give yourself some leverage.

Max Steinberg:
I also just want to add that best of five and best of threes, because of how bonus points work if a team sweeps another team or wins before the series is over, DraftKings awards these players bonus points. And so the projections are going to differ a lot more in a best of five or a best of three. And so especially with those, finding stacks that are under the radar but do actually have high upside are going to be really, really important that under the radar is usually going to mean that if you look on Pinnacle or some sports book, the team doesn’t look like a big favorite, but they actually have a decent chance to win.

Danny Steinberg:
Yeah. Good point, Max.

Andy Baldacci:
How are you adjusting your strategy based on the size of the slate itself?

Danny Steinberg:
Yeah. So, normally the slates in League of Legends are really small, sometimes you’ll only have two games. A big slate is five or six games. So basically bigger slates mean you don’t really have to worry about duplicate lineups and there’s going to be less concentrated ownership. So you really just want to maximize stacking and upside and picking the best guys. With a smaller slate, like a two game slate, there’s going to be really concentrated ownership and there’s going to be a lot of duplicate lineups, so it makes sense to maybe emphasize uniqueness more there. Maybe you fade ownership a little bit more than you would do in a bigger slate, and even just leaving some salary on the table to give yourself uniqueness in a small slate I think makes a lot of sense.

Andy Baldacci:
And this is something that Max will get into as he walks through a build for a two-game slate, but I really think is something that not enough players are thinking about or talking about is just how invaluable uniqueness is in these smaller slates. I mean, we’ll all kind of complain when we do have that 100 or even multi-hundred-way tie for first place but that’s where a lot of the conversations stop. I don’t think people really grasped how horrible that is for your EV, your expected value, and your ROI. Can you just touch, either Max or Danny, just briefly on why it matters so much, why having duplicate lineups is just such an ROI killer?

Danny Steinberg:
Okay. I think I have a good answer for this. So let’s just examine a toy daily fantasy game where you’re just picking one player, and it’s a 10-person contest. So let’s say it’s just winner take all, it’s $10 buy-in versus $100. Okay. And let’s say nine people have picked the exact same player and one person picked a different player. So there’s basically two outcomes, either the player the nine people packed does better than the player the other person picked and there’s a nine-way tie for first, which in that case everyone wins $2 apiece or something or $5 apiece. And then the other scenario is where the other player does better than the one that the other nine people picked, and that person who picked the unique player will win $100 outright. So you can see how not having a duplicate lineup greatly increases your EV in that situation, especially if that player is actually decently likely to have a better game than the player that everyone is owning. And this is just a micro-example of what’s going on with a seven-person lineup. So, if a bunch of people have the exact same seven-person lineup, then their upside is greatly decreased or the most money they can win is greatly decreased. While if you have a completely unique lineup, the amount of money you can win is equivalent to whatever the first place prize is. So I think that’s a good example [crosstalk 00:16:08] as well.

Max Steinberg:
No. I think that’s a great example. Yeah. And I’ll just add I mean, you can see it in practice when you actually play these contests. I think actually last night I played a contest where there was… I forget. In one contest, the high stakes contest even at a 10-way tie for first. And that turned a $15,000 first prize into about $1,000 first prize or something like that. I think there’s maybe a 10 or 15-way tie. And it’s really hard to get a Top lineup anyway and so if when you get the Top lineup, you’re sort of capping your upside to $1,000 in a $330 buy-in contest, you’re going to lose money really quickly. You need to be able to have a lineup that’s going to, when it does well, is going to win that 15,000 because even if it’s a lot more unlikely, that’s still such a huge disparity that it’s just worth it, you can tell just intuitively. And there’s a lot of math to back it up, obviously as well.

Danny Steinberg:
Yeah. Great point, Max.

Max Steinberg:
Yeah.

Andy Baldacci:
Yeah. I think that makes sense and Max is going to dig more into that as he walks through the build and just showing you how to try to kind of optimize for uniqueness. But one thing I wanted to talk about is, I had mentioned that the scoring is identical between DraftKings and FanDuel, but there are some differences in terms of lineup construction Can you talk a little bit about those, Danny?

Danny Steinberg:
Yeah. Okay. So the scoring is, I believe, exactly the same on DraftKings and FanDuel.

Max Steinberg:
Yes.

Andy Baldacci:
Yeah.

Danny Steinberg:
There’s two real main differences one is on DraftKings they allow you to use a 4/3 stack which means you stack four people on the same team and three people on another team. So you’re only using two teams total on your lineup. On FanDuel you have to use three different teams in your lineup, so the most you can stack is a what’s called a 4-2-1 where you’re doing four people on the same team, two people on another team, and then one person on a different team. The other difference is that in DraftKings, when choosing the captain, they increase the salary of that player than if you were to choose him in a different position, and on FanDuel all the salaries are the same, no matter what you choose.

Danny Steinberg:
So, on FanDuel you’re basically just putting your best player in the captain that’s in your best data pack, no matter what, there’s no reason to not do that because you’re not losing any salary by doing that. With DraftKings there’s a lot more economization to take into consideration, where maybe it makes sense to punt a little bit in the captain spot to give yourself more salary to use in the other spots. So those are really the two main differences,

Andy Baldacci:
That was great, Danny. Thanks for all of that and I think people really are going to now kind of get a much better understanding of just the things to pay attention to at a high level of what goes into those winnings lineups. And now Max, why don’t you take over and just show how to actually put that into practice and build the real lineups. Do you mind taking over here?

Max Steinberg:
Yeah. So let me just explain this model. So I actually created the League of Legends model for SaberSim and I think it’s really great and it’s very sophisticated and it’s based on a lot of data, we’ve actually gotten a ton of League of Legends big data going back to even 2016, and the machine learning model takes a lot of this historical data and creates protections from it. And so it’ll use simple stats like moving averages of kills and assists, it’ll also take into account matchup stats, which I might get into a little later, gold earned, damage, things like that. And I think the thing that I’m most proud of what this model is I actually created my own Elo model to handicap match up. So I actually have my own proprietary-

Andy Baldacci:
Can you explain what Elo is?

Max Steinberg:
Yeah. I mean, it’s something that you’ll see on something like FiveThirtyEight for NBA, it’s basically a ranking system. It’s every time a team plays, based on the rating, whoever wins or loses or whoever has a better game score, based on how you quantify what a game score is, their rating will change. So if a team in League of Legends wins and they win really fast, they’re going to get a really good game score and if someone loses really quickly, they’re going to get a bad game score. And if they lose a close game that’s not going to affect their rating as much as they lose a really terrible game and get crushed. So basically, this system also goes back to 2016 and basically every time a team plays each other the Elo rating changes and now we have a pretty sophisticated grading system and it actually differs from what you might see at a sportsbook.

Max Steinberg:
Sometimes, it has just a different perspective on the teams and. And given that the limits are pretty low of League of Legends it actually makes sense that a model like this can actually quantify things better than a sportsbook. So we use that Elo model when trying to get expected win, and we also use what’s from the sportsbooks and what that does is it uses that sportsbook data that a lot of good projection systems you’ll find out there use, and it also uses this Elo model and so it’s going to have some differentiation from what you might see in other projections. Some things that my model might be missing is… one thing that’s really hard is champion selection and this is something if you know League of Legends really well is players on a team choose their champion before the game and that’s really hard to predict and I actually don’t know how to do it. But if you actually have a good grasp on it, there’s some champions that are going to be better than others and especially with Support and ADC and Mid, the roles within those can change given what champion they choose. So if you have something to predict that, that’s going to be something you can use to actually adjust the projection of the model.

Max Steinberg:
Also, looking at line movement, we just take lines at face value and we take my Elo model but you know if you’re analyzing line movement you’re saying, “Oh. Invictus started out as an underdog and now their favorite. Okay. Maybe they’re stronger than I think,” we’re not going to take an account, we’re just going to take whatever the line is and put it into the model. So, let’s just get into this a little bit with, in general, what you’re going to do when you’re going to start a build. So one thing with League of Legends is some teams have many players, some teams just have the five players they use, some teams have more than that, and so they’re going to have a starting lineup which they announce before the game. And so how we handle that is basically, if a player started the last game, they are not going to get a questionable tag, if they didn’t start, they are going to get a questionable tag and so you’re going to just want to straight up remove these players, which I’ll do a little more in a bit, from consideration because we do not want to use them.

Max Steinberg:
But if you see it starting lineup change, that’s going to allow us to actually put that player back in and maybe remove the player that we thought was going to start and so we just wanted to give you that flexibility. There’s also some certain situations where you’re playing a best of three or a best of five and luckily in this slate it’s just a best of one so whoever starts is going to start for that game and you’re fine and you’re going to know that before the game. But there’s going to be some situations when you’re playing a slate where this it’s a best of three or best of five series where some teams actually like subbing players in and out during the series, and that’s where you’re going to want to look at Twitter, you’re going to want to look at our Slack channel, especially, to just see what players are in danger of that happening, and just remove them from consideration entirely. So, in terms of building, what we’re going to do is we’re just going to remove all the questionable players first and this will take about two seconds and we’re just going to do this. And-

Andy Baldacci:
Actually, one thing that I want to add is just when it comes to the starting lineups. I mean, practically all eSports are similar to this where there isn’t kind of a clearinghouse of these starting lineups where there’s not going to be an official source you can go to and to say, “Okay. Who is going to be starting today with 100% certainty,” things like that. So that’s why we have our system in place for marking certain players as questionable, and why we’re not able to do something more automatic. So what we do recommend doing is double checking on Twitter, to see if the teams have put out who’s going to be playing, check in Slack, places like that, just to get information to make sure that nothing was missed there.

Max Steinberg:
Yeah. Yeah. Absolutely. So actually, let me just go over the projections for a second so I can sort of show you the machine learning model in action because if you go onto another DFS site that has projections, you’re going to look at the lines of this game and we see that JT Gaming is a decent favorite over Gen G and DragonX is a closer match with Invictus, and you’re probably going to see that for most players JDG players are just going to be the best players because a lot of what goes into a player’s projection is just how likely they are to win in the game. There’s a huge correlation between a team winning, and how high their projection is and how many fantasy points they score as we talked about earlier.

Max Steinberg:
But you can see in my model, actually, DragonX, the ADC actually, has a higher projection than JDG, and that’s for a couple reasons. One is because my Elo model actually likes DRX a little better than IG, whereas Pinnacle actually likes IG better than DRX, and that means that DRX is going to be projected a little higher than you might find other places. IG is also a pretty good matchup in terms of matchup stats, so I have my own match of stats there’s a lot of people look at this website Oracle’s Elixir for matchup stats as well, and it’s in terms of combined kills per minute… and this is basically a pay sort of engage rate stat. So Invictus Gaming has a really high combined kills per minute, which means that they’re sort of aggressive, they try to engage a lot.

Max Steinberg:
And because of that they’re a good matchup and so for a team like DRX, i they actually are a little better than IG and have this good matchup, their players are actually pretty good players. And so inherently just by if my model is correct, which I’m confident that it is and does a good job quantifying this, you’re going to have an inherent edge in general because DRX probably is not going to be that high owned of a sack, but actually our model is saying that a lot of their players are really the best players to use. So I think, just by having projections that use an Elo model and use matchup stats and use good stats historical data, you’re going to already have an edge on the field which I think is really great.

Danny Steinberg:
So I think League of Legends sports betting has been around for two months or something. Basically, the market is not mature, there’s not a lot of betting on it. I don’t think there’s really any professional sports bettors, this really drastically differs from almost every other sport. So I think with League of Legends specifically, I think there’s no real good reason why we should expect the lines to be really good. So I think the fact that Max has added this Elo model is going to be a really nice edge for our projections in general.

Andy Baldacci:
Yeah. And just expanding on that, there’s a couple things I want to touch on. The first is that when we talk about Vegas, we talk about odds, it’s kind of assumed that those are the gold standard and for the big sports, they really are. You need a very good reason to significantly diverge from those for baseball. We’re very common in our model and we’re confident in diverging from the market, because we have put so much time into that. But there are still spots where we’re going to defer to Vegas and then for the other sports, it’s just really hard to beat them. And that’s shown by the limits that the books give you on how much you’re able to bet on these different games. While I might be able to theoretically bet 50 or even $100,000 on a football spread on Sunday morning, on League of Legends, before the game starts, I think the most I’ve seen is maybe $500?

Max Steinberg:
It’s more like 200. Yeah.

Andy Baldacci:
It’s between 100 and 250 throughout the day and then sometimes I’ve seen again it little bit higher, right before the match starts, but what that means is that the books aren’t as confident in their models, but also that there isn’t as much action being put down to kind of let the market decide what the right odds are because that’s really where the strength of the books come from. And so because of that, it’s not as though we’re saying, “Ignore Vegas. Ignore Vegas,” but we are saying listen to them, but make sure to listen to other things as well and that’s what this gets.

Andy Baldacci:
And then the second point just building on that is that we’ve talked about how important uniqueness is and so having a model that differs from kind of the market, that differs from what the majority of people are using, is going to just automatically get you some uniqueness. You’re not just feeding the same projections into the same optimizer that everyone else is using and getting the same lineups, you’re getting kind of, not even randomness, you’re getting variance from the market projections in a smart way so there’s just a lot of power in this model that Max has built, but I’ll let him take back over from here.

Max Steinberg:
Yeah. And so, as always, you can adjust these projections if you want, if you have some sort of data you’re looking at like analyzing line movement, analyzing champions selection. You can adjust these, I actually rarely do, and then we don’t have ownership projections but you can add your own, and I think it’s valuable actually. I mean, even if you do something like giving the biggest favorite all 40% ownership and the person who’s second biggest 30 and just going down the line like that, doing something is going to add value to your build. But for now I’m just not going to do anything with ownership.

Max Steinberg:
So, another key thing that we want to look at is captain. So I’ve looked at the data in best of one games, just individual games, and about 75% of the time in individual games, ADC or Mid has the highest fantasy point out button in that game. And so in general with the captain, you kind of just want to favor having an ADC or Mid, and you can make some exceptions if Jungle, Top or Support is pretty close. So we’re just going to look at each team and we’re going to say, “Okay. For Invictus, Mid and ADC are clearly higher than Jungle and Top.” So I’m just going to remove Jungle, Top and Support and especially Team which is the lowest projection from being considered in the captain. We’re going to go to JDG.

Max Steinberg:
So you can see here actually Mid and Jungle are pretty close. So, again, we’re talking about lineup uniqueness, you might want to uncheck Mid and keep the Jungle here and just consider two players for that. So you look at JG, so you have Roller, who’s clear favorite and then Mid BDD who also is a huge favorite, so we’re just going to consider ADC and Mid. And I think in general if you just considered ADC and Mid and you didn’t even look at this, you’re going to be fine, but if you want to get more granular you can actually look at this. So again, huge difference here so we’re just going to say okay fine, let’s uncheck all of this.

Max Steinberg:
So that’s all you really have to consider. You can adjust projection, you can adjust ownership. But in terms of reviewing the projections, this is really all you need to do. So now the Build Settings so this is what I love about SaberSim is usually you’re going to go to a lineup optimizer and you’re going to add these stacking rules and we allow you to do this, obviously. But given that we have this correlation data, and we can include ownership fade and you can do something like smart randomness to consider upside, I’m not going to use stacking rules at all and I think it’s actually something you can learn by actually looking at the lineups is what SaberSim lineup builder is actually doing. And so I’ll get into that just a second but like all sports you’re going to put correlation to very high, and I’m just going to put smart randomness to a whatever setting, because I actually want to just make sure that my projection differences are considered as much as possible.

Andy Baldacci:
Yeah. So the one thing I want to add on smart randomness is this is something newer that we’ve added to sports, we don’t have full simulation data for it. When we have simulation data we are able to use we call smart diversity, which samples different parts of a player’s possible outcomes from our 1,000 simulations to get a better range of possibilities in there for your lineups whereas with smart randomness, rather than just using what other optimizers do, which is true randomness and just randomly adjusting projections for you to get more diversity in your lineups, what we do is we apply randomness following what’s called a normal distribution, to make sure that you’re just not getting crazy numbers in there.

Max Steinberg:
Yeah. And so, with smart diversity, I almost always put it all the way up, but with smart randomness, which is a more simplified version, I’m not as keen as using it as highly but correlation I’m going to use very high. Two other quick considerations, max salary, we talked about having unique lineup. The chance of you having a unique lineup goes up as the max salary you use goes down. So if you leave $500 on the table, there’s going to be a lot higher of a chance that you have a unique lineup, then if you go to the full 50,000. So, what I usually do is leave at least 500 on the table, sometimes I do more, but we’re going to leave 500 on the table.

Max Steinberg:
And the last thing is, we have this box about allowing players on opposing teams. So, in general, you don’t really want to use players on opposing teams, especially on slates that are three, four, or five, or six games where you really don’t need to. However, on a two-game slate, this is something that you might actually want to check and so I would suggest most of the time that you uncheck it but I’m going to check it just to show you how the SaberSim builder actually will end up building the lineups in a way where they actually put players on opposing teams and just look at what it’s doing.

Andy Baldacci:
And on FanDuel you actually have to check that because to have a valid lineup, you need to have players from three teams.

Danny Steinberg:
Good point.

Max Steinberg:
Absolutely. Yeah. So on FanDuel that’s just going to happen. Okay. So, we have our lineups right now and of course SaberSim has a really good visualization of not only of your lineups that you’re actually getting, you have the exposure percentages, you see what teams are stacking and you can see DRX is a really popular one. And you can see the players you’re using. And so one thing that’s different in baseball, football, hockey, you can actually adjust these exposures but with League of Legends, in order to actually get new lineups or adjust your exposures, you’re going to have to adjust projections and do an entirely new belt.

Max Steinberg:
But so let’s just look at these lineups for a second because this is how I in general with League of Legends we’re going to do quality control is, first of all, if you look you can see, “Okay. A lot of these stacks are 4/3 stacks. Like we talked about, it makes sense. We’re four stacking with the captain on JDG, and then doing three-stack with DRX and you’d see a lot of design apps are going to be 4/3 stacks and again, players who are not on opposing teams at all. However, sometimes, you are going to get a little bit of different things. And you can see here is, there are some 4/2 stacks and so 4/2 stacks on a two game slate are going to inherently have a player from an opposing team. So you can see here we have a four stack with JDG, we have two players from DRX, and then we actually use the Support on IG.

Max Steinberg:
But if you look at Saber Score, which is the way we quantify how good a lineup is, there’s actually a pretty big drop off once we get to the points. So Saber Score 460 very high and all of these are pretty close, and then suddenly there’s a pretty big drop off and these are still 4/3 stacks but these are going to be less optimal lineups according to our builder. And then once you get to 4/2 stacks, there is actually a big drop off, it’s now Saber Score is 340, 349, 366, you go even lower it’s about 300. However, the question is, “Is this worth it?” On a two-game slate, where uniqueness is really important, it might make sense to actually use one of these 4/2 stacks, but you really want to analyze where the drop off is because once it starts getting into these 290, 250 range, that’s when I don’t really want to use this lineup.

Max Steinberg:
So I think in general, it’s better to actually do a build before you actually decide how many lineups you’re going to put into one of these contests like the Shock Blast, because you could just say, “Oh. Well, I can put 150 lineups in this contest. Let’s put 150,” but if she gave me League of Legends plate that’s a really bad idea because you’re eventually going to put in some bad lineups because there’s just not enough options. And so at this what I usually do is look at the Saber Score and just cut off when there seems to be a big drop off, and even so you can actually cut off where it says 4/2. So you could only say, “I’m just going to do 12 lineups or make sure that my Saber Score is above 400 and cut it off even more.”

Max Steinberg:
But that’s something you’re going to want to analyze because in general there’s not enough of an edge especially a two-game slate to put in just infinite lineups, you really have to look at where the lineups are really starting to fall off and I think that’s why Saber Score is such a good thing to look at is it’s not just taking you consider projections which are changing but it also is considering that correlation factor and that upside factor. And once those factors start getting really low, that’s when you sort of want to start cutting yourself off and entering your lineups.

Andy Baldacci:
And one thing I want to add just around Saber Score is that it’s important to kind of understand what it should and shouldn’t be used for. And, as Max said, this is our way of trying to quantify upside the upside potential of a lineup, beyond just average projections. But the way Saber Score works is that this isn’t necessarily an absolute value, you don’t want to set a hard limit for all of your bills that I need Saver Scores above this. The way Max is using it, though, is great because you want to kind of use that as a measuring stick within your builds but not necessarily across a bunch of different builds.

Andy Baldacci:
And that’s just something to keep in mind where, again, it’s not as though these exact numbers that Max is highlighting are what your target should be, but it’s looking within the builds that you’re doing and just trying to see, is there a cliff that these lineups fall off, whatever that number may be, and then asking yourself, “Do I think that there’s enough edge there for me to put them in,” and maybe that they have things like a lower salary that maybe will make them more likely to be unique and this and that, that will put you in the spot where you’re comfortable entering those lineups but, again, this is something that we see it all the time, especially amongst top pros, where they just default to entering the maximum in every single contest, without thinking about the other factors involved. And I mean, when the rake is often 15%, or more, when you’re playing contests that might be smaller, when you’re playing smaller slate sizes, is not a given that you can put in that many profitable lineups So, just follow Max’s advice here to use a little bit of caution on figuring out how much to enter in a contest.

Max Steinberg:
Yeah. And I just want to add more thing to salary is when we’re building lineups for you, we’re going to order by Saber Score but we do know there’s another factor that’s important for unique lineup which is salary on the table. So when you’re looking through this and if you want extra control in terms of picking what your top lineup is, look at the salary number because in general, I think that the more salary leave on the table, the better for your uniqueness and so in general when you see a Top lineup spread where it’s just a couple of points of Saber Score between these two things, I probably actually am going to favor the lineup that leaves some salary on the table, more salary on the table, because it just has that much greater a chance of being unique.

Andy Baldacci:
Awesome. And so from here, are there any other steps you take or are these basically going to be the 12 that you want to put in?

Max Steinberg:
These are going to be the 12 I’m going to put in and I’m going to download my lineups, upload them into DraftKings, and then I’ll probably actually enter some of the bigger stakes contests probably with the second one, instead of this first one because of that salary left on the table, but this first one obviously is a great lineup, too, so I can do that one as well. It just depends on how many entries are in the contest and how much I’m going to value a unique lineup.

Andy Baldacci:
And then one extra thing that just came to mind is that this is a 3:00 AM slate. Obviously we’re still a ways away from that, it’s still daylight hours out so I’m guessing that you’re going to be up for a bit before going to bed and putting in these lineups, but when are you typically putting your lineups in?

Max Steinberg:
Yeah. I mean, usually starting lineups are announced several hours before the contest, so as long as, what we talked about before, you’re not playing any players that have a chance of being subbed, and I recommend going on our Slack channel just to make sure that’s the case, we have some people who have really up to date information on that. And those starting lineups are announced you can feel pretty confident for locking in lineups four, five hours before and it’s totally fine. I’ve done that very often, I’ve yet to once have a situation where someone had a zero or wasn’t playing. It’s not like these guys are getting injured so you can really put them in several hours before and be pretty confident.

Andy Baldacci:
Yeah. And that’s one thing that is different here and it also kind of goes back to what Max was saying about excluding the questionable players where, if you’re doing it far in advance, you want to be as safe as you can and excluding them is a safe way of doing that. As you get closer to it, and the information comes out, you can get a good idea of who’s actually playing and because the sports aren’t held outside because it’s less of a physical activity, to say the least, there aren’t injury concerns and this and that so the lineups aren’t changing a ton. So you can put them in earlier than you could, say, an NBA, or even a KBO lineup.

Andy Baldacci:
But with all that said, I think you did a great job of walking through this process and just giving people an idea of how to put together all the aspects that Danny talked about into actually winning lineups. But one thing we always want to stress is that while this is a great starting point, the more you can evolve your process and the more you can add to what you do to whether it’s research, whether it’s quality control, whatever it may be, the better you’re going to do, but I think this is enough to give people a really strong starting point to start taking advantage of these contests because, I won’t speak for the other eSports I think some of those are questionable in terms of profitability, but these League of Legends contests, because there is so much involved into proper lineup construction, these have been really profitable. And so I’m just going to recommend you guys check them out and I think this has given you enough to get…

Andy Baldacci:
All right. To kind of wrap up what we covered today, I’m breaking it down into the eight keys to beating League of Legends. The first one is just the most important by far and that’s stacking. If you take nothing else away from this, if you don’t use projections, don’t do anything else, if you just want to make good lineups stack. Stack as much as the sites will allow you by default, and you’re going to be in a pretty good spot. And I’m not saying that’s always what you should do, but if that is kind of the one thing you could do, you’d be okay. The second thing is, again, avoid players on opposing teams unless there is a very strong reason not to do so or the site forces you to use, like FanDuel, three teams when there’s only two games going on.

Andy Baldacci:
Variance is super high. So that makes the value of average projections go down and the importance of lineup construction go up to make sure that, one, you have more upside but two you can focus on uniqueness, it’s playing opponents of highly owned teams. The fifth key is paying attention to the match structure and by that I just mean if it’s a single game match or if it’s best of three or best of five because for each of those different structures, there are dramatically different adjustments that you need to make and that we covered earlier in this video. And six is focusing on uniqueness in the small slates especially, but really focusing on it across the board. It’s easier to find unique lineups the larger the slate is, but that doesn’t mean you should just set the min and max salary to 50K and just throw everything that comes up directly into the contest.

Andy Baldacci:
Seventh is always putting the best player in captain on FanDuel, that’s really the only adjustment you need to think about between the two sites, other than the three-team minimum. And last is just use the right tools. We’ve covered a lot here and we’ve really also shown that when using SaberSim, this doesn’t have to be that hard to do. You don’t have to spend hours setting up all kinds of rules and groups and getting your exposures just perfect in order to get lineups that have any chance of winning. You can do this almost out of the box, because we have software that makes it really easy to use the models we have under it, like Max has put together, and also just to get those correlations, to get the ownership, to get those other aspects of upside into your lineups.

Andy Baldacci:
And if you want to use SaberSim until one of the major sports returns, being baseball, basketball, football or hockey, SaberSim is 100% free, you can get access to our projections, our optimizer, everything that we have on the site. And we’ve got a lot on there now, we have League of Legends, CS:GO, Rocket League, KBO, NASCAR, MMA, golf, soccer, and more is coming out. So to get signed up for free, you don’t even need to put your credit card in anything at all, just head to SaberSim.comm and get started. But thank you so much for joining us today. Thank you, Max. Thank you, Danny, for sharing everything. And we really appreciate it and hope to see you around in SaberSim.